安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Imperial Merchant Error
Please fix it ..
The game has categories of items. Be it medieval or hi tech armor, or weapons, etc. If mods do not create their own special categories of items, then everything will work correctly. Better to try.
If these mods don't create their own item categories, but use vanilla ones, then it should work.
All the mod does is change the equipment. How can he influence this?
I don't know about the fix. Most likely this is a function for testing quests that the developer used, so I see no way other than disabling developer mode.
This occurs in a regular game if developer mode is enabled.
Just random color
Downgrade vanilla pirates and outlanders.
My mod does not in any way touch factions from other mods.
Also, in my opinion, I did not touch the merchants. That is, all I did was re-equip the pawns at will. I don’t think it could affect the trade.
The error starts with this.
Cannot generate arriving trader caravan for Nation of Cool because there is a pawn kind (Town trader) who is not a trader but is in a traders list.
It basically makes it impossible to get traders from this faction. (Civil Outlander)
It does not matter.
Why shouldn't he work with him? The mod simply changes the pawn templates.
I could do this a little later, as I am currently updating my prosthetic mod.
You can use anything you want, but all the factions around use only medieval weapons and equipment.
If the mods did not add their own categories of clothing and weapons, but used existing ones, then Yes.