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Does the way it works in the update you pushed today cause it to not work with custom factions? Because I liked that aspect too.
And I dunno why, but it seems to select these backstories for pawn generation far more frequently than I'd expect from a random selection. I was getting morph after morph. It was making Pawnmorpher content rather overwhelming and central rather than the additional side flavor I'd wanted out of it.
I do like these backstories (one of my favorite colonists in my current playthrough is a Chaocow Herder) but I think on my next playthrough I'm going to proceed without this mod. Unless you have a way to reduce/prevent the backstories' usage by the random generator?
You might want to add Pawnmorpher as a dependency, someone that hasn't seen the mod might think that this adds all the effects of it in vanilla.