Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
1.387 kommentarer
BaDdAwG750 29. sep. kl. 22:27 
you should add the M2950 Harpoon Nuclear Missiles
Kitashi Solaris 25. sep. kl. 13:36 
@Forest_Ninja The quad one I think fires slightly faster but the twin barrel one has a longer range so its better to reach out and counter enemy munitions and meteors
Forest_Ninja 20. sep. kl. 13:46 
is there any difference between the two ramparts? like the firerates?
VOD 19. sep. kl. 2:46 
some one should make cov weapons pack now to so i can have a cov vs UNSC battle
jokerace45 13. sep. kl. 12:12 
Can the Moray Mine Launcher miens be given a expiration timer like missiles? So that they are deleted or removed when in space long enough like missiles. Say 5 - 10 min or something like that? Could this please be done.
thenegrons 7. sep. kl. 13:50 
Hey this mod is super sick! and I saw your previous comments but I wanted to ask this. If you ever do return to this mod could you please maybe update the size of the Rampart 50mm coilguns? They just seem a little tiny... But the mod is super cool awesome work :3
elite24126 13. juli kl. 15:44 
@MajorXAce

I also wanted to chime in on the MAC gun distance, I remember the distance went from 10k down to sync range. Could it go back to being 10k?

Thanks for all your hard work over the years with this mod, definitely one of my favourites! I look forward to future updates whenever time allows for it.
miyuted 11. juli kl. 14:07 
I'm confused, sometimes the max distance for mac guns is 3km, and then some other times its 10km. Not sure what the cause of that is.
MajorXAce  [ophavsmand] 7. juli kl. 22:49 
I have a long list of things I want to add to the mod but I'm too busy with real life obligations and I'm choosing to spend my free time outside of modding for the time being. So the mod is effectively on hiatus, but I do still comeback and fix any bugs that are reported to me.
Faded™ 7. juli kl. 11:48 
Hey, really quick I was just wondering if this mod is still being updated and worked on. I know SE modding from what I heard is... weird but I was a curious on this mods current status.
The_MandoLorlan 4. juli kl. 11:26 
the UNSC infinity had four CR-O3B Series 8 MACs i think i will get this and put four on a infinity i have(not mine.. workshop post)
DUMDUM50111 14. juni kl. 11:12 
waw its so amaze
MajorXAce  [ophavsmand] 6. juni kl. 4:33 
@Plume41

Thanks for the kind words!

@Pina

That's fine. I went ahead and updated the section about re-uploads in the description. The only two things I need is for you to keep your version unlisted and link back to my page. I know you may need to make it public for adding to the server initially but afterwards please unlist the mod.
Pina 29. maj kl. 13:30 
Hello,
I'm an administrator for a Space Engineers server, and I'm very interested in using your mod.
My intention is to re-upload the mod for exclusive use on my server, making only some modifications to the damage values. I want to clarify that I will absolutely not use or copy any of your source code, models, or any other assets from your creation.
Of course, I will give explicit credit to your work as the original creator, including a direct link to your Steam Workshop page or wherever else you prefer.
Would I have your authorization to do this?

Thank you in advance for your time and consideration.
Plume41 15. maj kl. 21:40 
@MajorXAce

Don't get down! This is still one of the better working weapon core mods!
Thank you for all your hard work.

In my experience WC has become bloated and difficult to actually make work.
This mod just works for me. I have started using Vanilla+ more than WC due to ease of use but I will load up WC just for this mod. Keep up the good work.
Abisius Xarvenius Carbensius 22. mar. kl. 17:51 
@Hammezz
that is usually caused if a conenction error to the workshop server happens when the check for modupdates is done.
Hammezz 22. mar. kl. 16:35 
This mod is causing my worlds where it's active to get the "Downloading mods has failed!" error. What gives?
MajorXAce  [ophavsmand] 13. mar. kl. 21:15 
I have been busy as of late, so please excuse my silence in the comments, but I try and address any issues with the mod. I just tested the MACs today in single player and they are working in both high and low power. Is there something specific that is wrong with them that I need to fix? I also tested the Archer missiles as well and they are working as intended and home to targets. At this point I assume the issues are possibly with people omitting to place the weapons in groups first. Weaponcore relies on weapon groups to function.

As for porting this over to another framework. My answer is still the same. For now I don't intend to use another framework unless there is a pressing concern or a big feature that Weaponcore is missing. Weaponcore is still the most used and neither framework is compatible with consoles. That would be the only reason I could think of to switch at this time.
Springheeled 6. mar. kl. 2:11 
Any chance of porting this to the vanilla+ framework? Can see you have mentioned this previously as a no, but it feels like this mod is currently broken (at least the MACs) and you have gone noticeably quiet. I totally understand wanting to maintain control of your work but if you are working on stuff, updates would be cool, and if not, can folks at least use your models as a jumping off point to make ports for other frameworks?
ATF_Coldblooded Carebear || 23. jan. kl. 17:47 
@KhanTheMad there are 2 type of mine the normal ones and the smart one. the normal one are static and when enemy come close it goes boom. whlie the Smart one will mve and track the enemy within is range and once close enough Boom!

So pending on the setting of the mines, both required that the enemy ship chase you, as he chase you yu release the mine so the enemie will run into the mines.. if yoyu have them set to smart mine should the enemy fly inbetween them if the come close to their detection zone the mine will track and explode when they need to.
KhanTheMad 23. jan. kl. 12:36 
how do the mines work?
Whitefire 25. nov. 2024 kl. 8:08 
i do have the latest weaponcore 2.5 included on my server
Whitefire 25. nov. 2024 kl. 8:06 
all weapons work fine except the archer missiles...they only fire with manual but dont go to tracked enemy, is there a script or something that was required without informing anyone?
Ouroboros8807 16. nov. 2024 kl. 13:27 
Would it be a possibility to make a version of this mod without weapon core?
billybobster21 30. okt. 2024 kl. 17:14 
How do I get the MAC to fire?
airsoftstick 29. aug. 2024 kl. 17:04 
how do ya get the archers to fire?
Abisius Xarvenius Carbensius 22. juli 2024 kl. 14:20 
@Orbitz
weapons becoming sorters is usually caused by either file corruption or a mod conflict.
mos wc based weapons are based on sorters and thus se is defaulting to sorter behaviour if it doesnt find anything telling it otherwise.
Orbitz 22. juli 2024 kl. 12:36 
Is the mod broken at the moment? The MAC seems to have turned into a conveyor sorter, only mods on with testing were this one and WC
Garrett 30. juni 2024 kl. 20:55 
Does the Deck Gun rotate or is it fixed in the direction that its built?
titanius anglesmith 25. juni 2024 kl. 8:36 
ah ok
MajorXAce  [ophavsmand] 25. juni 2024 kl. 6:31 
I'd rather not have two versions of the same mod going around that need to be maintained separately, especially since one wouldn't even be maintained by me. If/when I get enough time to work on this again, you will have to keep up with my changes (IF those are even possible on the other framework). If I ever abandon this mod, then sure, but right now, I consider this on hiatus, but it is still a WIP project of mine.

TLDR: For now, no, but if I abandon the mod, then sure.
titanius anglesmith 24. juni 2024 kl. 9:21 
?
titanius anglesmith 21. juni 2024 kl. 5:48 
can have permission to do it ?
MajorXAce  [ophavsmand] 21. juni 2024 kl. 1:20 
Sorry, I have no interest in dedicating time to learning another framework to port this mod over. If a day comes when WeaponCore is dethroned, then maybe.
titanius anglesmith 20. juni 2024 kl. 8:46 
kay
titanius anglesmith 10. juni 2024 kl. 17:55 
can we get a vanilla+ version of this ?
archlovescats 4. maj 2024 kl. 6:42 
Please make a Covenant set.
c_bailey22304 27. apr. 2024 kl. 19:24 
cant find all the weapons or i only have some of them i need help getting all of them
nickforgie 24. apr. 2024 kl. 10:03 
KarlThorsten89 the new weapon core works fine with this, all of the turrets and guns work.
Griede Starless 21. apr. 2024 kl. 16:17 
Clarification:
what ammo does this weapon take?
11A2R1
i have Options for HE and AP in the control pannel, but no size listing exsists.
Blitzkrieg762 6. mar. 2024 kl. 18:04 
MACs feel pretty weak overall. Shields eat them in most cases.
AHerasI 23. feb. 2024 kl. 8:36 
I still have a problem with this mod when launching from Torch DS, seems it still try to find the original WeaponCore when this mod is enabled. (I deleted and re-downloaded the mod to avoid update corruption). ¿Any leads to avoid that? Thanks.
Ash Like Snow 18. feb. 2024 kl. 20:32 
Should be fixed now
Abisius Xarvenius Carbensius 18. feb. 2024 kl. 20:04 
for anyone havin probs cause of the missing requirement listing here is the link towards the maintained version of weaponcore:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3154371364
It's the crab 18. feb. 2024 kl. 17:51 
pretty please update to new weaponcore :(
GalliaRaxus 18. feb. 2024 kl. 17:24 
Update to the new weaponcore :(
VS-lockon 17. feb. 2024 kl. 8:55 
Halo UNSC Ship Weapons (WeaponCore) come back i need my main cannon back
KarlThorsten89 11. feb. 2024 kl. 19:47 
Great, WeaponCore dev is done, the guy retired, now not a single turret functions. Have I wasted my time designing warships? I am commenting here because the original WC dev removed teh ability to comment in every possible way.
It's the crab 11. feb. 2024 kl. 19:20 
please don't let this mod die :(
Sam Klein 10. feb. 2024 kl. 11:40 
big guns dont go brrrrr anymore :(