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- fixed issue with clicking the pin on a unit card taking away resources
- the initial new campaign start stockpile wasn't actually given to the player, oops
Whilst Heirs of Sigmar works with it, the provincial buildings don't produce the gun resources.
@cybvep kay, removed those for sure
may work. A cap based on the number of buildings would be ok as well.
See description for how many slots it adds. Note though, can only affect main settlements, minors stay at 4 as this is hard coded for now.
fixed not being able to build the small arms manufacture chain in minor settlements
added effects to the Nuln landmark chain
Also, @Wolf King, and equipments are paid in gold or whatever currency is used in the universe, regardless of real world or fantasy.
This mod is probably going to add more complexity to the game, probably good if you are looking for additional challenges.
"AI won't use this, I don't think I can do it in a good way without crippling it." ?
you're right, this was actually planned but slipped my mind at some point