Left 4 Dead 2

Left 4 Dead 2

Complete Extended Population
Počet komentářů: 351
Sir Alfred  [autor] před 11 hodinami 
@QuestionMark This mod it's fully compatible with infected skins.
QuestionMark 16. říj. v 21.27 
Is this compatible with Skessler's L4D1 Common Infected Overhaul mod? Can I use them both?
剣聖 [Sabo] 16. zář. v 19.48 
Ah, damn. Still a good mod :)
Sir Alfred  [autor] 16. zář. v 18.47 
@剣聖 [Sabo] it used to be fully compatible with all modes and custom maps before TLS update. sadly i tried and test but its too crashy and mostly of custom maps use their own population file
剣聖 [Sabo] 16. zář. v 18.44 
Anyway to make this compatible with custom maps and (base game and modded) mutations?
zombiekiller2045 21. čvc. v 9.08 
Are there any mods about extended sounds?
Sir Alfred  [autor] 20. čvc. v 16.17 
@zombiekiller2045 nope, this is just a population file but its fully compatible with any model and texture for common infected
zombiekiller2045 20. čvc. v 15.39 
does it contain everything from the "improved zombie variations"?
Spooky Mandalorian 8. čvc. v 8.41 
Alr thx gray sun with glasses
Sir Alfred  [autor] 8. čvc. v 7.43 
@Martian Mandalorian yes there are
Spooky Mandalorian 8. čvc. v 7.20 
fire fighters?
Sir Alfred  [autor] 2. čvc. v 17.24 
@Eatyourvegetables yes
Gamerboy2.0 2. čvc. v 16.59 
does it come with inmates zombies?
Sir Alfred  [autor] 19. kvě. v 6.38 
@Колоссальный вет this is not an skin mod to improve game models, this mod adds new infected models and uses a new population file, that means that infecteds from other campaigns can appear in other maps, check the complete population mod in order to read the spawn ratio, this mod it's the same but add the new models from extended common infected mod.
@Sir Alfred
I have one question:
1- Does this mod make it so that in each game it improves or changes the clothing of the normal infected on their respective game maps, right? That is: I enter No Mercy and I will only see all the infected that correspond and should appear on that map improved and changed? Or why in image 12 do I see two zombies that are from L4D1 on the "Dark Carnival" map? (Military Zombie and Police Zombie on the left) Since those two zombies shouldn't appear here 😶
Communist_Turtle 2. dub. v 17.59 
Oh okay, thanks
Sir Alfred  [autor] 1. dub. v 20.47 
@Communist_Turtle the mod its actually working as always. those infected can appear in the campaign you told but in a very low spawn ratio. (the clown its the rarest spawn)
Communist_Turtle 1. dub. v 18.44 
So has this mod stopped working? I'm seeing pilots on No Mercy, Mudmen in urban areas that aren't the sewers and clowns in Dead Air.
kamikaze sad boy 10. bře. v 8.02 
kk , ty :steammocking:
Sir Alfred  [autor] 10. bře. v 7.52 
@kamikaze sad boy some custom maps use their custom entities or props and don't work fine with any pop mod, try to disable any population more before playing custom campaigns
kamikaze sad boy 10. bře. v 7.46 
idk why but on some custom maps i lose all sounds except gun shots with this mod :steamfacepalm:
Sir Alfred  [autor] 14. úno. v 13.35 
@does this include l4d1 ci yes, this mod includes l4d1, l4d2 models and extended models from skessler. if you only want l4d2 and l4d1 models check my other mod
UpsideFloor 14. úno. v 9.14 
does this include l4d1 ci
Sir Alfred  [autor] 9. úno. v 14.12 
@Sgt.something if that mod its just a skin mod it works fine unless they are a population mod they don't work together
Subject 891 9. úno. v 12.28 
Did this work when i already have some mod that changed some vanilla infected?such as police
QAQ 6. úno. v 1.27 
这个MOD会让我的游戏变得经常卡顿,换成同类型的其他MOD就不会,比如这个 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2469371883
QAQ 5. úno. v 19.31 
为什么泥人会出现在教区
Sir Alfred  [autor] 27. led. v 9.32 
@who the f*** you only need to pick ONE mod. The add-on menu doesn't show them as conflict add-on but they don't work together. If you want to use the new CI infected models by skessler suscribe to this mod and disable the complete population mod in the add-on menu. If your game crashes too much just use complete population that uses the models that are already in-game (Ci overhaul it's just an skin mod so it's fine to use it with any population mod)
MrValerie 27. led. v 6.04 
из данного мода, фризит, лагает в игре 100%
V 26. led. v 22.46 
Thanks for the clarification,

Another dumb question: Should I get both mods (it doesn't conflict in the add-on menu after I subscribed both) or just use this one and ditch the Complete Population Mod? I'm just confused since I don't want to run too many mods in my game to avoid crashing.

My current mods are L4D1 CI Overaul and Extended CI Mod by Skessler.
Sir Alfred  [autor] 26. led. v 13.32 
@who the f*** Complete population mod uses the infected models that are already in-game while this mod complete extended population requires extended common infected models in order to work (it uses those new custom models).
Darth Shizo 26. led. v 12.11 
The difference is that the first uses infected models from extended common infected, while the second does not.
Darth Shizo 26. led. v 12.10 
No
V 26. led. v 10.52 
Dumb question: is this the same as Complete Population Mod? if not, what's the difference between this mod and the Complete Population Mod?
Honey-junction 15. pro. 2024 v 11.01 
it keeps breaking my game and i got recent pc parts
Great 10. zář. 2024 v 3.39 
@Sir Alfred ohhhhh okay okay maybe I don’t see them like that because they might be a low % chance to spawn
Sir Alfred  [autor] 9. zář. 2024 v 10.20 
@Great swamp tanktop models and wet models already spawn with this mod
Great 6. zář. 2024 v 12.33 
Hey I was wondering if you plan an update & can add this model to the mod and areas where swamp people reside? 🙂 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2890967466
Kenny you bastard 21. čvn. 2024 v 17.27 
@Sir Alfred Thanks again for responding! Would things like xdR mods affect that? Or things like dynamic lighting/enhanced models? Sorry that I keep bugging you with questions, I just really want to use this mod or another like this but don't really wanna part with too many of my existing addons. If you know some examples of addons that would affect rng & model limit that I could remove/an alternative extended infected mod similar to this one that may have less of a problem that would also be great.
Sir Alfred  [autor] 21. čvn. 2024 v 15.19 
@Kenny you bastard usually the game crashes when you have a lot of RNG mods installed because the game engine only support a limited number of "new models spawing" for each map. try to lower the mods that spawn new models or random skins and you may decrease your game crashes
Kenny you bastard 21. čvn. 2024 v 14.57 
@Sir Alfred thanks for responding! Also, another question, but I found that with this mod installed my game would crash a lot. Do you know if there may be anything causing this/ anything I could do to help stop this short of deactivating it? Probably worth noting that I have a good amount of other mods installed as well.
Sir Alfred  [autor] 21. čvn. 2024 v 9.22 
@Kenny you bastard it add and mix
Kenny you bastard 20. čvn. 2024 v 18.30 
Quick question but does this mod mix in L4D1 common infected as well, or does it only add L4D2 infected?
Sir Alfred  [autor] 20. čvn. 2024 v 12.13 
@☼ Supremo the mod it's already up to date with extended common infected. There's no new models and the spawn ratio it's already well balanced.
RichardNixon 19. čvn. 2024 v 22.24 
Are you planning any updates?
Beretgate 6. čvn. 2024 v 10.58 
ok thanks for the help
Sir Alfred  [autor] 6. čvn. 2024 v 8.34 
@jacketclc2012 yes, check vanilla mod "Complete population" to read the full changes. this mod is based in that one but add extended common infected models
Beretgate 5. čvn. 2024 v 18.06 
does this make uncommon infected from other campaigns in other ones? for example will this mod make it where a riot zombie could spawn in dead air?
Sir Alfred  [autor] 27. dub. 2024 v 8.34 
@Yanira congrats you found a birthday party :winterpresent2023::health:
Kumar 26. dub. 2024 v 23.51 
Why there's a clown in the passing? :steammocking: