Tales of Maj'Eyal

Tales of Maj'Eyal

Ignore Campaign/Difficulty Locks
14 条留言
ThatWhichIsMe  [作者] 2 月 9 日 上午 7:39 
@Icarustalon: This addon bypasses the lock checks on difficulty levels like Insane or Madness, and campaigns like the Arena. If you want to play a locked race or class, you'll need a different addon of mine, Ignore Race/Class Locks .
Icarustalon 2 月 8 日 下午 4:04 
I don't know if this ever worked. But I tried to use it for the first time this week, and it does not seem to do anything at all. I cannot select any of the races or classes I have not unlocked. :(
Farsight 2021 年 12 月 13 日 下午 5:20 
Nice! I won't lie, I knew this part was coming up and I was dreading it. I know how fix this games broken achievements, but I wasn't sure how to unlock hardcore mode. With this mod I should be able to get a whopping nine achievements every time.
ThatWhichIsMe  [作者] 2018 年 6 月 22 日 下午 5:30 
@Gary: I… believe you may have meant to leave your comment on my Ignore Race/Class Locks addon instead. I am pleased to report, however, that said addon already makes the new races and classes in Forbidden Cults available for use without unlocking.
Gary 2018 年 6 月 16 日 上午 2:54 
Could this addom unlock new classes of Forbidden Cults?
ThatWhichIsMe  [作者] 2018 年 6 月 10 日 下午 5:29 
@Dam Squid People: Yeah, that's what I meant to say last time, sorry: apparently, having a large enough number of addons installed, whether or not they're enabled, is enough to produce this effect.
Mayonnaise Farmer 2018 年 6 月 8 日 上午 12:05 
I have them installed, but they're turned off in the mod menu, would they still have anything to do with it even if they're disabled?
ThatWhichIsMe  [作者] 2018 年 6 月 7 日 下午 6:08 
@Damn Squid People: As a shot in the dark, do you have a large number of addons installed? I have… [counts] more than 80 at the moment, and I sometimes find that if I add a few more, I start getting inexplicable errors early in the startup process when creating a new character (like "attempt to call a nil value" reported on a line that doesn't even have any function calls), which go away when I delete one or two unused addons. I can only speculate that it might be an engine bug.
Mayonnaise Farmer 2018 年 6 月 4 日 下午 9:05 
Yeah, I figured at least a bit of that. I'm not a complete stranger to lua and stuff, but it did seem like it happened "slightly" more often with your mods, but that's most likely just anecdotal at this point. I just had it happen earlier with no mods enabled at all so I'm completely perplexed as well
ThatWhichIsMe  [作者] 2018 年 6 月 4 日 下午 6:27 
@Damn Squid People: [sound F/X: source diving]*blink* That… is extremely bizarre. The error is happening when the loading sequence is trying to place Cults-specific lore items into Zigur's library, and said store is apprently present but not shaped the way the code is expecting it to be. Thing is, I can't see how that's even possible, with or without this addon; if the store's definition has been loaded, it should have the expected .fixed{} subtable.

I'm afraid I am officially mystified. This addon's code shouldn't even have been loaded at the point where this error occurs, and even if it were, I can't fathom how it could have caused this error. Sorry I couldn't be of more help.
Mayonnaise Farmer 2018 年 5 月 30 日 下午 9:36 
I don't get this all the time, but it is intermittent and has no other cause than having this addon enabled + Cults DLC

error = "Lua Error: /mod/class/CultsDLC.lua:101: bad argument #1 to 'insert' (table expected, got nil)\
At [C]:-1 \
At [C]:-1 insert\
At /mod/class/CultsDLC.lua:101 \
At [string \"return function(l, self, data) local ok=false...\"]:1 triggerHook\
At /mod/load.lua:265 \
At [C]:-1 require\
At /engine/Module.lua:160 load\
At /engine/Module.lua:1030 instanciate\
At /engine/utils.lua:2284 showMainMenu\
At /engine/init.lua:199 \
At [C]:-1 dofile\
At /loader/init.lua:217 "
seen = true
reported = false
ThatWhichIsMe  [作者] 2018 年 5 月 30 日 下午 7:59 
@Damn Squid People: [sound F/X: testing] Hmm, I can't reproduce this; I've created a handful of Forbidden Cults characters now with both this addon and Ignore Race/Class Locks enabled, with no difficulties. If you can provide a stack trace or a log file, I'll investigate.
Mayonnaise Farmer 2018 年 5 月 28 日 下午 3:51 
Neither this or your other Ignore addon seems to work properly with the Cultists DLC, freezes instantly upon character creation with just this or the other mod enabled
Bobsol 2017 年 6 月 14 日 下午 8:29 
Wanted this thanks :)