Hearts of Iron IV

Hearts of Iron IV

Reichskommissariat Portraits
64 条留言
ChocMoc 5 月 10 日 下午 9:09 
https://discord.gg/ueyjuJuy , I'll give you dev role when you join and we'll talk in the dev room and you'll be able to view the progress in another
Rikai  [作者] 5 月 10 日 下午 1:17 
Send the Discord link here and I will join so we can discuss there
ChocMoc 5 月 10 日 上午 6:06 
I was thinking about it but I'm creating a discord since this will hopefully become a bigger piece of work/art
ChocMoc 5 月 10 日 上午 5:45 
I got atleast 300 maybe 400 more to finish and optimise (half have no pops)
ChocMoc 5 月 10 日 上午 5:45 
Biggest thing I can't do is scripting. I'm currently state 684 through the entire state file so I gotta redo the focuses to account for that other hungary will get 1 state in japan and 1 in new zealand! ;D So I need massive Scripting help if you wanna jump on board? Got discord? We got a lot to discuss haha
Rikai  [作者] 5 月 10 日 上午 12:15 
If you need any help, hit me up. I love to help and I have about 5 years of experience with hoi4 modding
ChocMoc 5 月 8 日 上午 11:23 
I just got permission to use CSRZ's flag assets which is exciting.
ChocMoc 5 月 8 日 上午 11:23 
I'd be honoured! I'm barely half way through my beta but as soon as it's ready I will post and invite you as one of the first to test it. I expect a stable but buggy release in the next 2 weeks to 1 month. I'm a solo modder and because I re did every state it will cause severe issues . When its ready I'll link it and also publish my roadmap somewhere
Rikai  [作者] 5 月 8 日 上午 1:06 
You did an excellent job then, well done :MM_beat:
Would you like to post a link to your mod here?
ChocMoc 5 月 7 日 下午 8:10 
Thanks. Well apparently it genuinely doesn't cause bugs...providing you've caught every reference ofc.
Rikai  [作者] 5 月 7 日 上午 9:00 
What I am trying to say is that working around tank/plane designers with dummy files is entirely unnecessary and potentially even a source of bugs.

Activating or deactivating DLCs does not change your checksum. If you intend to host a multiplayer game and want the tank/plane designers gone, you can just go to the launcher, go to the DLCs tab, deactivate BBA and NSB, and start the game. Then host the game. anyone who joins will automatically get the same setup as you. DLCs can never be the reason for checksum problems or other incompatibilities between players in multiplayer.
ChocMoc 5 月 7 日 上午 6:31 
Thanks! Well, you wouldn't be able to host my mod and play without the right checksum I mean I don't see any future issues since the designers will be in my mod just via dummy files like I said. Maybe I don't understand the tip could you elaborate please appreciate the help
Rikai  [作者] 5 月 6 日 下午 3:58 
Pro Tip: Just dont host your games with DLCs :P
Rikai  [作者] 5 月 6 日 下午 3:58 
Honestly, fuck the plane designer and the tank designer too. I dont get why everyone loves them.
ChocMoc 5 月 5 日 下午 11:39 
I'm not allowing the tank and plane designer and other features because it overcomplicates and lags the game. No one asked for MORE systems lol so I'll use dummy files to deactivate certain features. Cherry picking only the most "essential" ones people like from the dlc.
ChocMoc 5 月 5 日 下午 11:38 
No, latest but I'm reworking older systems. My map is now fully reintergrated into my states (redoing all of them) with 1.10.8 map. (It was fairly easy to readjust the lack of new provinces (165) but when the states are redone I need to adjust strategic regions due to lack of all year weather for some reason. My mod is titled "The World at War" a nod to the documentary and 0.1 beta is almost finish. *states and tech overhaul". No I only need the portrait assets the scripting will be used as is in the current version. That's my work around. ;D
Rikai  [作者] 5 月 5 日 下午 2:07 
Ah, so you are playing 1.10? that is honestly blessed
ChocMoc 5 月 5 日 上午 6:28 
Thanks
ChocMoc 5 月 5 日 上午 6:28 
It's ok, I'm not using anything from barbarossa onwards its laggy as hell so I'm optimising stuff
Rikai  [作者] 5 月 4 日 上午 6:42 
Sure, feel free. Keep in mind though that not everything might work as intended anymore with paradox's Reichskommissariat rework since the Götterdämmerung patch (1.15), so you might need to change the code.
ChocMoc 5 月 3 日 上午 6:03 
Can I integrate this into my up and coming mod?
Rikai  [作者] 3 月 5 日 上午 6:51 
No, why?
Soviet The Cat Thing 3 月 5 日 上午 4:10 
Is this mod abandoned?
Rikai  [作者] 2023 年 11 月 18 日 下午 3:23 
I looked into it and after some tinkering, I found the bug. And it has been there ever since! Thank you so much for pointing out this flaw. Fixed. I checked.
Rikai  [作者] 2023 年 11 月 15 日 下午 2:44 
I will post a comment here when it is done.
Rikai  [作者] 2023 年 11 月 14 日 上午 1:39 
Okay then i am looking deeper into this now. This WILL be fixed
Blitz_I 2023 年 11 月 13 日 上午 9:06 
It still doesn't work, the Reichskommissariat Nederlands still gets the main portrait and not the modded one.
Rikai  [作者] 2023 年 11 月 12 日 上午 9:45 
Updated! Please check if it works now.
Rikai  [作者] 2023 年 11 月 12 日 上午 9:41 
I have updated 2 other mods just 2 minutes ago. Lemme quickly do this one as well. I had major technical difficulties in recovering my moddding files. Today is the day.
Rikai  [作者] 2023 年 11 月 8 日 下午 10:18 
Problem was: After I typed that, I realized that all of my modding files were missing because they were on a seperate harddrive. I just found the drive after I dug through my mother's house after I realized they are not in my own apartment. It was unfortunate. ETA tomorrow, as I will try to spend this day updating most of my mods.
Rikai  [作者] 2023 年 10 月 24 日 上午 2:08 
I will start working on it today. Can't postpone updating my stuff forever
Rikai  [作者] 2023 年 9 月 12 日 上午 5:00 
Are you certain that this is not caused by a mod conflict?
If yes then this must be a problem that was caused by an update from Paradox. I will look into it. Thank you for pointing it out.
NK 2023 年 9 月 7 日 上午 4:17 
Hi mate the Reichskommissariat Nederlands still gets the main portrait and not the modded one. Every other RK is working fine but the Portrait of the Reichskommissariat Nederlands stays the same as usually. Can you fix it?
Rikai  [作者] 2022 年 10 月 5 日 上午 3:21 
Alright. I am working on a fix. Please stand by...
Mastoprince 2022 年 10 月 4 日 下午 5:26 
For me, it only happened on Reichskommissariat Ostland, when i did it, The belarussian cores got Reichskommissariat'd but the Baltic cores were given to the USSR.
This happened on the newest version and it could be related to the By Blood Alone DLC
This didn't happen on the other puppets tho.
Rikai  [作者] 2022 年 10 月 4 日 上午 9:17 
Oh god. Let me come to the rescue! :dswilsonscared:
Can you provide details? When does it happen?
Mastoprince 2022 年 10 月 1 日 上午 4:42 
This is starting to happen again
Rikai  [作者] 2021 年 12 月 30 日 下午 11:26 
Yea, like I mentioned in the comments they patched this. This mod is now just for the leader portraits.
DrStrangelove05 2021 年 12 月 30 日 上午 11:16 
Didn't Paradox recently patch this?
PikaPilot 2021 年 11 月 30 日 下午 3:25 
LOL paradox still hasn't noticed that fuel doesn't get supplied to divisions when naval invading or when using air supply. Don't give them that much credit :V
Rikai  [作者] 2021 年 11 月 30 日 下午 3:08 
It feels kinda surreal. I cant really believe they actually fixed the typo.
This has been the symbol of PDX incompetence for 4 years. Maybe better times will come?
Rikai  [作者] 2021 年 11 月 30 日 下午 2:26 
Actually it was 4 years of this typo.
But holy shit, they actually listened?
Wow, I didnt think it was possible. I reported this bug 3 times and felt ignored.
Thank you for bringing this up.

Then this mod now only exists for the leader portraits now that I rescued from that broken abandoned mod.
I should probably rename it and give it a new thumbnail. Thank you very much for telling me!
PikaPilot 2021 年 11 月 30 日 下午 1:07 
After over a year of this typo being in the game, the bug is being patched out: (1.11.4 Beta Round 2 patch notes)

"- RK Ostland now releases on controlled territory, not just owned territory."

https://forum.paradoxplaza.com/forum/threads/open-beta-patch-1-11-4-steam-only-updated-checksum-c4c6.1499991/

Thanks for hosting this mod for all this time!
Rikai  [作者] 2021 年 8 月 8 日 上午 6:25 
Depends on what the mod changes. It is likely not possible, but you could copy "release_on_controlled = BLR" into the other mod and use that as a local mod.
That would work.
Königstiger7 2021 年 8 月 8 日 上午 5:02 
Hi thanks for this mod! However, I realized that it wont work with the "More releasable puppets" mod. Your mod cancels out the puppets mod. Is there a way to change that?
magistrat70 2021 年 6 月 2 日 下午 1:54 
good job
Rikai  [作者] 2021 年 5 月 27 日 下午 12:08 
@magistrat70
Mod is updated to include the portraits.

I left out the my flag mod, because this mod is linked on the paradox forums, and i dont want the posts to get deleted because paradox has a zero-tolerance policy on swastikas because of german law.
Rikai  [作者] 2021 年 5 月 8 日 上午 6:20 
It is possible to combine the two mods into each other, but I cannot do so without infringing the property of the other mod's author. The simplest solution there is, is that the other mod's author simply integrates my fix into his code and marks me as co-author.
magistrat70 2021 年 5 月 8 日 上午 5:33 
@Rikai
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1704262908
Is it possible to integrate this mod or make support for it? Since, if you use both of mods, the portraits in the Baltic and Ukraine are either empty or standard.