Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






class CfgSounds {
// Sonido para volumen del headset
class headset_volume {
name = "headset_volume"; // Nombre interno del sonido
sound[] = {"\sounds\251565__waveadventurer__headset-volume.ogg", db+0, 1}; // Ruta al archivo .ogg, volumen y pitch
titles[] = {}; // No se requiere título
};
// Sonido de beep
class beep_signal {
name = "beep_signal"; // Nombre interno del sonido
sound[] = {"\sounds\33783__jobro__3-beep-c.ogg", db+0, 1}; // Ruta al archivo .ogg, volumen y pitch
titles[] = {}; // No se requiere título
};
};
Seperately, can you include a document about how to use the jammers properly with your mod, and all the features and how to implement them.
главное со скобками и запятыми не напутать)
[] execVM "spectrum_device.sqf";[] execVM "sa_ewar.sqf";
//Mission settings
sa_beacons=[[i_ko1, -1,-1],[i_ko2,-1,-1],[i_ko3,-1,-1],[radio1,-1,45],[radio2,-1,40],[radio3,-1,37],[radio4,-1,45],[radio5,-1,37],[radio6,-1,40],[radio7,-1,37],[radio8,-1,37],[box1,-1]];
тут i_ko* это випы, radio* это пустые тригеры отмечающие радиовышки на карте. ну те можно привязаться к любому объекту которому можно задать имя переменной
sa_beacons=[];
написать нечто типа:
sa_beacons=[[имя ящика, -1,-1]]. вместо первого -1 можно указать нужную частоту, вместо второго-базовую силу сигнала. если указаны -1 то каждый раз они будут генерироваться случайно
And function fnc_sa_add_spike_signal dont throw same error when scanning uav friendly-foe for?
0:05:27 Scripting function 'fnc_sa_local_add_to_jamm_list' is not allowed to be remotely executed
I'm not sure how to get around that within exile, but it's a start.
Full fix is a bit tricky and i will release it after test in few days
2) may be addon conflict? script was used yesterday on 140ppl game. nobody complains on such bug. but i will check stringtables in this scenario
I've tried looking through your script to figure out how it works, maybe disable any friend/foe detection so you can jam "friendly" drones as well, but it's far beyond my basic skills.
Is the jamming function faction dependent? ie: If the other player is of the same faction as me, am I unable to jam their drone? And if so, how can I change that? I think your script would be a great counter to large groups using drones for recon, and would love to have it on my server.