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回報翻譯問題
I don't know precisely what Paradox has done to break this, nor do I know in which way it's "not working". Is it not showing up? Are the names still working?
This mod is a bunch of texture replacements and a bunch of localisations. Localisations shouldn't be different unless Paradox changed the betherian plant and it's nomenclature a lot. If it's the textures that are messy that probably means they either changed the way the betherian building works or the way building textures are loaded.
Normally this does NOT happen very often, so it may very well just be some compatability issue. Try moving it to the end of the load order or earlier in the load order. If it still does not work then I guess it's something new has changed. I'll fix it whenever I decide to play Stellaris again.
whydoIhearmetalmusicOHGOD
I have imagined this too. It would be a very cool feature but unfortunately this is beyond my current level of expertise with Stellaris. In the future once I actually know enough and have the time I might try something like this.
Excuse me but I do not actually speak Russian, this answer was made using Google Translate.
[Сделано с помощью Google Translate] Спасибо, что оценили это! Действительно, это было бы очень круто. Однако я не специалист по моддингу Stellaris, хотя теоретически я мог бы сделать генераторы отдельной системой. Все лучшее для вас!
Да,я знаю,ты описал это в своём описании,мол - если будет время и желание.
Я просто мечтаю повторить нечто схожее с DOOM в Stellaris. Удачи тебе.
@Lex It does output fairly enormous amounts of power as long as you have a lot of the deposits. Like above where 3 plants output more than 200 energy per month. I have considered also adding the files to make the plants a bit buffed, possibly with a penalty to stability or happiness because of the "strange sightings and spooky feelings" people get when being near the fractures.