Left 4 Dead 2

Left 4 Dead 2

PD2 Commando 553 (for SIG)
60 kommentarer
Mikelov IX 30 mar, 2024 @ 17:04 
i use this with a suppressor for stealth heists in pd2.
Harry Osporn Nobel Prize 7 dec, 2021 @ 0:47 
thank you so much :D
Alex_D #NoWar  [skapare] 6 dec, 2021 @ 20:16 
Someday.
Harry Osporn Nobel Prize 6 dec, 2021 @ 16:29 
Hi, can you make the PD2 G36C version with sight ?
Thank you for reading this request .
앞날창창박대호 5 jan, 2021 @ 1:46 
hi
Bitz 24 dec, 2020 @ 10:45 
Amazing mod, finally a good SG552 replacer, but is there any way you can model a flashlight for the gun? it's a bummer it sharing the same flashlight for melees and no laser sights.
Alex_D #NoWar  [skapare] 23 okt, 2020 @ 2:13 
The animation creator has been offline for five weeks. So unless I suddenly start animating for real, it's unlikely.
Mblaze 22 okt, 2020 @ 20:36 
Any chance for looking up/down and helping animations ?
𝗦𝝰𝘀𝝹𝗶𝝰 18 okt, 2020 @ 0:49 
That would explain it.
Alex_D #NoWar  [skapare] 18 okt, 2020 @ 0:47 
It did "break" some rare instances of CSS weapon skins that actually had mirrored animations (now THEY requre a script to un-mirror them). Not much has changed in the script, however.
𝗦𝝰𝘀𝝹𝗶𝝰 18 okt, 2020 @ 0:43 
well idk because it seems like certain weapons wound break because they had the script at the initial drop of the hat, but then they may have decided that it was better to just do it in the way how the weapon unlocker had done it so that they weapons would appear right handed as intended.
Alex_D #NoWar  [skapare] 17 okt, 2020 @ 4:52 
The script is unnecessary and nothing is broken.
𝗦𝝰𝘀𝝹𝗶𝝰 17 okt, 2020 @ 2:29 
So what they had done is made the script unecessary, then realized it broke nearly ever mod and said "okay nvm keep it necessary"
Alex_D #NoWar  [skapare] 4 okt, 2020 @ 7:09 
At a later point, yes
Ghost-War 1-6 4 okt, 2020 @ 6:08 
Deleted the script for maximum compatibilty with the Last Stand update - Can you re-add the script again?
Alex_D #NoWar  [skapare] 1 okt, 2020 @ 6:54 
We have the Market Gardener mod covering that.
𝗦𝝰𝘀𝝹𝗶𝝰 1 okt, 2020 @ 4:38 
proceeds to stretch the KLAS shovel out like an erected cock
Alex_D #NoWar  [skapare] 1 okt, 2020 @ 4:33 
Payday shovel is a small one-handed one. Did the katana already; somebody even recompiled it for a different animation set.
𝗦𝝰𝘀𝝹𝗶𝝰 1 okt, 2020 @ 3:27 
Couldn't you use this for the shovel? https://payday.fandom.com/wiki/K.L.A.S._Shovel#FBI%20Files

If you haven't already done PD2 Katana over the L4D2 katana please do that.
Alex_D #NoWar  [skapare] 1 okt, 2020 @ 2:56 
Well, i thought about replacing the shovel with the Ding Dong Breaching Tool. And yes, the chainsaw will have to be animated as the model is too different.
𝗦𝝰𝘀𝝹𝗶𝝰 30 sep, 2020 @ 23:19 
Pretty sure there's a pitchfork in Payday 2. I think there's a shovel too but I cannot remember... I think there's an entrenching tool at least. PLENTY of knives to replace the CSS Knife with.

There's a Chainsaw in Payday 2 as well. Idk if you would know how to animate it though. It's probably sort of complicated.
Alex_D #NoWar  [skapare] 30 sep, 2020 @ 23:17 
At the moment, only the new weapons (shovel and pitchfork), the CSS knife, and the chainsaw outright lack the Payday 2 replacement.
𝗦𝝰𝘀𝝹𝗶𝝰 30 sep, 2020 @ 23:06 
You use a lot of Payday 2 models. You should make a collection for all of them. After all, people love Payday 2 integration into this game. Hell, even I may decide to Payday 2-ify my game again if you did it. Would be neat running around with only Payday 2 weapons. That game honestly in my opinion has a lot of great weapon models.
Shotgun 26 sep, 2020 @ 22:15 
From what the pics show, it seems to use FA:S' animations, very nice
DropKickedMurphy 26 sep, 2020 @ 13:14 
looks like FA:S anims from Gmod. I like it.
Alex_D #NoWar  [skapare] 26 sep, 2020 @ 12:41 
Don't get me started on it. It's not perfect right now, but I've told Lt. Rocky how to fix it.
GKNOVA6 26 sep, 2020 @ 12:26 
Still one of the best SG552 mod on WORKSHOP though. Hope you'll keep port more PD2 model to every weapon slots. Since no scripts is needed since update!
Alex_D #NoWar  [skapare] 26 sep, 2020 @ 12:23 
Yes, and yes.
GKNOVA6 26 sep, 2020 @ 8:05 
I know SG552 has bolt release, but the animation seems did not hit on the right place......

Just notice one thing. Due to lack of flashlight, It's hard to check laser sight equip or not.
Alex_D #NoWar  [skapare] 24 sep, 2020 @ 16:35 
Yes, the CSS weapons are no longer "hidden". Should fix the descriptions later.
SDgamer 24 sep, 2020 @ 15:28 
can confirm the SIG 5.56 is in the game now. even though i had mods installed, there wasn't any SIG 5.56 mods installed and was able to shoot full out with a zoom in function
Alex_D #NoWar  [skapare] 24 sep, 2020 @ 13:53 
Welp, it shouldn't be broken, but I will remove the script in an update.
SDgamer 24 sep, 2020 @ 13:44 
i heard the new update added the CS:GO guns as in game pick ups. does this mod also cover that?
Alex_D #NoWar  [skapare] 24 sep, 2020 @ 9:37 
OVERKILL likes their sights/scopes HUGE.
Kuppa 24 sep, 2020 @ 8:03 
WTF with this mod is scope to BIG :v
Alex_D #NoWar  [skapare] 16 sep, 2020 @ 13:10 
The SG550 family do have a bolt release button like an AR-15.
GKNOVA6 16 sep, 2020 @ 10:09 
I got to say your choice of animation is kinda wired...... Like he operate an AR-15
Leon The Fox 10 sep, 2020 @ 8:27 
Para Smg will be nice for Mp5
ぽっちゃり 6 sep, 2020 @ 1:01 
simplemente, dou
ぽっちゃり 6 sep, 2020 @ 0:59 
tremendo
河南人 5 sep, 2020 @ 20:39 
nice
〆 - ﻌ-ゝDoge... herr Doge 5 sep, 2020 @ 14:37 
I like RNG plastic brown magazine and metal magazine like you did for AK-74U. Nice concept:sunglassesDoge:
Cuba 5 sep, 2020 @ 9:13 
Damn trooper! :cozybethesda:
Alex_D #NoWar  [skapare] 5 sep, 2020 @ 6:52 
@Cuba, and basically @everyone

I have recorded the whole process from extracting to converting to assembling to compiling.

https://www.youtube.com/watch?v=8vVuoEfc5yE&list=PLGYD5CEvZkSdN3MQ-8WTjQfKAsubJpcOh&index=13&t=0s
Alex_D #NoWar  [skapare] 5 sep, 2020 @ 4:50 
It's like the actual SG 553 we never got for CS:GO...

Instead we got a misnamed misunderstood civilian model converted to full-auto.
Scout_115 5 sep, 2020 @ 3:35 
It's just like the CS:S SG552, but a more high quality which of course is intentional
Alex_D #NoWar  [skapare] 2 sep, 2020 @ 22:56 
I could add a laser sight model to a more tacticool version with a railed handguard.
󠀡 2 sep, 2020 @ 17:01 
Anyway really cool compiled.
󠀡 2 sep, 2020 @ 16:57 
Why is not there a flashlight attachment on it? It feels good to reload in dark place but I can't see laser anymore.
Alex_D #NoWar  [skapare] 1 sep, 2020 @ 12:02 
Yeah, assembling... I've recorded some videos of me doing mods, but I don't think any has the extraction process.

I should totally record it. What if I grow old and forget how it's done? I have remembered only yesterday how to port the sounds!