Stellaris

Stellaris

Undeath Worlds
393 opmerkingen
Cephalon Sithalo  [auteur] 9 okt om 18:36 
@Towboat421, good news and bad news, the good news is that the System Scale patch still works fine and no update is needed to it.
The UI overhaul on the other hand... I dont really know how to make the planet fit the window. Its thankfully not game breaking. I know its a little disjaring to see.
But I dont know what to do here.
Cephalon Sithalo  [auteur] 8 okt om 20:09 
Appreciate the report and the kindness of it, but that isnt a lot to go on. UI mods shouldnt cause a crash or a blank pop up. UI mods tend to just just make the planet skybox not line up correctly. And Real Space System Scale just means the planet is bigger than it should be when using that mod.

Not saying they arnt responsible just that it doesnt make sense to me. This mod doesnt overwrite any vanilla files so I am not sure what mod conflict would be happening that would cause this issue.

Im not sure how big your mod list is, but can you turn off your UI mods and see if it still causes these issues or if it runs correctly?

Do you have any other necrophage related mods?
NOS482 8 okt om 19:38 
Also... I do use UI mods. I hope that helps!
NOS482 8 okt om 19:37 
I loved this mod before 4.xx. Then, happily, I saw this update. (Thanks!) Alas, it crashes. What happens is after the new game loads. What happens is as soon as all the mods, like Gigastructures, load, a blank pop up appears. Just the box, no text. I know it is this mod because it was the only mod added to my recent updating of my list. Further, once I removed the mod, my game ran perfectly (as close as 4.x does anyways). I really appreciate the work that has been done over the years. (Loved them.) So, please, consider this a bug report and not a complaint. I hope the problem is easy to find and sollve.

Thanks!
Cephalon Sithalo  [auteur] 3 okt om 21:49 
I was really hoping not to deal with UI overhaul issues. But I'll check it out later
Towboat421 3 okt om 11:23 
anychance the real space and ui updates are gonna get a look over?
Cephalon Sithalo  [auteur] 30 sep om 16:55 
It isnt a perfect update but not for lack of trying. Have fun :LotusFlower:
yup that fixed ti
The portrait is still too small in the bottom left corner of the portrait. i will try unsubscribing and resubscribing to see if that fixes it because it worked with a different mod with the same issue
Cephalon Sithalo  [auteur] 30 sep om 14:34 
There, it should finally be updated to 4.0
Cephalon Sithalo  [auteur] 30 sep om 14:13 
Well i got the update ready with some fixes and some breaks and now the launcher wont let me update because there are 3 different versions all mixed together and its confused.

I have tried reloading the mods and clearing the cache but that didnt fix it.
On the launcher there are 2 versions of this mod, one of them is the updated one but the other is linked to the new pre-4.0 folder. But both share the same id number even though nothing about the second one exists as far as I can tell having looked through every .mod file in the mods folder.
👍
Cephalon Sithalo  [auteur] 28 sep om 18:50 
Not sure. I worked on it a fair bit when I made my previous comment, But theres just a bunch of changes that the game has gone through and I am trying to keep it from putting up any errors and it just gave so many that I needed a break after a while.

I cant look into it for the next day or two but I will see about getting it cleaned up properly soon.
If I had to give an ETA, as long as everything goes smoothly Id say less than 1 month.
OK what is is the ETA on the update? no,no rush. i just want to know.
Cephalon Sithalo  [auteur] 28 sep om 18:43 
Indeed you have. I am still trying to update it.
I think i found the mod making my game crash upon opening up district specialization
Cephalon Sithalo  [auteur] 24 sep om 12:29 
I forgot how needlessly difficult necrophages where made to work with... I was looking into it but between that and how many random bits have changed its sapping my will currently. I'll still keep this in mind but not sure about that 2 week mark anymore.
Cephalon Sithalo  [auteur] 20 sep om 9:27 
I am almost finished with my other major project but will try to get this one updated in a couple weeks :LotusFlower:
Cephalon Sithalo  [auteur] 16 sep om 9:17 
Makes sense. I'll add it to my list v.v
Crucesignatus 16 sep om 4:40 
game crashes when opening up district specialisation :steamsad:
Cringe Lord 29 mei om 17:13 
I appreciate you and this mod so much! Not enough love is given to necroids outside of what little crumbs the devs manage to give- this is one of the few mods that does a lot to rectify that injustice.
Cephalon Sithalo  [auteur] 4 mei om 22:47 
At some point. I hadnt even considered how the district changes would effect this one...
I am hoping to get another mod updated within the next couple of weeks and then I will see about fixing this one up :LotusFlower:
KirbytheWizard101 4 mei om 20:41 
Will you be updating this for 4.0?
Cephalon Sithalo  [auteur] 23 apr om 22:24 
@w.girl27 Oh hey thanks for the kind words, so you know I been working on getting megastructures and ships back into the other mod but its taking longer than expected but I am making a little progress day by day.= :LotusFlower:
w.girl27 23 apr om 18:01 
thanks for your work in this great mod always love it for my necromancy games escpiallly when playing a necrophage who cant take the permant employment perk
Cephalon Sithalo  [auteur] 21 nov 2024 om 16:57 
Not a problem, I am glad you found the cause :LotusFlower:
Shimmer 21 nov 2024 om 9:35 
Yeah I'm wrong, it was another mod, but it appears to only trigger with that one mod with other planet edition mod, which is why I accidentally suspected yours.
Sorry.
Cephalon Sithalo  [auteur] 18 nov 2024 om 16:57 
@Shimmer are you 100% sure its this mod? I dont include anything that could get built on stars. No deposits related to stars, no megastructures. The closest thing I include to a buildable is just a decision to turn a ringworld undeath.

I have a few add building/district game start events for the starting origin. But even if those where somehow responsible, they only fire on game start and shouldnt allow the AI to do this.

I am not saying it isnt related to this mod in some hyper niche way. Games can bug out for a variety of reasons. Some bugs are common and some are so rare they are hardly ever seen.

But I am saying that there isnt really anything I can do to help. At least not that I am aware of sorry...
Shimmer 18 nov 2024 om 13:58 
I don't know why, but with this mod activated, the AI will build a ton of random placeholders upon stars infinitely, they do nothing and contain nothing, but the sum of them slow CPU quite a lot.
Cephalon Sithalo  [auteur] 4 nov 2024 om 19:52 
Done
Cephalon Sithalo  [auteur] 4 nov 2024 om 19:51 
I want you to ask nicely :LotusFlower:
infra-dan-accelerator unit 84725 4 nov 2024 om 18:16 
i want you to fix it so it does not look strange...
Cephalon Sithalo  [auteur] 3 nov 2024 om 21:36 
Yes :LotusFlower:
infra-dan-accelerator unit 84725 3 nov 2024 om 20:37 
the image of an Necropoplis World (the worlds added in this mod) have a black top to them. i can hide it with a few room types,but it just looks weird
StegosaurusTTV 19 jun 2024 om 17:17 
dope, I will try this with the undying
Cephalon Sithalo  [auteur] 19 mrt 2024 om 20:12 
It either isnt from my mod or is a mod conflict I believe. I loaded up the game with the mod enabled and it ran just fine. Also none of my events are called "necropolis.event.1" But I am unsure which log you got it from or if that is just how it writes events. The closest I have is "necropolis.1" but again the log could just add ".event." between them.

Even then it runs just fine for when I load it by itself so either there is another mod that uses the exact same mod name or its an event from another mod entirely. I wouldnt expect a conflict to cause an issue like this though. I would just expect one even to be ran over the other.

Not saying it isnt from my mod but if it is idk how to help because it works for me. The event I mentioned is almost pure copypaste from vanilla necrophage conversion and has nothing to do with galaxy generation.
leva.zakharov 19 mrt 2024 om 10:38 
Game freezes during galaxy generation, in log I've found that event necropolis.event.1 isn't working and starts infinite loop
Cephalon Sithalo  [auteur] 22 jan 2024 om 5:02 
It should, it is just a new planet class.
Emperor wilhelm XVIII 21 jan 2024 om 8:01 
Does this work on 3.10?
Cephalon Sithalo  [auteur] 26 sep 2023 om 11:17 
The only other mod ive heard causing crashes on start up are dynamic difficulty but I imagine they would have fixed that by now.

Honestly I'm not really sure why this mod was causing a crash. Like I figured out which event was causing it and removed it but I dont see anything in the event that should have caused a crash at the desktop. Idk what Paradox messed up with that update...
Lordchungass 25 sep 2023 om 23:59 
no i have not, i will try that soon... once i figure out WHAT OTHER MODS are causing me to crash on start up.
Cephalon Sithalo  [auteur] 25 sep 2023 om 6:05 
That was an issue reported to me earlier but it was fixed. Loading the mod by itself for me does not result in a crash.

Its not unlikely that steam just hasnt given you the updated version. Have you tried to unsub, let steam remove it and then resub?
Lordchungass 24 sep 2023 om 21:44 
i don't know why but for some reason this mod alone causes my game to crash on start up.
Cephalon Sithalo  [auteur] 18 sep 2023 om 4:25 
Updated to allow Necrons from that specific mod access to the world :LotusFlower:
Cephalon Sithalo  [auteur] 16 sep 2023 om 22:50 
I'll see about adding compatibility in a couple days :LotusFlower:
Mumm-Ra 16 sep 2023 om 14:32 
Currently using Warhammer 40k Necrons:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2984129988

Requirement for my traits says Necophage, requires the Species Archetypes be Biological or Lithoid. Any chance you can make this compatible with the Necrons mod? Maybe its a quick fix and someone wants to shoot me a message on Steam how to fix it.
Cephalon Sithalo  [auteur] 14 sep 2023 om 5:21 
Ok, had to remove support for The Necrotic Plague because for some reason the event is causing a crash. I dont see any reason the event should cause a crash and it wasnt causing a crash before but for the time being its removed :LotusFlower:
Cephalon Sithalo  [auteur] 12 sep 2023 om 23:58 
Found the file that causes the crash. I'll see about fixing it up tomorrow. Honestly no idea why its causing a crash. I dont see anything in the patch notes related to anything this file does but clearly something is wrong.
Cephalon Sithalo  [auteur] 12 sep 2023 om 17:16 
Mod crashes atm and no idea why. Is apparently not the only mod doing so after the update. I'll see what I can do :LotusFlower:
Cephalon Sithalo  [auteur] 13 jun 2023 om 5:43 
I guess technically I should remove that requirement and make it require some form of necromancy and not just necrophagians :LotusFlower: