Rivals of Aether

Rivals of Aether

Smol Nozomi
41 条留言
Deggo the Eggo 7 月 3 日 下午 5:17 
TODOKETE SETSUNA SA NI WA
Gender Wizard 2024 年 5 月 4 日 下午 7:55 
i cant seem to access joke explainer anymore
themikester1 2024 年 3 月 27 日 下午 8:15 
idea make for a custom character if you wanna add it
add Mathrus.
but without the virus
(mathrus is a cheapie character rumor that isnt really true)
Tired Link 2024 年 3 月 15 日 下午 5:42 
how come i can no longer use the joke explainer?
⌁Toaster Joe⌁ 2024 年 2 月 19 日 下午 6:34 
the creature...very icky no good...
D YellowMadness 2024 年 1 月 30 日 下午 5:49 
If you ever wanna add Dracula dialogue for Joke Explainer, I have an idea for that.

Dracula: "So... You dare challenge me, the great Vlad Dracula Tepes?"

Joke Explainer: "The sign is a subtle joke. The shop is called “Sneed’s Feed & Seed”, where feed and seed both end in the sound “-eed”, thus rhyming with the name of the owner, Sneed. The sign says that the shop was “Formerly Chuck’s”, implying that the two words beginning with “F” and “S” would have ended with “-uck”, rhyming with “Chuck”. So, when Chuck owned the shop-

Dracula: "What? What are you babbling about!?"

Joke Explainer: "The Simpson's is a cartoon that began airing in-"

Dracula: "That's enough of that." *Throws wine glass.*
D YellowMadness 2024 年 1 月 30 日 上午 10:20 
A little surprising to hear you found a fix. I'm used to character-specific issues with stage bosses being too much work (or too unclear what's causing it) for the modder to deal with it since it usually doesn't come up in a normal match. Thanks.
Dr. NaN + Placebo Effect  [作者] 2024 年 1 月 29 日 下午 10:49 
After a bit of tedious debugging, I managed to find it was due to me modifying the collision sprite (not hitbox, the one used for physical solid collisions) and that this was what Sans' boss fight checks for.
By some strange oversight somewhere in Rival's code or GML in general, the fact that the blasters are rotated appears not to collide correctly. Forcing my new sprite to use "precise" seems to fix the issue, at least on this case...

(You scared me a bit thinking this was a recent-recent issue because I hadn't touched that at all this update and it's actually been there for a while)

Thanks for the bug report̶̹̾! I'll try to apply it shortly.
D YellowMadness 2024 年 1 月 28 日 下午 9:40 
Joke Explainer & Smol Nozomi have some kind of problem with their hitboxes but it's only come up so far in a weirdly specific situation so I don't know exactly what the problem is. Sans Boss Fight's diagonal Gaster Blasters hurt them from yards away. You'd think it's just a Sans problem but it only happens when I use Joke Explainer or Smol Nozomi & even then, only when Sans uses diagonal Gaster Blasters.

I beat Sans a long time ago with Smol Nozomi though so the problem seems to be recent.
D YellowMadness 2023 年 12 月 31 日 下午 1:50 
The last rune is amazing & would make for a good separate mod too although I guess that would probably need heavy rebalancing.
Sakuya Enjoyer (Tom64) 2023 年 12 月 25 日 下午 12:54 
Wow, now I like her even more, thank you
Astarisk 2022 年 9 月 2 日 上午 3:28 
dede kete
Dr. NaN + Placebo Effect  [作者] 2021 年 10 月 23 日 下午 7:10 
So... I've been told Steam can have problems updating mod files, and the last update shrunk all sprites & changed all of their offsets, so that would be my guess.

I'm not sure there's anything I can do about that, sadly, beyond saying "have you tried re-subscribing?"

(Sorry for the late response)
Trickster melon 2021 年 10 月 20 日 上午 6:53 
i am seeing misaligned sprites everytime i use her
Dr. NaN + Placebo Effect  [作者] 2021 年 10 月 19 日 下午 3:18 
I'm not sure I understand... you are seeing misaligned sprites, some stuck inside the ground?
Was there a particular stage, game mode, opponent, or situation that caused this error?
I can't seem to find the issue you describe, everything looks ok on my end...
Trickster melon 2021 年 10 月 19 日 上午 10:34 
why does is her position weird it makes it look like she sinks through the ground and her attacks dont even connect because of the fact the sprites are off position
ShadoWheghogFan94 2020 年 12 月 7 日 下午 1:16 
SNOW HALATION
Cancel the Eat 2020 年 11 月 2 日 下午 5:09 
A very nice >:] looking mod
Dr. NaN + Placebo Effect  [作者] 2020 年 11 月 1 日 上午 7:53 
I don't think the Freeze effect's base behavior should change; beyond tweaks to trajectory/duration as balancing requires. And yes, it does already scale with the opponent's damage. Maybe that can be increased; but I am no balance expert.

I'll have to look into NSPECIAL's behavior, the range seems appropriate (comparing to Jigglypuff), but I made it not interrupt moves in progress. maybe it should? Thanks for letting me know!
Shy 2020 年 10 月 30 日 上午 11:26 
wait this character was a meme at one point? hmm didn't know that
bradido 2020 年 10 月 30 日 上午 6:33 
smol bean
Qazzquimby. 2020 年 10 月 29 日 下午 12:04 
Rather than changing the chilled debuff, maybe freeze-on-smash could become more conducive to killing at high percents?

A couple of rough thoughts
- That freeze an opponent could go into an iasa window where a neutral a press will cause them to unfreeze and take the smash's normal knockback. If the window is long enough you could choose what part of the arc to launch them in.
- Simpler, the freeze could last longer based on percent, letting you follow with another smash or freeze them offstage for an edgeguard.

I don't mean to imply that more work is needed or anything :) You've done a great job.
floof birb 2020 年 10 月 29 日 上午 11:44 
and you don't even mention the ever looming threat of RANNO, KU?
Shy 2020 年 10 月 29 日 上午 10:28 
I love this character adorable and kicks butt just what I like in my characters (cough astra, zerra, amber, ori, cough)
JSmashSalted 2020 年 10 月 29 日 上午 10:20 
I love the character! Her movements are fluid and cool!
The only thing I'd change is a buff on her neutral B
I tried to use it on matches with other players, but it never connected... Maybe by increasing the range of the move?
Shaunt 2020 年 10 月 29 日 上午 8:28 
holy shit i love this character, i wasn't expecting much when i just looked at the thumbnail but i was very pleasantly surprised
both the ice and hover mechanics are super fun to play around with, you did an amazing job
Dr. NaN + Placebo Effect  [作者] 2020 年 10 月 28 日 下午 3:46 
Yes, I did notice this quirk/tradeoff with the freezing mechanic: your opponent gets a predictable trajectory, but you lose the killing power of a strong attack.

I could change the chilled debuff on foes with higher damage, either making it shorter, or being immune for longer after being frozen.

Thanks for the feedback! Much appreciated.
Qazzquimby. 2020 年 10 月 28 日 下午 1:22 
I really like it.
Sometimes when the enemy is at high % I feel like having ice on them is detrimental, because it makes it harder to kill confirm with smashes. What do you think?
Jiyucy 2020 年 10 月 27 日 下午 8:35 
"why the ice effects though"
*accidentally presses B* oh snow halation I get it
Crashy 2020 年 10 月 27 日 下午 3:32 
We have Grand Dad and now Nozomi. All that's left is Loud Nigra and the Grand Dad Mania trio is complete.
BokuWaRamirezDa 2020 年 10 月 27 日 上午 8:08 
Best char
garebear 2020 年 10 月 26 日 下午 6:27 
I love this mod lol.
Dr. NaN + Placebo Effect  [作者] 2020 年 10 月 26 日 上午 5:43 
I'm happy to hear such a positive response for the character!

As for DSPECIAL being cancellable only on hit, I was afraid of going too close to multishine territory.

And yes, when I have the time, I'm working on more SiIvaGunner stuff.

Thank you.
RoyGuyManDude 2020 年 10 月 25 日 下午 7:06 
Perfection

the only problem is that shine is only jump-cancellable on hit instead of any time, but that's just a minor nitpick.
Nabbit66 2020 年 10 月 25 日 下午 6:32 
Nice mod >:]
OxiTape 2020 年 10 月 24 日 下午 4:27 
7
tarkan809 2020 年 10 月 24 日 下午 12:56 
Now we’re going to have siivagunner characters/fighters
ANOTHER_weon_MORE 2020 年 10 月 24 日 下午 12:55 
smol
Ducky Quackington 2020 年 10 月 24 日 上午 6:21 
this sure is grand
FungiWizard 2020 年 10 月 23 日 下午 9:42 
The animations are super cute! Love the character
Daniel 2020 年 10 月 23 日 下午 9:24 
what a grand mod