安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






In the prison, I got 3/4 for the door but wasn't able to get back to find the missing one. Either you get to the locked door and can't get back because the one-way tunnel + a blastdoor. Or on the checkpoint before that you can't get back because there is a single-way passage where you need to take control of a human and then eat them from inside (you can't get back that passage)
must i play standard game or should i do something else? dont tell me i really gotta play through the entire normal game to segway into this one or something bullcrap like that
the dark section was pretty cool, i think this is somthing the og campain was missing, defenetly could expand on the idea
the combat is realy fun and challenging and the art is just sutnning
HOWEVER the mod is lacking a bit in the puzzle department in my opinion, in the base game it gives a nice change of pace from the action and prevents the comat from becoming monotonous, so you can defenetly improve on that, but all and all this is just a nitpick
regardless this is a really good campain, could give the devs a run for their money (: