Stellaris

Stellaris

WH40k Planets Renewed
169 条留言
Zeizei Pumpum 9 月 3 日 下午 8:38 
I hope some day maybe we can have this grate concept playable in 4.x
Bedivere  [作者] 9 月 3 日 下午 8:32 
It will, or at least I will clone it leaving this current version compatible for 3.14 and a second one that stays current with the 4.x patches. It's on my to-do list but I haven't started working the conversion to 4.x yet.
Skarbrand the Exiled 8 月 24 日 下午 4:53 
will this mod get a update by any chance?
Zeizei Pumpum 5 月 20 日 下午 9:33 
wow a wh40k planet mod?!¡
Bedivere  [作者] 5 月 2 日 上午 8:02 
@berkayozturk353 - I know a lot less about the chaos factions but I think I need to take a look at adding the other factions back in. Just spit-balling right now but maybe a menu at the start where you select which faction's planets you get access to so you don't see craftworld construction as an option for an imperium player ect. I will be taking a look at 4.0 to see what is possible. So far it looks great and has a ton of potential.
Bedivere  [作者] 5 月 2 日 上午 7:57 
@ Primarch sarge

I think they do spam the base tier of planet but I don't remember them upgrading the planets.

For 4.0 I think I need to take another look at what is possible. I commented out the worlds from the other factions in the code but I think they are all still in there in their original form. Any upgrade to 4.0 is going to take some time. I wont have access the the computer that has the mod files until late July or August due to traveling.
Primarch sarge 4 月 20 日 上午 11:02 
tho in my current save every single planet that had planets from this mod just randomly disappeared
Primarch sarge 4 月 20 日 上午 10:58 
nvm I´m an idiot
Primarch sarge 4 月 20 日 上午 10:48 
it seems that using the extra ship components mod breaks the planets
Primarch sarge 4 月 19 日 上午 4:58 
@Bedivere when 4.0 releases are you considering adding more worlds like daemon, pleasure and knight worlds?
berkayozturk353 4 月 14 日 下午 12:27 
It does still work together with the original mod, loved the unique-districts stuff, thank you.
deamon world with also unique districts would be great, maybe with the symbols of chaos gods (such as "garden disctrict", "change(research etc.) district", "pleasure district" and "battle (fortress) district".
Sorry if daemon worlds do not belong here.
Primarch sarge 4 月 7 日 下午 5:42 
also does the AI spam the planets?
Primarch sarge 4 月 7 日 下午 5:23 
@Bedivere ok thanks for the info, can´t wait to try this
Bedivere  [作者] 4 月 6 日 下午 11:08 
@Primarch sarge, Mod still works and works with Gigastructures, I will be freezing the mod at game version 3.14.15 though. 4.0 will break it completely based on what I have been reading.
Primarch sarge 4 月 6 日 上午 9:06 
is this still working and does it work with gigas?
Numb 1 月 9 日 下午 11:10 
cant make forge world even tho i have a generator disctrict
Jxncc 2024 年 9 月 22 日 下午 2:06 
Still work?
Sophie 2024 年 3 月 12 日 下午 1:37 
great mod thought but id suggest maybe adjusting weights for the ai or a tech
Sophie 2024 年 3 月 12 日 下午 1:36 
it does work but beware ai use it and spam it
Bedivere  [作者] 2024 年 3 月 10 日 下午 9:10 
Still works, have a game right now with it.
Sophie 2024 年 2 月 17 日 上午 11:15 
ima try if it works
Bedivere  [作者] 2023 年 12 月 26 日 下午 3:03 
Playing a game with it right now, seems to be working fine so far.
Ship master rattus 2023 年 12 月 18 日 上午 11:55 
will this be getting an update?
The Emperor 2023 年 10 月 3 日 下午 11:32 
Just curious to know if you're planning on updating the mod as I enjoyed it very much and the last update seems to have bugged out forge worlds so you can no longer designate a planet as them and for the life of me I cannot remember the name of other types of worlds but they too seem to have disappeared. I know this should go in the bug report channel but I figured it fit well with my statement and on a personal note

I hope you are well as I enjoyed you're reinstatement of these old mods and play them again from time to time hope to hear from you
the 15th dalai lama kreanosaurus 2023 年 10 月 3 日 上午 3:20 
@Gmonkey666 the mod makes districts not work on normal planets, but with 5k minerals makes them god tier

although not sure if the ai works with it
Sculptyre 2023 年 7 月 8 日 下午 4:53 
W mod, Works on 3.8 too
Gmonkey666 2023 年 6 月 17 日 上午 12:53 
I don't know what your deposits file is for. I deleted it to prevent all planets from having only 3 energy and 3 food districts. And I suggest you write a separate set of districts for 40k planets instead of copying the original version and overwriting them. The current version of districts has already diverged from your code
The Emperor 2023 年 5 月 26 日 下午 10:41 
@Bedivere, No worries the whole mod still works just need to build two districts which is not that much of a problem either way thank you for replying have a good one
Bedivere  [作者] 2023 年 5 月 25 日 下午 6:48 
@Marbo, ah, I might have to take a look at that, it's only supposed to be one but at least it still works.
The Emperor 2023 年 5 月 22 日 下午 10:07 
Just figured it out you need two generator or mining districts to convert to an industrial world just thought id correct my previous error
The Emperor 2023 年 5 月 21 日 下午 11:39 
Thanks for rereleasing this mod its a ton of fun and adds some much needed flavor to the game not to mention pretty darn balenced too and for those asking in the comments below it seems to work fine on the latest patch just be aware that to covert a world to an industrial world requires maxed out mining or generator districts not the one required in the text tool tip at least thats how it was for me
Invictus 2023 年 5 月 19 日 下午 3:23 
3.8 update please?
成祖 2023 年 5 月 12 日 上午 7:54 
Does this work on 3.8.x ?
Bedivere  [作者] 2023 年 4 月 15 日 上午 9:23 
@ Inny, I haven't really messed much with scripting triggers at least not lately. I will take a look.
Inny 2023 年 4 月 3 日 下午 4:58 
Hi Bedivere, can you please add a scripted trigger that lists all your planet_classes?
Like is_wh40k_planet = { OR = { ... } }
This would help a lot for other mods to take account of yours while avoiding bloating the error log when your mod is not present.
Ave Imperator 2023 年 3 月 30 日 下午 11:21 
Hey is there a reason why this mod needs to change deposits?
Bedivere  [作者] 2023 年 3 月 21 日 下午 2:28 
@mec354 Yeah, that sounds like a mod conflict, not sure what would cause that.
Bedivere  [作者] 2023 年 3 月 21 日 下午 2:27 
I haven't tested it with that mod but it looks like it should. This mod doesn't overwrite any vanilla files but there could be some dependencies that Grimdark overwrites. I would try it and play with the load order if you run into issues.
thegradyfiles 2023 年 3 月 20 日 下午 1:22 
Does it work with All things Grimdark mod?
mec354 2023 年 3 月 13 日 下午 5:51 
some of the worlds will have like 11-20 isolated vallys its kinda crazy
mec354 2023 年 3 月 13 日 下午 5:50 
I love this mod. However I have in countered quite the bug. I assume its a mod conflict (because im using like 30 mods) but im not sure. every habitual world im my galaxy only have 1 type of planetary features.(which is always isolated valleys) So i can only build housing and industrial districts on planets because non of the other features spawn.
7th Fleet 2023 年 3 月 12 日 下午 9:45 
Wow, just wow. Just roleplayed a Death Korps of Krieg Run with this mod and it was absolutely amazing! Thank you so much for continuing this mod!!! I never commentate and most people don't either, but please know how much we appreciate the time and effort you put into this mod.
Shadowspire77 2023 年 2 月 24 日 下午 1:18 
Ok, I've done both of these and it did not seem to work. I also am able to role back to 3.5.* and it works fine, so I think your right that it is a mismatched version. Thank you for the tips though, much appreciated.
Bedivere  [作者] 2023 年 2 月 23 日 下午 8:47 
Sounds like a corrupted file or mismatch in the version of the game. Verifying the game cache is the least intrusive thing you can do. If that doesn't work, delete the mod file and let the workshop redownload it. You could also try throwing this mod into its own playlist just to make sure its actually the only thing running.
Shadowspire77 2023 年 2 月 22 日 下午 6:14 
I am not sure what is causing the incompatibility, but no matter what I do the game will never load beyond 80% without crashing. I try putting first and last and disabling all other mods but it still won't work. Any help is very much appreciated, thank you.
Bedivere  [作者] 2023 年 2 月 14 日 下午 6:33 
Assuming it's not the mod I listed, try changing the load order by swapping places with the Universal Resource patch mod. Sometimes that works.
Bedivere  [作者] 2023 年 2 月 14 日 下午 6:29 
@Schulladeus This one !!Universal Modifier Patch (3.6.*) ? I usually run this plus the 2.4 version with no issues.
Schülladeus 2023 年 2 月 14 日 下午 2:42 
Could it be that there are hidden requirements for certain worlds? because sometimes i cant run worlds into Industrial worlds because the game tells me that i dont meet requirement wich i actually meet
Schülladeus 2023 年 2 月 14 日 上午 11:37 
Nice Continuation of a great mod mate. i have the feeling that it is incompatible with the Universal resource patch mod. Most of my planets have no Mining districts plus they create like 140 Nanites each without a single building. just so you know
Bedivere  [作者] 2023 年 2 月 13 日 下午 2:07 
Only works on vanilla worlds, you would have to terraform mod worlds to vanilla worlds to get it to work. It shouldn't cause crashes though.