Project Zomboid

Project Zomboid

Bow and Arrow
1.191 kommentarer
Gluten the Sensitive  [ophavsmand] 27. sep. kl. 10:49 
(Maybe the word is "accredited")
Gluten the Sensitive  [ophavsmand] 27. sep. kl. 10:48 
Thou shalt be credited indeed.
Reifel 27. sep. kl. 10:34 
😊 I'm glad I could contribute!
your mod is awesome

can you add my credits on patch code as comments?
my popular mod are Wheelbarrow and Firetrail mod
Gluten the Sensitive  [ophavsmand] 27. sep. kl. 8:41 
Oh a bug fix. I'd better.. um... I'm downloading project zomboid to patch this mod ;-;
Reifel 10. sep. kl. 15:23 
@BadGUY(peekGOD) that happens to me many time too, today i spare some time to fix it

on my legolas addon
Reifel 10. sep. kl. 15:21 
i just fix a bug on
MandelaBowAndArrow.Client.onPlayerUpdate

my legolas addon apply the patch
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3208407350

this bug causes an infinite log error, that drops my fps to 15 constant, its caused by arrowitem.square.chunk null (either if the square is null or chunk is null) it get rid of before starting the original function

Caused by: java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoChunk.recalcHashCodeObjects()" because "this.square.chunk" is null
at zombie.iso.objects.IsoWorldInventoryObject.removeFromSquare(IsoWorldInventoryObject.java:822)
DoktorFar 9. sep. kl. 12:41 
Trained longbowman who never used a gun probably dont aim or reload gun very efficiently.
Monkey Butt Gamer 6. sep. kl. 11:42 
I thought this would level up your aiming and reloading
ARKON 5. sep. kl. 20:23 
Для 42го биода будет обновляться?
yeetmymeat21 23. aug. kl. 20:59 
Im currently using this mod in Multiplayer in Build 41 but the bow is not shooting, It uses the arrow and everything but I dont even see the zombie getting hit.
Gluten the Sensitive  [ophavsmand] 23. aug. kl. 8:13 
no u
fliahernandezsoto 23. aug. kl. 7:49 
b42 please
BadGUY(peekGOD) 13. aug. kl. 9:04 
thousands of errors appear in seconds, plss help me :steambored:
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@7168101
function: onPlayerUpdate -- file: MandelaBowAndArrowClient.lua line # 756 | MOD: Bow and Arrow
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor647.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:79)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
Cyber Guy 23. juli kl. 22:07 
Will this ever be patched for B42? I'm shocked there's like no mods that add archery to the game, and this is the perfect mod. Really hoping this gets updated someday
ethanp89 25. juni kl. 17:10 
Totally understandable. I just used a custom zombie loot mod to add tin cans, pop cans etc. for drops. Thanks!
Gluten the Sensitive  [ophavsmand] 25. juni kl. 14:03 
Shooting makes a sound with a low radius of "4". That might me four tiles or yards or metres.
Something about butchering a bird gives feather fletchings in this mod. Realistically, I imagine birch bark might work, and parchment would work, but neither are implemented.
ethanp89 23. juni kl. 9:11 
Love this mod, but are there any other ways to make fletchings? As a wilderness survival run it's hard to find loot like that. Would be nice to make out of leather strips or something.
DoktorFar 12. juni kl. 8:23 
@Lillo I think firing the bow in itself does not alert zeds. But if the arrow hits a zed I think that seems like that can make some noise that makes zeds close turn around towards the sound? And in doing so you may enter their viewing cone. Im not 100% sure.
KJILL13 12. juni kl. 3:05 
will it ever work on build 42
Lillo 4. juni kl. 11:03 
is it silent? like, does it attract zombies with noise
Chris.B.Baked 26. maj kl. 5:37 
nvm im just dumb and thought it would be a job not a skill. sry for the misinfo
DoktorFar 26. maj kl. 4:52 
@Chris.B.Baked it definitely works on 41.
Gluten the Sensitive  [ophavsmand] 1. maj kl. 12:41 
marshmalle justice that sounds like a glitch of some sort, the debug log should say more.
AltenRoguerz If you mean the multiplayer problem I don't know. I tried fixing it but it didn't work, and it was taking a very very long time to test on multiplayer because of the pc's specs and the game's requirements. perhaps if I kept trying things I could fix it eventually. I think I remember the newer PZ was going to have its own archery for shooting animals and eating them actually.
AltenRoguerz 8. apr. kl. 14:29 
Will RifleBow ever be fixed???
marshmallow justice 24. mar. kl. 7:44 
hmm ok figured out the problem with arrow notching (needed to be in player inventory directly, i guess problem with inventory tetris hence the compat patch) but as far as actual firing goes, I see the animation, it notches the arrow, a muzzle flash goes off, but it doesn't seem to actually do anything. does it not work in admin ghost/invis mode?
marshmallow justice 24. mar. kl. 7:29 
it doesn't seem to work for me, we added it to our server, and i tried to test by spawning in all the Bow related content i could find, but I can't reload/fire anything. What am I doing wrong?
Gluten the Sensitive  [ophavsmand] 22. mar. kl. 15:06 
REM the information in the debug log would help.

Also you get archery xp for shooting non-zombies, which is realistic but doesn't completely fit the base game's way of doing things.

marshmallow justice it completely uses its own rules and doesn't interfere with it.
marshmallow justice 19. mar. kl. 1:13 
Hello you mention that it will not 'intermesh' with something like Advanced Trajectory. Does this mean (and by extension for ATRO) that the mod will cause errors and failure if trying? Or do you mean that when it comes to aiming, it will use completely its own rules?
DoktorFar 7. mar. kl. 9:31 
Quickly get a lot of arrows by making low level arrows, load hundreds of them in your car. Then find a ton of zombies, like hordes, and just keep firing at them.
SkibidiPapu87 6. mar. kl. 22:19 
how can i grind archery quickly cuz it goes WAY too slow
DoktorFar 2. mar. kl. 0:33 
@Rem What game version are you running? (mod doesn't support v42) and have you tried with only this mod? (start a NEW map and only have this mod installed and test).
thedreddnought 1. mar. kl. 22:20 
You're gonna eat that old bluejay burger augh...
Boomsheee 23. feb. kl. 5:01 
42 pls <3
Rem 18. feb. kl. 23:55 
hi! my english is bad, but i will try to explain the problem, sorry in advance! it gives me a lot of errors (1500) after a couple of shots at zombies, the screen goes black and then crashes. i started with the archer skill and a compound bow
Gluten the Sensitive  [ophavsmand] 11. feb. kl. 12:56 
This mod is not patched for build 42 and I will add this information to the mod description.
connoralexandermainwold 5. feb. kl. 10:48 
does this mod work for build 42
Gluten the Sensitive  [ophavsmand] 26. jan. kl. 15:12 
TheoryOfMadness plz tel mor k thx

TheKaiserBear no I didn't manage to use the default aiming so I added the circles. Java modding could achieve it, but it is problematic, needing extra things installed. I started thinking of making zombies wear a garment that gives the appearance of the usual aiming system but I didn't code it. I started, but I accidentally deleted my progress, but I hadn't done very much anyway.

WolfZ not me

Oscar Valdivia unknown

tilarium orly

respeitador de casadas again :o my guess is that the person in question is probably not lemmy

Emperorcharizar I don't know and I didn't know there were such console commands.
Emperorcharizar 24. jan. kl. 8:19 
Is there a way to use console commands to add archery XP to a character? Using addxp "me" Archery=(xp_amount) does not do anything.
tilarium 19. jan. kl. 16:27 
Eh?
respeitador de casadas again 19. jan. kl. 16:10 
@tilarium Nice try lemmy
tilarium 19. jan. kl. 12:51 
When the devs get it to the state they are comfortable with adding it in.
Oscar Valdivia 19. jan. kl. 10:52 
when for b42?
WolfZ 14. jan. kl. 13:32 
the visual of a arrow nocked on bow just disappeared. someone knows why ?
DoktorFar 14. jan. kl. 9:25 
@TheKaiserBear There's the Advanced Trajectory's Realistic Overhaul mod, which works fine for me on b41 with Bow and Arrow. While I guess it doesn't give you the "normal" targeting colors, it does give you that, but in an improved way. Of course it also changes actually targetting mechanics. It doesn't feel like those mechanics affects Bow and Arrow, but it still shows colors and crosshair narrowing for accuracy and I feel that THAT fits with how accurate my arrows are. So may wanna give it a shot (haha)
TheKaiserBear 14. jan. kl. 8:15 
Are there any mods to change the green circle into the normal targeting colors? Also - what affects the range/etc. of the bow? I find sometimes I'll need to aim down to hit a zombie to the left and it's awkward.
DoktorFar 14. jan. kl. 6:47 
@TheoryOfMadness respect for finding a fix and sharing the solution 🙏
TheoryOfMadness 13. jan. kl. 15:05 
Fixed the bug with Efficiency Skill Mod. In case anyone else has this issue.

Fixed in EfficiencyTimedActions.lua

...
if efficiency >= 0 and efficiency <= 10 then
if self.recipe and self.recipe.getOriginalname and self.recipe:getOriginalname() == "Transcribe Journal" then
print("Avoiding Efficiency multiplier for Journal")
else
TheoryOfMadness 12. jan. kl. 10:21 
`function: adjustMaxTime -- file: EfficiencyTimedActions.lua line # 28 | MOD: Efficiency Skill Mod
function: addToQueue -- file: EfficiencyTimedActions.lua line # 48 | MOD: Efficiency Skill Mod
function: add -- file: ISTimedActionQueue.lua line # 131 | Vanilla
function: add -- file: TimedActionXP.lua line # 47 | MOD: Efficiency Skill Mod
function: OnDoRecipe -- file: MandelaBowAndArrowClient.lua line # 1819 | MOD: Bow and Arrow
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: Object tried to call nil in adjustMaxTime

zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
TheoryOfMadness 11. jan. kl. 20:09 
Incompatible with Efficiency Skill Mod. Can't make arrows
The Honey Badger 11. jan. kl. 15:10 
when b42?