Xenonauts

Xenonauts

Perfect Dark Weapons Pack
16 kommentarer
Ardias Macharius 4. dec. 2024 kl. 10:49 
thats awfully nice:steamthumbsup:
Bengamillen 12. nov. 2024 kl. 3:35 
This is sick
Cyber 1. juni 2023 kl. 11:49 
Perfect Dark N64 is an amazing game, it marked my childhood

Thanks for the mod.
Zalseon 1. dec. 2022 kl. 18:55 
This is the first Perfect Dark themed mod i have seen for a game since 2012, bless you friendo
RoyalFox 25. mar. 2022 kl. 15:09 
I haven't done extensive testing either but I did get the same crash as well when I tried to fix it. That's Xenonauts for you I guess, hopefully 2 has much better mod support.

Unrelated note, I took inspiration from the throwing knives and added throwing rocks for the meme potential.
CyberOmen  [ophavsmand] 25. mar. 2022 kl. 12:05 
Because the Devastator can use multiple ammo types; Frags and Gas. If I recall correctly as I've lost my project files, I was having a crash issue or an issue using different ammo types if I put anything other than ammo.rocket. I may have given up on fixing it fully and left it up to the player to use the correct ammo type. I am almost positive that the weapon changes to the correct first ammo type (Frags) when entering Ground Combat, because the Devastator is not actually assigned to equip anything but devastator.X ammo types.
RoyalFox 24. mar. 2022 kl. 14:06 
It seems under the weapons.xml the Devastator is set to fire ammo.rocket instead of weapon.rocket.devastatorfrag and it turns the Devastator into an 8-shot rocket launcher of your current explosives tech level when equipping loadouts.
RoyalFox 22. mar. 2022 kl. 17:47 
Yeah I had a feeling about the items since I tried doing the same thing with Rimworld modding but using the N64 textures was just too low quality. The giant grenade sprite is actually kind of funny and gives me an idea of an easter egg holy hand grenade that would level a large portion of the map, including the soldier that throws it.
CyberOmen  [ophavsmand] 22. mar. 2022 kl. 16:41 
No vanilla weapons or equipment are replaced or modified in this pack. Everything is additional. A lot of the content is locked behind normal progression through the Research.

As for the art, thank you for the compliment! They were capped from the HD remaster on XBox, and edited to fit. There's a hiccup with the grenade sprites being double sized in the loadout menu, which I keep forgetting to fix.
RoyalFox 22. mar. 2022 kl. 10:06 
I'm wondering if this replaces any of the existing weapons and equipment? I like the idea of supplementing the vanilla equipment to add variety and replayability for ground combat. Very well made textures though, I'm wondering if they are hand-drawn or somehow screenshots from the inventory menu.
CyberOmen  [ophavsmand] 10. jan. 2021 kl. 4:50 
@frobisher You're right, it has shorter range than the default precision rifle.It also uses standard rifle ammo rather than precision rifle ammo, weighs 3lbs less, and packs a higher punch. If folks want it patched to the same range, that's doable, but I have been having an odd issue with the mod on my end that needs to be solved before I push out a patch.
frobisher 9. jan. 2021 kl. 16:47 
It appears that your sniper rifle is very short ranged. It packs a big punch but could hardly be called a sniper weapon.
CyberOmen  [ophavsmand] 9. dec. 2020 kl. 1:30 
@Droid_Bishop
The pack adds completely new weapons to the game, with limited balancing done. I haven't played through a full campaign with the pack myself as Xenonauts doesn't play nice with changing mods mid-run and I'm working on other projects. The other projects have broken most of my saves as they were being worked on. Most of the later-unlocked weapons should remain viable through to the end.

Some of the weapons are intentionally OP. The Shotgun, RC-P120, Devastator and the Farsight-XR20 (And the Cyclone and DY357-LX to a lesser extent) were designed to mirror their original counterparts for potential, and weren't strictly balanced against equivalent weapons in Xenonauts.
Droid_Bishop 8. dec. 2020 kl. 10:12 
How does this affect game-play? Are these guns more than just an appearance thing?
Drunkendove 30. nov. 2020 kl. 20:25 
NICE
CyborgCommando™ 14. nov. 2020 kl. 14:53 
This is really cool! Great workI cant wait to check it out later. Now you have to add all the Goldeneye guns lol...