Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






I feel...stupid.
;P
You've done a great job and I look forward to more work from you.
To allow the purge to work with Necro-World/Ring origins I had to overwrite the vanilla file to include them into its code.
If you are using the vanilla origin and not the modded ones then its no big deal. Its nothing with the worlds themselfs its with the origins.
So instead of adding this to the regular mod and possibly causing conflicts with any bigger mods that might be used with necroworlds in a collection, I made the change its own thing.
If you are not using either of the modded origins then you dont need this (altho any necrophage ai that use the origins will not be able to purge technically but oh well)
I'm currently playing as a xenophobe and was successfully able to tell my people to necro-purge other species. Is this a particular issue with the Undeath Worlds in particular for some reason?
I personally have not seen a need for this patch yet and I'm trying to understand what is going on.