Crusader Kings III

Crusader Kings III

MND Balance: Making empires actually work for it...
791 kommentarer
Rafael For 10 timer siden 
: wait update Can't the ) for
ZigingZagers 8. okt. kl. 20:48 
the Can't update ) for : wait
nicolasob08 3. okt. kl. 4:34 
Can't wait for the update :)
Rafael 16. sep. kl. 2:12 
:)
Malorn  [ophavsmand] 15. sep. kl. 15:58 
Not updated yet, I'm surprised that's all that happens.
Satv Khla 15. sep. kl. 7:52 
when I enable this mod, steward's skill promote culture icon turns pink
Rafael 4. sep. kl. 22:59 
Awesome !
ZigingZagers 30. aug. kl. 11:46 
NIIIIICE best balance mod by far
Paradox 28. aug. kl. 10:07 
We are so back
LVLVbNH 28. aug. kl. 4:34 
Hell yeah
Malorn  [ophavsmand] 28. aug. kl. 4:32 
Hey guys, just wanted to let everyone know that after Coronations comes out, I'll be bringing the mod back up to standard. The last few months were a bit busy.
Ironclad 3. aug. kl. 17:34 
Are you still working on the 1.16 update? Really appreciate all that you've done thus far with this mod!
timotheus 22. juni kl. 14:34 
needs an update sadly. everyone has bombards at 867 start date and who knows what other problems there are
Paradox 9. juni kl. 10:00 
Hope that work on this mod is going fine
Gliese581 15. maj kl. 12:02 
@Why so bad at game? It always was previously so I assume so but it is not yet up to date with 1.16
Why so bad at game? 12. maj kl. 11:15 
Hi! Is this mod compatible with More Interactive Vassals?
akagi 12. maj kl. 0:41 
will this be updated?
Malorn  [ophavsmand] 2. maj kl. 8:12 
Yup, it just takes some time after every update. Balancing mods are not as simple to update as content addition mods.
Abu Musa 2. maj kl. 0:54 
will this be updated?
Hate Juice 17. apr. kl. 17:53 
I do like the other balance changes. But focus on genetics and blood legacy that a lot of people have makes no sence, you can build absolutely OP characters with 30+ in every stat and then 100 in a stat of choice easily without any inheritable traits.

Yet the "eugenics program" provides you with another venue of gameplay, another challenge. Even if you do everything right, acquiring a perfect heir is a question of like 200 years.
Paradox 7. apr. kl. 11:42 
Can kinda confirm light footman problem. In my current playthrough Abbasid Empire (administrative if it matters) at year 964 have 25000 soldiers and 22500 of them are light footman which is someting a never saw before and I thing it is unhealthy
Beef and Beer and Jesus 3. apr. kl. 6:15 
With MND on, every AI except for a king only starts with light footman, and 30 years in 90% of every factions MAA have only built light footman. (playing in france)

When I turn off MND and start a new game, AI MAA are randomized at start and not only just light footman.
Malorn  [ophavsmand] 2. apr. kl. 20:50 
Is it that they START with light footman, or that they quickly build light footman. Because building light footman has been something the AI loves to do in vanilla, it's just more noticable in MND.

I too see a love of light footman in the AI, but there is no AI_will_do controlling what they build, so I'm not sure I can really stop them.
Beef and Beer and Jesus 2. apr. kl. 11:55 
In my game there seems to be some kind of bug with light footman. Every AI seems to only start with light footman and only build them. even in my start (created my own lord in carcassone) i got like 900 light footman and the AI 20 years only only increased / built more of these MAA types.

Only maybe empire title lord built other MAA types. maybe its a mod compatibility? Currently I also have More Interactive Vassals, Warlords, and Obfusckate.

After disabling MND and starting a new game it seems lords started with other MAA besides just light footman.
Konstantinos 28. mar. kl. 22:24 
Thanks Malorn, love your work!
Malorn  [ophavsmand] 26. mar. kl. 19:51 
I lied, it's done now. Let's throw it in the wild and see what happens...
Malorn  [ophavsmand] 26. mar. kl. 19:47 
Ok, first draft is going to be pushed tomorrow. You can see any changes by looking for comments related to them. Or just use winmerge versus vanilla files, it's easier.

This was fairly extensive, since cultural traditions are very unbalanced by default. I will probably have missed some of them, more likely underpowered ones, but perhaps there are synergies for some I overlooked. So keep an eye on the changes and don't be shy.
Malorn  [ophavsmand] 26. mar. kl. 19:40 
...paradox dlc traditions are just a tad bit overpowered in general, it would seem. Apart from ritual washing, of course.
Malorn  [ophavsmand] 26. mar. kl. 19:26 
What in the world was paradox thinking when they made malleable subjects? Most broken thing I've ever seen.
Malorn  [ophavsmand] 26. mar. kl. 13:14 
Ok, so the great culture rework is starting to happen. I just got tired of there being quite so obvious 'losers and winners' for culture traditions. Now's the time to weigh in on anything you find especially crap or overly powerful in the discussion section.
G.Strategos 25. mar. kl. 4:05 
@Malorn
Thanks for the update mate! Have a good day!
Malorn  [ophavsmand] 24. mar. kl. 18:27 
Updated for new 1.15.0. There were extensive paradox changes to factions which are likely the cause of the recent bug. Bug should be fully resolved in update.
Malorn  [ophavsmand] 19. mar. kl. 9:49 
Yeah, well, that's probably the problem, then. I'm sure it will fixed when I update it.
Litz 18. mar. kl. 15:35 
Yes, it's the new patch 1.15.0
Malorn  [ophavsmand] 18. mar. kl. 11:46 
Wait, is this since the new patch, because the mod isn't updated yet.
Kosschaser 18. mar. kl. 10:07 
Same for me, I've currently disabled this mod since I couldn't claim my liege's title via faction. Literally nothing is happening, you just press the button and that's it.
Malorn  [ophavsmand] 16. mar. kl. 23:06 
Can anyone else confirm what Mixalios is seeing with claimant factions? I don't really touch anything related to when you are allowed to form a faction, merely the AI's desires to join or create one.
mixalios 16. mar. kl. 8:47 
Thank you for creating this amazing mod. I am having so much more fun with it than the base game!
I would like to provide feedback and report a bug, It seems that with this mod enabled, your character cannot create claimant factions. You select the claimant, select the title to be claimed, but when you press "Create Faction" no faction seems to be created.
LightMonk21 3. mar. kl. 21:56 
This cause a crash when trying to run with A Game Of Thrones Overhaul mod. Is there a patch for this or is AGOT completely incompatible ?
fancho22 24. feb. kl. 0:49 
for info i use both vassal interaction and mnd , it work , but i feel like revolt is way more huge then regular , each time you dare be at lvl2 crown liberty the whole realm is against you , dont know if thats caused by both mod interaction.
Malorn  [ophavsmand] 23. feb. kl. 9:22 
@hummusbro There may be conflicts, as MND does touch vassals in a similar but much lighter way. You'd need to do a file comparison to be certain just how that conflict would occur and whether it would be damaging.
hummusbro 22. feb. kl. 18:18 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2712590542

(this is the link, for some reason my original message has it marked as spam)
hummusbro 22. feb. kl. 18:17 
Hi there,

Thank you so much for this mod, it's really made my game very, very immersive in the long run, especially with the roleplay/rolehard settings.

I was just wondering if the More Interactive Vassals mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2712590542) is compatible with MND. Does it cancel any of MND's features out?

Thank you so much for your amazing work!
fancho22 15. feb. kl. 13:56 
just figured that after 500h lol mostly lame heir but keeping realm in one is priceless ^^
Malorn  [ophavsmand] 14. feb. kl. 5:41 
@fancho22 Doesn't touch it, elective is just really good.
fancho22 14. feb. kl. 4:15 
do this mod touch succesion ? or its just me that never seen the power of elective succesion?
Malorn  [ophavsmand] 5. feb. kl. 9:05 
There is nothing stopping you from promoting culture on any difficulty.
Deodato 4. feb. kl. 14:01 
men, why can't you promote culture on Hard (I used a translator)
Malorn  [ophavsmand] 4. feb. kl. 3:37 
Sure.
Captain Smollett 4. feb. kl. 1:08 
Can i borrow roleplay/rolehard difficulties for my balance mod?