BallisticNG

BallisticNG

Peikkosilta
15 条留言
Enai Siaion  [作者] 2023 年 4 月 2 日 上午 11:39 
I had a custom gamemode that is like knockback but a ship is eliminated every 20 seconds, but a BNG update broke it.
BrandonK-TN 2023 年 3 月 29 日 下午 1:28 
This track is insanely long for knockout mode. Because this is restricted to one lap, only that one lap will eliminate the racer in last, and after that, the gamemode stops knocking out racers. The event ends up turning into a death race. Only ONE machine goes down normally after Lap 1 and the rest must all be eliminated by warfare.
schnellonline 2021 年 6 月 21 日 下午 4:28 
oen of my favorite custom maps c:
Xterra 2021 年 5 月 23 日 上午 10:36 
One lap of Finnish rally-stage glory. Peikkosilta is likely best used for a timetrial run; it's not too tough, but its length almost rivals the infamous BNGL "Wipeout Zone" franken-track. Precision's rewarded handsomely here, and I would bet you a modern WRC car would feel just as at-home here as the AG racers do.
Enai Siaion  [作者] 2021 年 1 月 31 日 下午 2:37 
<3
Zaxik 2021 年 1 月 30 日 下午 7:36 
Found the pack and yep, it's there. You are amazing! Thank you.
Enai Siaion  [作者] 2021 年 1 月 29 日 下午 12:08 
I have a version lying around that is not point to point, the problem is that an actual race then takes insanely long. See the discord for a link to my track pack with that version in it.
Zaxik 2021 年 1 月 28 日 下午 3:05 
This is one of my favorite tracks, thank you! The length, those barriers of trees combined with the foggy weather and not too many sharp turns make me feel like I'm travelling somewhere. Great for clearing my mind. It's just a little bit disappointing that it has only one lap hardcoded, even in the "Speed lap" game mode it resets the ship and starts countdown upon reaching the finish. It breaks that immersion, I would really love to just speed lap this track for an hour with no interruptions.
egyFM 2020 年 11 月 2 日 上午 10:14 
Very good, yet again. The Sweden/Finland rally feel is definitely here. Watch ahead and flat out. I love it.
Enai Siaion  [作者] 2020 年 10 月 28 日 上午 7:17 
Thanks. :)
Ghost_Train 2020 年 10 月 26 日 下午 8:54 
Feels like a different Enai track than usual. I enjoy the experience this layout provides. For extra offroad rally feels I raced as Buckhorn Special > Mr Fart Touch. Very nice work Enai
Enai Siaion  [作者] 2020 年 10 月 26 日 上午 3:30 
Ships in Wipeout (and BNG) are canonically the size of fighter jets, but are obviously smaller than that in PSX era Wipeout (and BNG). Pure and Pulse have correct scaling, and as a result, buildings and other scenery elements are tiny and city tracks look like the terrible idea they would be in real life.

There isn't much in the world that would actually look good on that scale. For instance, the trees on this track would be about 100m tall, the buildings on Shanghai Financial would be 1.5 to 2km tall, etc.

For the sake of maintaining the fantasy, assuming the ships are about half as big as they are supposed to be (so tiles are 8m across instead of 16m) results in more immersive tracks.
Kris 2020 年 10 月 25 日 下午 12:06 
Managed 1m55 on Halberd with the Tenrai. I loved the audience at the start, a bit bigger than I had expected people to look in comparison to the ships, though great all the same. It really felt like a rally track too. Nice road and scenery. Good work and thanks for more awesome content!
Enai Siaion  [作者] 2020 年 10 月 24 日 上午 7:49 
Layout in the ingame track editor (classic one), scenery with Blender and experience.
Pres_Stalkeyes 2020 年 10 月 24 日 上午 6:18 
Once again, awesome work! I've been downloading and playing just about every track you release, and I'm consistently blown away by the attention to detail - not just the track layout, but the presentation, too. How do you make these? If you don't mind me asking. :V