安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






1. there is misspelling in "RR_PrideStarSeaHorse__Character_BP_C".
2. after they die, when I go away from that location and come back, their animation changes to live version. Only when I come closer, I can tell that they are dead.
DinoSpawnEntries_Ocean_C
DinoSpawnEntries_InlandWater_C
DinoSpawnEntriesWater_C
DinoSpawnEntriesDeepWater_C
DinoSpawnEntries_DarkWater_C
DinoSpawnEntries_NormalLakeWater_C
DinoSpawnEntries_ShallowWater_C
... I do need help though, as I am having issues limiting the seahorse and hammerhead spawns on Valguero... I have tried the ConfigSubtractNPCSpawnEntriesContainer= (which worked perfectly for the RRpegasus and RRunicorn mods) and tried NPCReplacements= to no avail...
Is there a definite biome (spawn entry) for the Seahorse and Hammerhead?
Has anyone else had success with removing/limiting these and willing to share?
HOLY. LORD.
It was like a dream come true! I love RR <3 Ty so much! All of your mods are amazing!