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Bir çeviri sorunu bildirin






I tried to use the Character Editor mod to add the psycasts I wanted manually, but that came up with another error (wanting a level 21474+ level psylink!) so eventually I just gave the psy levels to a different pawn.
I guess I'll have to settle for a normal...er...Sentient Thrumbo.
I had a look at the defs there and I don't see an easy way of patching it since it seems to not be done by defs. My mod already throws a ridiculously wide net to try and catch all possible pawns that might be colonists (by giving the comp to literally all pawns), but sentient Thumbo's somehow slips by.
I'm assuming it's because they're a custom race (a sentient Thrumbo from the Animal Sentience mod).
The debug log stated "ChoiceOfPsycasts: Pawn doesn't have ChoiceOfPsycastsComp."
Is this a setting I can add manually to the pawn via the Dev Console?
The mod seems to be working fine for other pawns.
Afaik there were never any actual bad interactions between my code and VPE, because VPE sidesteps vanilla code that my mod is patching, but that does not mean there could not be some issue down the line as my or VPE code is changed.
The incompatibility is however fundamental, as my mod is designed for vanilla Psycast system and VPE changes it to its own version that already does allow choosing new Psycasts. There is no good reason to run both mods at the same time, with VPE all that my mod will do is set itself up at the startup, and proceed to do nothing at all.
I strive to not uplooad junk along my mods but it seems that I was careless that day. I will fix this.
Tested with dev mode by giving random pawns levels on the implant, they get random psycast.
It would be great if we could reset and choose again as well
Unfortunatly if someone had a save with an unselected custom psycast selection the new update will not be able to interpret it due to the refactoring.
It's easy to fix the save file by deleting <CanLearnPsycastCustom><li IsNull="True" /></CanLearnPsycastCustom> from their pawn data.
Also by the way, in addition to them being hard incompatible, there is no point using my mod with Vanilla Espanded Psycasts.
https://imgur.com/a/CW5dLOD
i start a new save, and error after 7:32 update 😒😒
Latest update just now broke UI for pawns.
I can't see any psycasts, specialist abilities or weapons of pawns. Stopped once I disabled the mod.
When selecting the newly constructed pawn the game pretty much locks up until you select away from the pawn. Previously built androids were fine, however. Removing this mod fixes the newly built android. Not something I've ever seen up until today. Weird stuff.
I'll send you a friend invite so we can chat.