边缘世界 RimWorld

边缘世界 RimWorld

Tactical Ablative Armor (Meat Shields)
65 条留言
The Dutchman 2021 年 12 月 24 日 下午 6:15 
"Helping remind him" Wow smh
JessieFeathers 2021 年 11 月 1 日 下午 2:07 
@trajda
like im asking the mod author to update it. great there is a workaround but like he shouldnt forget his own mod so im helping remind him.
Trajda 2021 年 10 月 7 日 下午 12:53 
@JessieFeathers

Are you serious? How could you overlook Mlie right under your post?
JessieFeathers 2021 年 10 月 7 日 下午 12:14 
1.3?
Mlie 2021 年 8 月 9 日 上午 6:29 
qux 2021 年 7 月 28 日 下午 3:23 
1.3 update please ?
Trajda 2021 年 7 月 16 日 下午 1:46 
@Yap

There is a mod conflict between They're in the Trees! and Tactical Ablative Armor (Meat Shields). Different mod order doesn't help. This error has been sent to both parties.
https://gist.github.com/52461160f1a7e81e683ab1a60e96bd6b
https://imgur.com/TZz1zlQ
Arcanant 2021 年 6 月 9 日 上午 12:24 
I am wondering for any of you that report issues with the mod, have you tried playing without Combat Extended and the Avoid Friendly Fire mod?
Blaankket 2021 年 4 月 28 日 下午 8:59 
@bo$$ I spent five hours troubleshooting my game today to find that I had the same issue. This mod is causing some silent conflict with CE and possibly other mods.
Un-Gamer 2021 年 4 月 10 日 上午 10:13 
I have a humanoid pawn added by a mod that uses Humanoid Alien Races which does not seem to provide cover to other pawns. Is there by any chance a way I can manually fix that?
The Dutchman 2021 年 3 月 21 日 下午 4:47 
Wow, if only you morons knew how to read mod descriptions
Wilihey 2021 年 2 月 7 日 上午 8:23 
this mod cause my game to crash repetitively without any errors everytime i would enter combat, thank god i found the cause
PremierVader 2021 年 1 月 25 日 上午 2:33 
I have the same exact issue as Teacyn and Afronautys and some of the other guys, omg im so glad i got to the bottom of my issue without having to do a deep clean of my modlist! Its a good mod but im going to go without it until the problem is fixed. Friendly fire in the most amazingly impossible ways is a no go for me.
FYI I also have yayos combat mod so I dont know if its a weird interaction between these two mods.
Ziy 2021 年 1 月 3 日 下午 4:10 
After carefully narrowing it down, i've found that this mod causes a game crash with combat extended and a variety of other mods. If anyone else is encountering stack overflow game crashing errors, it's this one.
pbcreed 2020 年 11 月 28 日 下午 10:09 
I am glad I am not the only person wondering why my colonists killed my cat from behind
Afronautsays 2020 年 11 月 27 日 下午 8:14 
Yea there's something wrong with it atm, I've had colonists hit friendlies in another room over 15 tiles behind the shooter lol. Well, it's comical now, but until the issue is addressed keep this mod in your favorites because it's a good one.
Teacyn 2020 年 11 月 7 日 上午 8:45 
There seems to be some weird interactions either within the mod itself or some other combat mod I use (I use Yayo's stuff). My pawns are constantly shooting each other even in situations where they shouldn't (adjacent pawns are supposed to be unable to hit each other, per the vanilla game) and enemy pawns are shooting each other in similar situations as well.
Icey 2020 年 10 月 17 日 下午 4:25 
I'm sorry, but this mod ten times friendly fire rate. One colonist even can shot other colonist just one block beside him and he's not in the way of bullet pathway.
VoxPhox 2020 年 10 月 3 日 下午 4:35 
Good mod and a great idea but it almost works too well. Close range friendly fire is a major problem. I typically put heavily armoured melee fighters in front of my shooters when dealing with attackers that are mostly melee, but when doing this with this mod my fighters get chewed up by their friend's gunfire from 2 or 3 tiles away before the enemy even reaches us. I play with A LOT of other mods so it may be an unfortunate interaction with something else, but given that people taking bullets for someone else is the entire point of this mod, I have to assume that this mod is playing a big part in that.
Mystic_Spider 2020 年 9 月 21 日 下午 7:00 
Oh, great, more warcrimes!
Violence Enjoyer 2020 年 9 月 18 日 下午 6:49 
download a slavery mod v
EvilNecroid 2020 年 9 月 16 日 上午 6:15 
so a fat alien still gives 90%?
also it would be cool if u could use prisoners
Krazyfan1 2020 年 9 月 2 日 下午 3:03 
How would this work with Search and Destroy?
pgames-food 2020 年 9 月 1 日 下午 7:19 
yeah a phalanx formation could be a good tactic
i was thinking of putting my armoured people in front of un-armoured people, to protect them some more, but with shields too, it could be interesting :) (even the medieval or roman Ancient Times shields)
Bjem 2020 年 9 月 1 日 上午 2:58 
Would this work with shield mods so you can basically make a phalanx formation?
ReiCoringa 🃏 2020 年 8 月 29 日 上午 8:09 
What about animals? It work with animals? If so the body size matter?
Khanaervon 2020 年 8 月 29 日 上午 2:32 
Yeah, I thought as much. Though would it be possible to ask for a toggle, like be able to disable the mod without restarting the game?
Yap  [作者] 2020 年 8 月 29 日 上午 2:23 
Due to performance concerns we aren't updating the cover map every tick which is why you may experience some weirdness.
Khanaervon 2020 年 8 月 29 日 上午 12:33 
The friendly fire over the shoulder thing still exists, though to a lesser degree now.

This time I've noticed that the cover provided by a pawn can sometimes remain even though they've left the original spot, which causes weird projectile warping. The best example I found was an arrow missing the target at release and flying through stone walls to hit a fleeing raider that's already beyond twice the greatbow's range.

Admittedly, I'm not playing with typical killboxes, so combat involves more movement on both sides. So a more static battle might not experience this issue as much.
Yap  [作者] 2020 年 8 月 28 日 下午 2:59 
If you don't want to use CE then you've got this :P
Nif 2020 年 8 月 27 日 上午 5:25 
Ah yes, literal meat shield.
Castito 2020 年 8 月 27 日 上午 12:34 
dont use it with CE, i was crashing to me
Yap  [作者] 2020 年 8 月 26 日 下午 11:46 
Haven't tested with CE and I haven't added any support specifically, so I can only assume it's incompatible.
Element 2020 年 8 月 26 日 下午 10:20 
Good use for slaves
wutville resident 2020 年 8 月 26 日 下午 9:20 
lol
Yezus 2020 年 8 月 26 日 下午 9:06 
Is there any way to make colonists gain or lose weight then? Also CE?
[FuFo] Loony Liberator 2020 年 8 月 26 日 下午 9:04 
Aww yeah, Tactical shield swat teams for the win. Now a CC/Ranged buddy system is even better.
DEADSHOOT 2020 年 8 月 26 日 下午 4:29 
CE ?
Esoteric Avakovist 2020 年 8 月 26 日 下午 12:24 
What about combat extended?
FoxCatt 2020 年 8 月 26 日 上午 7:43 
really good job! My MT can be a real MT instead of just a target!:steamhappy:
Yap  [作者] 2020 年 8 月 26 日 上午 6:07 
I've uploaded a fix, apologies. Please have a go of that. If you're still experiencing issues let me know.
Khanaervon 2020 年 8 月 26 日 上午 5:09 
I've noticed that this allows you to experience friendly fire again in close quarters.

My musketeer shot his wife in the head while trying to shoot a pirate over her shoulder.
Yap  [作者] 2020 年 8 月 26 日 上午 12:35 
@byzantinedoge I've encountered this issue myself recently, looking into it.
elite cassidy 2020 年 8 月 26 日 上午 12:18 
Might have found a bug, when my colonists were shooting at enemies some of their bullets turned 90 degrees to the left and right and kept hitting the colonist standing side by side o them. Eventually the colonist downed cause of friendly fire but like half the bullets still kept flying into their face. Somehow they didn't die but they got shot like 20 times by their friends, who weren't even aiming at them
Rocketeer 2020 年 8 月 25 日 下午 5:54 
can you add an ability to hold raiders/ prisoners infront of you to use there cover as a utility.
CrackaJack 2020 年 8 月 24 日 上午 11:32 
oh, and swat shields! hah. game got a bit more interesting
CrackaJack 2020 年 8 月 24 日 上午 11:30 
all i say is supreme melee .D get behind me, im a jedi
ProfZelonka 2020 年 8 月 23 日 下午 10:46 
Finally, I can use Skinny Tim as target practice without him landing in the hospital. Thanks!
pgames-food 2020 年 8 月 23 日 下午 7:13 
i can just imagine using this when i get raided and only have 1 or 2 good bits of armour... i can put the armoured people in front, and my unarmoured brawler behind them, and charge at the incoming ranged raiders using run and gun :)
Yap  [作者] 2020 年 8 月 23 日 下午 6:36 
I've been told that combat extended allows for this by default, but if you don't want to use CE then just use this :)