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报告翻译问题






Herbicors don't set them to their harvested state and just keep infinitely collecting
you test if this works or not
no idea about crafting manufacturing plants ;d
never used this thing
I'm asking because I have seen something *similar* to what you need in this mod: (stacks mod)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1127219095
Just try to use this mod and tell me if it's this or not
Even information "it works for some items and doesn't work for others" would be important
>remember to give example what items you used<
so what's the answer?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1127219095
Does this mod fills your request?
I think that it's second time we talked about this lol
Previously on some thread in the forum, but back then you didn't say anything about mac ;D
mac and linux have the files in different places and renamed sometimes, you would need to ask someone who has MAC about the locations of stuff
"32" and "64" are folders not files ;D
*steam location*\Steam\SteamApps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp.dll
"\FortressCraft\64\FC_64_Data"
this "64" that is in the middle ^
the "64" folder is for 64 bit players
RMB on game -> properties -> local files (at top) -> view local files
this should take you to the one which has all files
falcor MK1, logistic falcor, herbicor and spidercor are called "FALCOR"
bomber is called "FALCORBomber"
plants are called "PlantEntity"
There are hundrets of plants and only dozens of herbicors (bigger group looks for smaller group, just like falcors are looking for beacons)
Also before plants look for herbicor, they check if they have seed already, if they aren't targetted already etc etc
This way they don't spam "herbicor herbicor" constantly
While herbicors would have to try every plant without checking this stuff
It's not herbicor who looks for plants...
It's the plants who look for herbicor ;-;
the hydrobay plants ignore herbicors (answers your priority question I guess, herbicors collect only wild plants)
so I guess that then only stuff that can automate hydrobay plants are those plant constructobots (or was it herb arms?) >whatever, forgot<
1) All plants choose the same herbicor, the closest plant wins the herbicor
2) All plants except the 1 that won choose the same herbicor, the closest plant wins
3) All plants except the 2 that won choose the same herbicor, the closest plant wins
4) All plants except the 3 that won choose the same herbicor, the closest plant wins
5) All plants except the 4 that won choose the same herbicor, the closest plant wins
etc etc etc
The thing I have describbed all 5 actions happened in single second.
Each action moves to next herbicor.
First they choose the first built herbicor (first loaded on restart of game)
Second action they choose second herbicor
Third action they choose third herbicor
etc etc
When they reach last herbicor then next action goes back to first herbicor and whole cycle goes on again.
But, it probably has the same priority as other machins "First spawned = first targetted" (after restart of game it's "first loaded = first targetted")
I didn't see any machine which uses other targetting system yet