全面战争:幕府将军2

全面战争:幕府将军2

Actually Useful Artillery
23 条留言
ImperialForce9 10 月 5 日 下午 12:39 
Strange ask, but could you make the changes of each unit into their own respective separate mods? The change to Wooden cannons sound nice
Artorias1502 2024 年 8 月 12 日 下午 5:11 
Why decrease Euro Cannons/Hojo Cannons's range form 500 to 400?
Please increase Mangonels/ Hojo Mangonels and Euro Cannons range to 600
Charizard_Jr 2023 年 12 月 18 日 下午 2:20 
Sorry but I dont see any change to the Euro Cannons.
Pizzaguy 2022 年 5 月 24 日 下午 4:38 
to be fair, artillery was the most important thing in the army during the 1800
Razire 2022 年 5 月 13 日 下午 9:42 
There wouldn't happen to be a way to just get the hand mortar changes out of this, would there?
Demon Nachos  [作者] 2021 年 6 月 18 日 下午 7:26 
Vorp- Don't put your infantry in front of your cannons. It wasn't done historically for that very reason. Unless you have them on an elevated position you should never fire over the head of your own troops (And don't fire when they get into melee with your guys).

That said the damage of the projectile was unchanged and the spread really isn't that much so in all honesty you should be having better luck against walls due to having a lot more rounds going downrange. The only change I made to the cannons was upping the projectile count.
Vorp 2021 年 6 月 18 日 下午 4:00 
I tested it a little. 'Fix' to european cannons makes them weaker: while Grapeshot pretty much always hits target, a big portion of Grapeshot misses walls, which results into walls getting destroyed A LOT slower than it originally was.Perhaps it is better at killing infantry in the open field, but it is also now much better at hitting my own infantry as well with Grapeshot. And with much worse perfomance in sieges I would say that changes to European cannons are bad
MrTechMonkey 2021 年 6 月 17 日 上午 10:19 
Yea I mean they're not really blowing *themselves* up, but they do hit like 9/10 shots to the roof of the wall they're stationed on.
Demon Nachos  [作者] 2021 年 6 月 17 日 上午 8:07 
MrTechMomnkey- Is that something that happens consistently? Seems rather odd that they'd be doing that purely because I removed something that artificially created spread. That said though FB lads were really good at blowing themselves up without any mods so it is hard telling.
MrTechMonkey 2021 年 6 月 17 日 上午 7:15 
I don't man, the only thing I changed was adding this mod and now my hojo firebomb throws hit the roof of the walls their stationed on 90% of the time. I haven't tried it for any other clans so maybe it's something about the Hojo bomb boys.
Demon Nachos  [作者] 2021 年 6 月 17 日 上午 7:00 
@MrTechMonkey- I don't think that that is caused by this mod, as the only thing I changed about them is the "spin" stat on their projectiles. The "spin" drastically increased their spread, so removing that would simply reduce the spread of their throws so the bombs are much more concentrated on the target.
MrTechMonkey 2021 年 6 月 15 日 下午 3:58 
This mod completely fucks firebomb throwers, they can now nolonger throw over the fucking walls in defensive sieges if you station them on the wall. That used to be their one valuable use case now they can't do it at all.
Frootie Tootie 2021 年 3 月 28 日 下午 5:28 
I think something was wrong with my load order. Thanks for the response though!
Demon Nachos  [作者] 2021 年 3 月 27 日 上午 8:42 
@Froote-Tootie: The raw stats are not really changed, but what they shoot has been. They now fire multiple projectiles rather than just one.
Frootie Tootie 2021 年 3 月 26 日 下午 10:33 
Euro cannons don't actually seem changed at all.
Misterinvisible 2021 年 3 月 15 日 上午 3:56 
Hello Demon, can you maybe make a mod that you can implant canons in the walls and have canon towers? There is a siege that has this, but only in one custom map. And can't be achieved in campaign.
Mattis 2021 年 2 月 27 日 下午 9:27 
Longer range for mangonels? It's incredibly frustrating that most siege-maps won't even allow me to position them within range of the first walls
Demon Nachos  [作者] 2021 年 2 月 2 日 上午 6:49 
@ViniVidiVodka- No, they are unchanged. This mod is mainly meant to buff the weaker bits of artillery so they are somewhat useful rather than having just one type of usable artillery.
Offline Gamer 2021 年 2 月 1 日 上午 3:56 
Great mod, a question though. Were the FOTS horse-limbered cannons (Armstrong,Parrot) nerfed/fixed?
Demon Nachos  [作者] 2020 年 12 月 11 日 上午 1:42 
@Scrcz- I have no idea. What this mod changes are the base values in the "Projectiles" tables, so unless Darthmod changes those specific entries on that table it should work just fine. If there are any problems just load this mod above Darthmod.
Scracz 2020 年 12 月 10 日 上午 11:28 
Is this Darthmod compatible?
Demon Nachos  [作者] 2020 年 12 月 5 日 上午 6:19 
@Beo Seo- Star Forts are genuinely terrifying things with this mod active, as their cannons are very deadly. Pair that with the upgraded towers and you can probably take on multiple AI full-stacks without needing a garrison.
소종여(JHIN) 2020 年 12 月 4 日 下午 10:14 
This mod is actually useful.