Hearts of Iron IV

Hearts of Iron IV

Pipe's Formable Puppets
294 kommentarer
Thephillips2020 For 14 timer siden 
Nah you good, real life gets in the way of stuff.
PipeAV  [ophavsmand] 10. nov. kl. 14:20 
@Thephillips2020 - Thank you for reporting this, I saw your post on thread but forgot to reply. I've been a bit inactive recently, but within the week I will fix this and keep working on the mod.
Thephillips2020 9. nov. kl. 8:28 
The names are kinda broken, the adjective is missing so now if you make West Africa, it'll just be "West Africa"
ImperiumViking 9. nov. kl. 2:28 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
PipeAV  [ophavsmand] 23. okt. kl. 19:02 
@Manutron - Sounds like a fine addition, I'll add that to my bucket list. Any recommendation on how much of those buffs should be?
Manutron 20. okt. kl. 9:47 
Suggestion: Mittelafrikan autonomies in Nigeria, Kenya-Uganda and North Rhodesia that show up as a state modifier

They represent autonomous protectorates within Mittelafrika and get major buffs to resource extraction and local supplies at the cost of local manpower and construction speed.
DARK 19. okt. kl. 6:03 
Finally a mod that gives RK-style options to all nations
PipeAV  [ophavsmand] 10. okt. kl. 14:43 
Thanks for your support!

@labrador4 - Manchuria will be added next update along with the Japanese puppets. The update will contain the regions of Japan and the Chinese viceroyalties along with some provinces.
labrador4 10. okt. kl. 1:59 
also this mod is goated :steamthumbsup:
labrador4 10. okt. kl. 1:58 
manchuria puppet when
MasterchiefJPH22 9. okt. kl. 21:04 
Pipe take your time this mod is perfect for us puppet enjoyers :)
PipeAV  [ophavsmand] 9. okt. kl. 19:55 
@everyone - I had some big oversights in the last update that been fixed, I'm sorry for the inconvenience. Hokkaido has been added, but is still in a work in progress due to the urgency of the hotfix.

First -
There was missing conditions that were making all puppets into Military Occupations when releasing a new puppet through decisions.

Second -
There was missing conditions that would not allow the coloured variant of the puppet to access UI elements.
PipeAV  [ophavsmand] 8. okt. kl. 16:20 
@everyone - I'm currently working on adding new puppets in Japan and China. I am also aware of a bug present with the View Puppets interface showing regular puppets not from my mod and also not properly working with the coloured military occupation. I'm working on fixing that and pushing a hotfix as soon as possible.
MasterchiefJPH22 29. sep. kl. 19:38 
Thank you pipe you are truly a developer of the people I am very grateful
PipeAV  [ophavsmand] 28. sep. kl. 15:29 
@everyone - The mod has been updated with the addition of a few new puppets along with some minor changes and adjustments which can be found on the change notes.

@MasterchiefJPH22 - I have updated the mod and added another autonomy with the same effects and name, but it does not force the puppets to take the colour of their overlord. There is a decision present to toggle this on or off.
PipeAV  [ophavsmand] 23. sep. kl. 13:49 
@MasterchiefJPH22 - Right now I'm working on a Europe and Asia update. I did add that idea to my Trello for a later time, but I'll take a look at the feasibility. If it's simple enough I'll add it next update, but instead of a game rule I'll probably add a decision.
MasterchiefJPH22 23. sep. kl. 12:47 
i am hoping and praying that my different colored puppet idea is Accepted
kerrigan1603 12. sep. kl. 18:13 
@PipeAV Okay
PipeAV  [ophavsmand] 12. sep. kl. 18:01 
@kerrigan1603 - I myself enjoy playing KR/KX, but as of right now I'm not in a position to do an undertaking such as that. I still have many nations to add from my current list, and I'd have to go state by state once again to make the puppets applicable to either mod since they have different states from base game. I'm not saying it's not a possibility, but as of right now I am not able to do it.
kerrigan1603 12. sep. kl. 17:51 
@PipeAV have you thought about making a Kaiserreich/Kaiserredux version?
PipeAV  [ophavsmand] 12. sep. kl. 15:10 
@everyone - Small update adding German localisation provided by Sabura for the base mod and RT56.

@McTibu420 - I have finally got around to looking at this, it has been corrected and will be fixed next update. I flipped two digits by mistake.
PipeAV  [ophavsmand] 9. sep. kl. 18:32 
@everyone - I said I was resuming development last month, but that was pushed back to this month. Been working a lot and enjoying summer, but now I will dedicate more time towards this.

@Sabura - Sure thing, I'll add it to the localisation. My Discord name is pipeav (picture of rebel alliance).

@Frankes - I was going to add a system similar to that a bit a go, but I still have to plan it out further in depth. I think I will add that further down the line.
Sabura 9. sep. kl. 5:51 
@PipeAV - I’ve translated the mod in German. Can I send it to you over Discord?
ImperiumViking 27. aug. kl. 9:17 
I wish this mod worked with KaiserreduX.
Frankes 13. aug. kl. 16:01 
I think it should be considered to give military administrations similar properties like the Reichskommissariats introduced by Götterdämmerung instead of just giving them cores. That would be more realistic since occupied people would see no difference between an occupying nation or an military administration implemented by said nation. Therefore the resistance wouldn't stop.
PipeAV  [ophavsmand] 8. aug. kl. 13:30 
@MasterchiefJPH22 - I can look into that soon. I'm resuming development around next week or so, and I will see the feasibility of adding that feature.
MasterchiefJPH22 5. aug. kl. 22:16 
Could you add an option to not have colored puppets?
Levente474 18. juli kl. 14:59 
Im so happy that this mod exist, I wanted to play a similar one but it doesnt have rt56, but with this one any country can do puppets(bad Wording ik)
PipeAV  [ophavsmand] 17. juli kl. 14:16 
@McTibu420 - Thank you for reporting when I get to it I will try to replicate the bug and fix it.
McTibu420 17. juli kl. 0:11 
@PipeAV I am not, it highlights Samar when hovering over the Volga puppet formable, not required for it to form but the decision appears when playing the Philippines
PipeAV  [ophavsmand] 16. juli kl. 14:37 
@everyone - I have been a bit inactive due to work and just enjoying the summer. Progress will resume towards the end of the month/beginning of next month.

@Monkey - I will add that to my bucket list.

@McTibu420 - You might be using a mod that changes states from the base game.
Soviet Monkey 12. juli kl. 13:52 
Could you add unit namelists for the puppets?
McTibu420 7. juli kl. 11:05 
Is Samar (Philippines) supposed to be highlighted when hover over Volga? And is it supposed to be giving the decision as well?
PipeAV  [ophavsmand] 7. juni kl. 10:34 
@Aqso - I have planned another mod that focuses on this because I think it's a cool concept and nothing like it except Puppet Leaders which is heavily out of date has been made. I have yet to finish because of stuff going on in life but I will get to it eventually.

@W1ndows11? As long as the other mod doesn't add/remove states.
m3rcy 7. juni kl. 0:53 
can work with anothere mods?
Aqso 6. juni kl. 4:26 
is it possible to make a patch or update or smth to make generals be governers of other puppets? like intergrated puppets or collab gov
PipeAV  [ophavsmand] 31. maj kl. 9:00 
@Nullified - I believe it works with it to some extent. From the description of that mod they add new states, so that might interfere with certain formables but asides from that I don't see any prominent issues. I have not tested it out in-game, but when I get the chance I might.

@Баклажан - Can you be more specific? If you are not playing in English the mod will not show anything because it's missing the localisation for other languages. I'm working on different languages for the mod when I get the chance.
Nullified 26. maj kl. 12:51 
Does Ancient Formables work with this?
m3rcy 25. maj kl. 6:31 
dosent work write pfp state selector
PipeAV  [ophavsmand] 23. apr. kl. 2:48 
@everyone - I’ve been a bit busy recently, but soon I will resume work on pushing the last bits of the update I never got to. I’m also working on another mod which will allow the player to appoint any army or navy leaders as military governors of the base game puppets. It will be called “Pipe’s Military Governors” and it will be similar to “Change Puppet Leaders” but it will have GUI elements from this mod.
PipeAV  [ophavsmand] 23. apr. kl. 2:42 
@Burner345-BR - There is only one autonomy level, but it should be impossible for the AI to get out of that level since I’ve blocked it in the code. I’ll double check this later.

@pu.gatterman - I’m not too sure about your issue, can you give me an example? From what I know when I tested a division commander can be promoted to general or field marshal and still be appointed as a military governor.
pu.gattermann 22. apr. kl. 13:03 
First of all, amazing mod ! I got a question: When i promote one of my division commanders to general, it seems that i cant apppoint them as generals? Is this true or does it take some time for the system to register i got a new general?
Pepper 21. apr. kl. 13:00 
PURO CHILE
Burner345-BR 21. apr. kl. 11:57 
Put the puppets as integrated puppets instead this "military administration", because this military administrations can became free too easely, just upgrating 1 time.
Danew11 6. apr. kl. 21:01 
its fine also thank you and your mod is really cool
PipeAV  [ophavsmand] 6. apr. kl. 3:24 
@Danew11 - Sure I’ll take a look at it and make it possible for all puppets to appoint governors when I get the chance. (Sorry for deleting your comment, pressed the wrong button on my phone)
PipeAV  [ophavsmand] 24. mar. kl. 10:49 
@Thephillips2020 - As of right now, the puppet will get cores upon release. If you transfer certain historical lands, using the state transfer interface they will also get cores. I'm currently working on finishing the RT56 patch so it works this way as well. Once I complete this task, I'm going to work on documentation regarding the possible cores of a puppet.

I was going to implement a system of coring with compliance, but it has been placed on hold until I get more feedback on how it should be implemented.
Thephillips2020 24. mar. kl. 10:15 
How do Puppet Cores work? Does it just gain a core on any state you give it?
PipeAV  [ophavsmand] 23. mar. kl. 18:56 
@everyone - The patch for Road to 56 has been partially updated. This means the territories should not have any conflicts upon their release. The part which I'm still working is the coring of territories after being transferred with the state transfer user interface. This should be complete by Tuesday, but players can play without issues. Once again sorry for the inconvenience.
PipeAV  [ophavsmand] 23. mar. kl. 5:45 
@Thephillips2020 - Because I haven’t got around to it. I’ve been busy working on other mechanics and it wasn’t until recently where I got enough free time to implement scripted UI which allows me have way less code than before. On Trello I have listed what’s to come in future updates and an Asia update with all puppet I will add is listed in there.