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that's why I made configurable ID in tessaracts :D
you decide where it has to be transfered etc
this way it doesn't have to go into complexity calculating where to go and how
you set it "go to A" and it just sends max possible to A and waits
----
ignoring input/output would not make it easier actually
but surely then one plug would have to be nominated as overseer of other plugs, count up power between them and decide where to transfer it to
would be a pain if numerous plugs would be connected to cables from numerous directions -> where to send it further? to all directions? how much to send?
send max possible to first direction then max to next then max to next etc etc? then which order it should go?
what if at the end of direction is another plug with junction?
etc etc complexity grows and groows
what would happen if they ended up looping?
not really -> all this stuff would have to be done yourself -> at best it will be possible to copy "transfer energy" and "search adjescent" code from batteries + adjust them to new functionality, but everything else simply doesn't exist
iirc I have kept coordinates of tessaracts somewhere and I was just forcing the game to load their segments and as a result load machines and keep them loaded
game loads the player and CPH at start (there were numerous problems that climate control centre is not loaded by default -> I don't remember whether it was fixed or not)
from there it takes all lasers/conveyors and loads up everything connected (I don't remember every machine that had this loading effect tho)
basically if you build base "disconnected" from CPH then it won't be loaded on game restart
what I want to say -> the cables/plugs will need to copy this functionability to work properly ;d
I was wondering about the complexity of undertaking such an endeavor. Was hoping there was existing functions that could be easily leveraged,
yeh chat limit is a pain lol.
cables sorta are omni directional, bi-directional atleast, even in ac/dc a diode is required to prevent back flow but I digress, if you're unfamilliar with minecraft rf cables thats ok, im trying to think of another analog, I think the Pipez mod in MC might be a good example RF(electricity basically) can “flow” in any direction., Or the old Industrial Craft 2 cables, those are probably the best example.
modified “wired” Tesseract, I mean, maybe yah, that might emulate a power cable precisely,
battery, ptg, etc could be valid input, anything that can take power would be valid input including other batteries,. Not sure if separate blocks are strictly required, input/output ideally should be ambiguous much like a battery can receive or send power to adjacent blocks, even simultaneously, A non capacitive bridge of sorts,
So, no idea about that, surely sounds like a cancer to make such 3d models :D
"I mean more like omni directional transfer blocks"
but cables aren't omni directional :D
"Minecraft mod RF cables"
never heard of it
"In theory could have a "cable" and a "plug" plugs adjacent to valid blocks could pull, or push power and would trace cables for valid endpoints unless it can be done with a single block im not sure."
basically you want modified tessaracts from this mod but tessaracts are wireless and you want to add the wire connection between them (battery would be "input plug" while output would be "output plug")
-> cables would be pseudo-blocks (keep information about all connected plugs and don't tick)
-> if new cable is attached then looks for adjescent cables and tells them to inform all their connected plugs about new connection
-> now all plugs go ape ship validating all cables :V
(the same for placing cable next to plug -> inform plugs to validate cables)
^ there would have to be debounce mechanic, so when cables spam "validate everything" it doesn't do it as many times as cables who asked, but waits a bit until all cables ask to validate and then runs it once (maybe in the array of connections dedicate one plug that will validate and then inform all other plugs about result etc etc)
and it can check all other connected plugs by asking any of the adjescent cables
long story short, sounds like a pain in the butt to code, but possible :D
btw
I haven't been messing with mods for a while and don't plan to come back to it, so it would have to be someone else to make such mod
,throughput tiered even perhaps?
the lasers are uni directional power through the air that seemed more appropriate for long distance power rather than routing cabled to power machines. in a factory, i normally end up attaching a ptg directly to smelters etc, and route conveyors with coal directly to the end point.
Load balancing is also pretty jank with lasers imo.
kind of like the behavior of Minecraft mod RF cables or as one might expect from a normal power cable, near instant transfer speed, and shape-able.
Im not sure how it would look in code or if it would be too expensive, if every block has to tick?,
In theory could have a "cable" and a "plug" plugs adjacent to valid blocks could pull, or push power and would trace cables for valid endpoints unless it can be done with a single block im not sure.
Sounds bothersome, but should be possible
You are going to get the same effect if you use laser transmitters, but odn't space them out, place them next to each other
I have also muted both output and battery
I have also copied the "input port" idea from item tessaract
This way you can equalize power between batteries by having 2 output ports connected with input ports enabled
Without the input port it would only equalize battery<->battery and output->battery
With input port it can equalize output<->output and output<->battery
(arrows show the direction where power goes)
Freshly built outputs have the input port disabled by default
Outputs existing before the mod was updated have the input port enabled
But idk why anyone would need more than 1b power ;D
The current "system limit" number is as big as
34 >insert 37 zeroes there<
if I change one thing then the "system limit" goes up to
179 >insert 306 zeroes there<
By "system limit" I mean the biggest number I can type and game works.
If I type bigger than "system limit" then game will either crash or "flip" the number into negative
now when you say ID it has more sense.
first:
Having more than 1 battery with the same ID would break whole system
The idea was for them to be unique, making it possible for multiple batteries with the same ID would require rework of the whole mod
second:
The idea to increase power storage by increasing amount of batteries is possible (after the rework of whole mod), but it asks for trouble
1) if not all batteries load at the start of game then max energy is smaller
2) and now let's say that the energy stored inside battery was bigger than new "max energy"
3) the power over the limit is lost ;d
I would have to save somewhere the size or amount of batteries and then handle situations when they not load
and nice one now for items :3
You might need to break and rebuild some of them to see the effect
Also... game borked and the outputs glow like hell lol
And both batteries and outputs are loud too ;-;
If that's a problem then I will fix this on weekend too
I will try making the power equalizing thingie on the weekend
In the meantime I have managed to create this:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2296459404
i hope that it does :3
*Personally I would set battery itself as Organic Battery and Output as MK1 (green one)
This way they are easy to find because both organic and MK1 are rarely used, so any MK1/organic will be seen as tessaracts in your system*
sounds great, its like this colours become more part of the game ^^
*again... I don't understand what IP means there, internet protocol just doesn't fit..*
maybe some day someone knows and can help ^^
1 000 000 000 power in single block :V
But I can try it and see what happens
"hm i dont know which color, what would you preffer for?"
Personally I would set battery itself as Organic Battery and Output as MK1 (green one)
This way they are easy to find because both organic and MK1 are rarely used, so any MK1/organic will be seen as tessaracts in your system
"or you can put more than only one with IP 0 or 1 and and and"
again... I don't understand what IP means there, internet protocol just doesn't fit...
*if you attach battery to battery then they try to stabilize power so they both are equal in power?*
yeah like this so that you havent a multiblock but it acts like one
or you can put more than only one with IP 0 or 1 and and and
i think really big and 100mio capacity ist enough for me :D
hm i dont know which color, what would you preffer for?
"blocks IP"
IP = internet protocol
and I have totally no idea what it means there ;d
"tessaract looks like a batterie (lovely in black)"
looking like battery is possible, but I won't be able to color it
also output can look like battery too (can look different than the tessaract battery)
so you can only choose the colors that are in game, like
green (MK1 battery)
blue (MK2 battery)
purple (MK3 battery)
weird brownich/wtf (organic battery)
"that i can use the tessaract like a never ending multiblock to increase the energy storage"
making it big multiblock won't be possible (because they have to be preset size)
you can attach output to battery, so battery transfers to battery throught output
I could make it so output can't transfer into battery with the same ID (currently they do that ;D If you attach Battery ID 1 to Output ID 1 then they keep transfering power between each other)
also... maybe you mean something like normal batteries have?
if you attach battery to battery then they try to stabilize power so they both are equal in power?
no idea if that's possible but I can try
i have only 2 thinks (if you have the ability to do this) that the tessaract looks like a batterie (lovely in black) and that i can use the tessaract like a never ending multiblock to increase the energy storage because i know me and maybe other will mess up with hundreds if IPs :D
or maybe the ability to change the storage blocks IP to only one to increase the capacity :3
but awesome i love it already :3
thank you so much :3
If you want to create icons for machines then image has to be 128x128 and file type .png (icons = the way they look on hotbar/inventory or in the Self-Craft/Manufacturing Plant)
I don't plan to make any screenshots ;D
If you care about them then you can make screenshots and share there and I will add to mod