Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Getting colours and shades correct is definitely a challenge, and the lighting of the environment makes a big impact on how materials appear. I definitely agree that the grey suit needs work, but the helmet is actually based on an older version of the Grunt's helmet that still exists in the files, meaning that part of the Grunt is the most accurate.
The "trailer shot" seen in the gallery on this Workshop page is actually an SFM render created by me, using my materials; so feel free to use that as a direct comparison.
I've gotta ask though, how hard would it be to re-skin the eye lighting and lenses for the Captain, Charger and Suppressor to the same as the Beta Grunts?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2101727888&searchtext=soldier
Me and the whole community would appreciate it
People have been able to use the Soldier in custom maps by binding its ragdoll to an invisible grunt however, but that obviously has no impact on the official campaign.