Team Fortress 2

Team Fortress 2

Patterns Power
4 条留言
YouFoundJacket - allkeyshop  [作者] 2020 年 12 月 31 日 下午 5:33 
Thank you for the tip
busty agarthan anthro wife 2020 年 12 月 31 日 下午 12:06 
I'll list some things:
1. Better showcase. Try and show off a lot more, including textures and weapons.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1188606245 Here is a basic guide.

2. Less reliance on stock filters. Filters are useful in creating design bases, but by themselves they look very out of place and messy. If you have a solid design, it would not need any filters.

3. Simplicity. You do not need to fill every texture with a complex pattern. If you look at the texture directory, a lot of the secondary and tertiary textures are solid colors with some subtle TF2 paint splotches. The primary texture should be the one with the most detail most of the time.
Lynn, the Flangemaster 2020 年 12 月 31 日 上午 5:38 
I'd say that if the wrap-around for the main texture was less abrupt, it would be almost perfect. Still good so far!
jollyjim447 2020 年 12 月 31 日 上午 5:24 
This is actually a warpaint that I didnt automatically say yes to and scroll more on my queue because I could'nt care less about warpaints, I like this one for some reason.