XCOM 2
[WotC] Mimic Beacon Overhaul
35 kommentarer
Bawkdragon 23. jan. kl. 14:17 
Part of me thinks it odd that has zero hit points, since the shots go right through, they would not destroy it. While the foes would realize it fake after realizing the shots go through, I assume that would take time, aka the one round time limit,
cowardlykings 22. dec. 2023 kl. 1:16 
This is one of the first non qol mods I fell in love with when I was looking at the workshop. It makes the game do much more fun.
Am i a joke to you? 10. aug. 2022 kl. 23:58 
@Troch22 yes it does
Lago  [ophavsmand] 2. feb. 2022 kl. 14:19 
That depends if LWotC edits Mimic Beacons itself.
Latis 2. feb. 2022 kl. 13:07 
Should this work fine with LWOTC?
TROCH22 8. okt. 2021 kl. 14:43 
Does it break concealment when tossing one of these decoys ?
ZJwh5S 4. maj 2021 kl. 14:54 
Yup that did it. Unsubscribed and re-subscribed and now I can configure the charges. Thanks.
Lago  [ophavsmand] 4. maj 2021 kl. 13:39 
I've heard of a bug where the Steam Workshop doesn't update files properly. The the configuration options should be in XComGameData_SoldierSkills.ini. Unsubscribing and resubscribing may fix it.
ZJwh5S 4. maj 2021 kl. 12:17 
Hi Lago, I see there was an update May 3:

"Updated the mod with configurable charges.

The default has been increased to 2 to make the Decoy Beacon a bit more competitive with perk-boosted utility items."

But I don't see where to configure these charges. I didn't find any lines in the .ini files to do this and even though I've updated to May 3rd version of this mod, the Last Modified dates of my files are October 21.
Lago  [ophavsmand] 27. dec. 2020 kl. 8:25 
It has -5 Defence, which has a similar effect to Mark: the AI should generally favour shooting at the beacon if in equal cover to your soldiers.
BlazinHothead 27. dec. 2020 kl. 8:11 
Is there any way to add a mark target effect to the mimic? To make the AI more inclined to target it despite it being in high cover.
Flashstriker 16. nov. 2020 kl. 2:20 
This improvement of the Meme Bacon makes it much improved and something I might actually use now (I don't like the cheese that comes with the vanilla bacon), much appreicate the mod!
SUIK IBUIK 23. okt. 2020 kl. 6:21 
yeah ya were right, the AI is truly fucked....wasnt always like that tho, at least for me....weird
Lago  [ophavsmand] 23. okt. 2020 kl. 6:00 
@I SELL SALT: The AI has a specific behaviour where they'll maniacally attack Mimic Beacons. If they're melee units, they'll also leave cover to do it.
@123nick: That depends if it spawns the Mimic Beacon decoy or not.
123nick 23. okt. 2020 kl. 2:04 
Will this work with perks that create decoys? For example, in Mizrutis perk pack, theres a perk (MZHoloDecoy or smth) that creates a hologram with the holotargeter. will that have the same changes the new decoy beacon has?
SUIK IBUIK 23. okt. 2020 kl. 0:00 
really? i used it once and my only reaction was HUH, COULD HAVE USED ACID,,,now im tempted to see if it really is op
Lago  [ophavsmand] 22. okt. 2020 kl. 13:46 
The vanilla Mimic Beacon is nicked the "meme beacon" because of how crazy powerful it is.
SUIK IBUIK 22. okt. 2020 kl. 11:53 
since when is this considered good? theres nothing better than good ol nades
Lago  [ophavsmand] 21. okt. 2020 kl. 23:44 
"the hologram is not physical, which means it is immortal, why does it have 1 hp?"
The original has 12 HP, and will tank shots until it blows up.
I gave this one 1 HP to represent that once ADVENT hits it they realise it's a decoy and it's rendered useless.
dmc32 21. okt. 2020 kl. 17:21 
Insightful question Dragunov3718, games don't follow logic loops I suppose. This is change to the original which had a duration of 12 turns and would end. but yeah, holographs with hp is interesting.
Sepherix 19. okt. 2020 kl. 5:23 
oh god~ Now I'll have an incentive to build this. Without just being cheese.
this does a lot i really like.
Lago  [ophavsmand] 17. okt. 2020 kl. 10:46 
Okay, so after looking through ABB, this is what I expect to happen:
Faceless Beacons will no longer force the enemy to target them, although they'll still be strongly favoured targets because they don't use cover. AI with special targeting orders (for example, the civilian-targeting units on Retaliations) will likely ignore them.
Codex Beacons will have this mod's mechanics and ABB's cost.
Lago  [ophavsmand] 17. okt. 2020 kl. 10:37 
I'll take a look at ABB.
Gentleman 17. okt. 2020 kl. 10:02 
ah ok
Kiruka 17. okt. 2020 kl. 8:11 
@Lago: To answer your question about ABB, there are actually two kinds of Mimic Beacons you can acquire in that mod. One is a consumable version that you make out of Faceless Corpses, and one is a reusable version that you make out of Codex Brains. The former uses a new template and so likely won't be affected by your mod.
[Dragunov37] 17. okt. 2020 kl. 7:11 
the hologram is not physical, which means it is immortal, why does it have 1 hp?
Cyber Von Cyberus 16. okt. 2020 kl. 22:01 
Very good mod
The Dead Kennys 16. okt. 2020 kl. 20:05 
Insta-subbed, this'll be interesting! The old mimic beacon felt too much like a one-turn get-out-of-jail-free card and was otherwise tactically useless.
Lago  [ophavsmand] 16. okt. 2020 kl. 14:31 
@Duke: I wouldn't throw it in mid-tactical, but it should work fine mid-campaign. It's mostly config.
@Gentlemen: Does ABB change Mimic Beacons?
Gentleman 16. okt. 2020 kl. 13:41 
since this mod doesn't conflict with aba but does it conflict with abb
Hotl3looded 16. okt. 2020 kl. 11:45 
Nice idea!
Igrizhar 16. okt. 2020 kl. 10:24 
Do I need to start a new campaign or can I insert this in my current run?
Lago  [ophavsmand] 16. okt. 2020 kl. 7:59 
@Syro System: This mod does not conflict with ABA.
Kiruka 16. okt. 2020 kl. 5:40 
Loving the idea of this, will try it out when I next do a campaign (can't say as to when that will be though).
Syro System 16. okt. 2020 kl. 4:20 
Before anyone asks, ABA does modify AI behaviour around mimic beacons, so yes this mod will conflict with that unless you comment out the sections in the ini files that relate to that AI change.