Stellaris
ACOT: Worker Buildings
31 comentarii
Dragon of Desire  [autor] 24 mai 2022 la 20:37 
Unfortunately, it does not. It's mostly been abandoned with the new shift in ACOT economics.
Elitephoenix 24 mai 2022 la 16:08 
Does this mod still works with 3.4? love this mod and hope that it still works.
Dragon of Desire  [autor] 21 apr. 2021 la 17:50 
No real need for it to be with the new changes to economy and ACOT's upcoming "Lost Paradise" update. Get the ACOT Buildings Patch instead.
Sjru 🐲 21 apr. 2021 la 17:38 
Will this be updated?
Dragon of Desire  [autor] 25 mart. 2021 la 21:10 
Mostly because I have taken a bit of a break from modding and I'm going to have to completely re-learn what I did and how I built the mod, and how things work again. With current RL problems (And currently migrating to a new laptop) I will take a while, a while that will end up probably crossing over to the new Nemesis expansion and thus making this mod obsolete.

If you like, you can friend me and then toss me the editted file and I'll review and apply the changes you made so that it'll get pushed out before then.
Robert 25 mart. 2021 la 13:12 
It's a 1 minute fix. Not sure why you'd wait with that.
Dragon of Desire  [autor] 25 mart. 2021 la 12:25 
Hmmm, alright, thanks! but I'll wait to make this change once I see what Chiru is doing with ACOT in 3.0.
Robert 25 mart. 2021 la 0:13 
I have actually poked around in the mod files, and I made it available for Hive mind and Machine empire buildings. It's quite simple actually:

The "dmps_base" building has, as requirement "tech_dm_ancient_palace". This is the DM capital for regular empires.

The DM capital for Hive minds is called "tech_dm_ancient_hive_cluster", and the DM capital for Machine empires is called "tech_dm_ancient_control_center".

Personally, I added 2 more of the same building in the mod file, with as requirement the other capitals respectively, because I couldn't find the OR function. The alternative is to simply add OR (the other capital buildings) to the "prerequisites" function.
Dragon of Desire  [autor] 24 mart. 2021 la 15:53 
AI Empires make it? Holy crap. I didn't expect that. But I'm not sue how to make the buildings available for hiveminds unfortunately...
Robert 23 mart. 2021 la 11:25 
As far as I can tell, this building doesn't seem to be available for Hive Minds? I'm currently playing a Hive Mind, and I've never seen the tech for this, while AI empires far behind me (but also with Dark matter tech) do have it.
Dragon of Desire  [autor] 1 dec. 2020 la 13:22 
The job decision doesn't always work and causes a LOT of lag. Not to mention the jobs given don't get any bonuses and instead give a very minor flat amount. Thus why I made this.
Argus von Stein 1 dec. 2020 la 8:41 
Great mod! Waiting for sigma building chain )
That Defensive Guy 30 nov. 2020 la 17:08 
Author, thank you for the quick response !
Oh alright, so its limited to 1! All right, I'll check out the mod. Seems very good!
zulu9812 30 nov. 2020 la 11:50 
ACOT now has planet decisions that automatically create jobs for unemployed (there's a tech for this) that completely solves this issue, so perhaps this isn't as relevant as when first released.
Aza 29 nov. 2020 la 13:27 
Its... beautiful. I've looked at it for five hours now.
Dragon of Desire  [autor] 29 nov. 2020 la 11:00 
They're already 1 per planet.
That Defensive Guy 27 nov. 2020 la 7:25 
Author, maybe limiting such buildings to 1 per planet is a good way of balancing? It seems too good to be true like this. I would definitely check it out, if, I would be pretty limited in its use. Seems far too powerful to use for now
Dragon of Desire  [autor] 24 nov. 2020 la 20:09 
Considering by the time you get to Delta your only real downside is lack of dark matter and energy, I think this mod is pretty balanced.
Paradox Engine 23 nov. 2020 la 7:17 
finally, a way to steal entire empires populations via migration!
JenkoRun 22 nov. 2020 la 16:23 
Somewhat, I've held off playing for months and forgotten pretty much everything, I'm looking to get back into the game.

So would this mod be unbalanced?
Comfort Creature 22 nov. 2020 la 13:29 
But since you are saying this, I imagine you've already played ACOT and understand it already...
Comfort Creature 22 nov. 2020 la 13:28 
Jenko, there are certain buildings within the ACOT that require large numbers of pops to fully give their buffs. Having jobs that aren't trash that can be spammed means that you don't need to run one of the researchable planet campaigns that give practically nothing.
JenkoRun 22 nov. 2020 la 10:17 
I'm a bit confused, what would the reasons be to use this mod exactly?
Archanadian 22 nov. 2020 la 9:57 
The mod is fantastic, and it works like a charm. I am looking forward to the new features.
JenkoRun 22 nov. 2020 la 7:24 
Some pictures would be nice
Syn 21 nov. 2020 la 15:49 
That was quick! Looking forward to seeing how it works :)
Dragon of Desire  [autor] 21 nov. 2020 la 2:43 
Found the error, and everything should be working now! Uploading the update now.
PhysalisZero 21 nov. 2020 la 0:43 
Regarding the error, I believe there's extra bracket(s) under "potential" in both "dmps_mineraldelta" & "dmps_mineralalpha".

Other than that, I like the idea. Keep up the good work!
Dragon of Desire  [autor] 20 nov. 2020 la 23:46 
Oh shit. Trying to find where I fucked up. I'm really sorry about that.
Cheesemongle 20 nov. 2020 la 20:54 
those 'buildings' look like there's an unenclosed bracket in the code.
not the owner of the mod, but they shouldn't appear
Syn 20 nov. 2020 la 13:03 
I am seeing these buildings in a nearly brand new game. Also seeing some that I think may be for debugging?
https://i.imgur.com/RtJ97hN.png