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If not, can you update this feature?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1339135272
I hate it when my pawns are being covered by message spam; sure, you can right-click those messages to dismiss them, but you'd think Tynan would've gotten it sorted after 11 years.
@Philadelphus
I looked through all options screens and didn't found anything about it. Can you point me in right direction somehow?
There's a new system for messages in 1.4 which highlights the repeat messages, instead of spamming them several times.
Still useful if you're getting spammed by different kinds of messages, although I don't know how often that happens.
We made a fix for the next update (2.5.16)
-RimThreaded team
Potential RimThreaded mod conflicts :
---Patch method: RimThreaded.Messages_Patch Boolean MessagesDoGUI()---
RimThreaded priority: 0
owner: rimworld.dyrewulfe.bettermessageplacement - priority: 400
Verse.Log:Warning(String, Boolean)
RimThreaded.RimThreadedHarmony:.cctor()
System.Object:__icall_wrapper_mono_generic_class_init(IntPtr)
RimThreaded.RimThreaded:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Mlie, Thank You, AGAIN for resurrecting all of these useful mods!