Sid Meier's Civilization V

Sid Meier's Civilization V

Improved Water Mill
11 条留言
Mumshroom 2017 年 2 月 24 日 下午 6:43 
There's an alt mod which is better IMO.
Beef Bucket 2014 年 6 月 26 日 上午 7:39 
This needed to happen
:summeryeti:
radders 2014 年 2 月 23 日 上午 10:02 
:D
thecrazyscotsman  [作者] 2014 年 2 月 23 日 上午 8:57 
@Dominus Wheteley - this mod should be compatible with any mod that does not change the Water Mill.
radders 2014 年 2 月 22 日 上午 8:11 
Is this mod compatible with other mods? (Try a few mods, some that improve things, adds civs, etc.) and if it does with some mods but not all, what types does it work/not work with?
Doctor G 2014 年 2 月 22 日 上午 4:22 
ok thank you. i though they are just another texture bit with and ID for properties. I've seen people mess with resources for deserts. Not looked into it. RL is busy
thecrazyscotsman  [作者] 2014 年 2 月 21 日 上午 5:48 
@mrktucson - unfortunately I won't be able to mod the mountains quite like that as they are hardcoded into the game for whatever reason. I may be able to add a building which adds altitude training or something like that though.
Doctor G 2014 年 2 月 16 日 下午 8:29 
could you make Moutains ... 3 production. Travel by units... roads and railroads and forts... maybe some religon or culture if possible since they are used for this as well.

Every civ i've played has minned mountains at 3 p and allowed settling on mountains at a cost to food production.

not sure why moutains are not used since in RL they are used for building materials and minning.
Doctor G 2014 年 2 月 16 日 下午 8:25 
Cool good call
thecrazyscotsman  [作者] 2014 年 2 月 11 日 下午 7:08 
@mysticlord07 Certainly. Were there any other improvements you wanted modified?
Lt. Aldo_Raine 2014 年 2 月 11 日 下午 3:51 
Could you do a mod to fix the lumbermill to add gold to it and for plantation add a hammer to it?