Medieval Engineers

Medieval Engineers

Rockets
39 kommentarer
peaceman  [ophavsmand] 28. juli 2022 kl. 13:47 
Fixed major problem with rockets that made them spin out of control
Ross the Great 7. jan. 2022 kl. 8:47 
Not a problem. I will give it some extensive testing. Thank you so much peaceman! I look forward to seeing more of your work, and keep it up! What you do is amazing!
peaceman  [ophavsmand] 6. jan. 2022 kl. 12:58 
I have fixed the problem. Sorry it took this long :D
Ross the Great 22. dec. 2021 kl. 16:07 
After a brief test, in a multiplayer world with no one in it, I also crashed with the Grid Sync Block. Same log, it looks like.
Ross the Great 22. dec. 2021 kl. 15:59 
It crashes instantly when the engine is activated, And when the grid splits (for example when dropping a warhead from a pin block) it's an either or crash. As for the unloading, I've never been able to get the engine or fire, or the 'bomb' to drop far enough for them to unload. It crashes literally instantaneously.

The Grid Syncer block has crashed me in the past on your jet you published. After a few tests, the Mining Drill doesn't crash me at all, the Sync block crashes me in Single Player (I think I read it is only supposed to work in Multiplayer) with the exact same crash report I get from the Rockets.

Testing a hosted multiplayer server for the sync block quickly.
peaceman  [ophavsmand] 22. dec. 2021 kl. 15:02 
Does it crash instantly as the grid is split? or when the engine is activated? Or only when the grid is far enough for it to unload?

You can also try a grid syncer block or a mining drill. When these are active they also give a grid persistance.
Ross the Great 22. dec. 2021 kl. 13:10 
Hm. Do you have any idea for a fix? I'm not sure really what to do about it. I've done anything and everything I can really think of to try and fix it on my end but this crash only happens with this mod. Even with the locking pins mod and separating grids like that doesn't crash me. It's with this mod only pretty much.
peaceman  [ophavsmand] 22. dec. 2021 kl. 13:00 
It crashes because the grid gets persistance. Not sure why it crashes for you. Seems to work fine for most people.
Ross the Great 19. dec. 2021 kl. 21:55 
I also tried it without any other mods just to be absolutely sure and I still crash with just the mod, and the mods it installs automatically.
Ross the Great 19. dec. 2021 kl. 21:50 
My friend also had the same issue, he tried launching a rocket in Singleplayer and hosted multiplayer and it crashed both of our games. I also deleted and reinstalled ME (but not the %appdata% stuff) I also deleted my MedievalEngineers.cfg file in attempts to get it to work. Still crashes with the same changelog.

These crashes happen any time any part of the rocket mod (warheads, rocket engines, fuel tanks, or bomb whistles) detach from a grid, and when a rocket (with 1 fuel container on top of it) is launched (regardless if it's on it's own grid or not)

Surprisingly I can drop warheads individually (by 'freeplacing' them) and they will explode on contact with the ground, but for some reason nothing else works.
Ross the Great 13. dec. 2021 kl. 12:24 
Okay, thank you so much. If needed you can also add me on steam if there's anything more I can do.
peaceman  [ophavsmand] 13. dec. 2021 kl. 12:23 
Very odd that you get this. Will try to figure out what is going on and how to fix it.
Ross the Great 13. dec. 2021 kl. 12:20 
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Medieval.Entities.Components.MyInfinitePersistenceViewComponent.OnPositionChanged(MyPositionComponentBase obj)
at System.Action`1.Invoke(T obj)
at VRage.Game.Components.MyPositionComponentBase.RaiseOnPositionChanged(MyPositionComponentBase component)
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source)
at VRage.Game.Components.MyPositionComponent.UpdateChildren(Object source)
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source)
at VRage.Game.Components.MyPositionComponent.SetWorldMatrix(MatrixD worldMatrix, Object source, Boolean forceUpdate)
at VRage.Components.Physics.MyPhysicsComponentBase.OnMotion(HkRigidBody rbo, Single step, Boolean fromParent)
at Sandbox.Engine.Physics.MyPhysicsSandbox.Simulate()
at Sandbox.Game.SessionComponents.MySessionComponentLegacyUpdateScheduler.DoSimulate()
Ross the Great 13. dec. 2021 kl. 12:20 
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()
at VRage.Utils.FixedLoop.Run(Action tickCallback)
at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()
at Medieval.MyProgram.Main(String[] args)
peaceman  [ophavsmand] 13. dec. 2021 kl. 12:18 
the exception is all I need
Ross the Great 13. dec. 2021 kl. 12:06 
Not entirely sure how to send a log file nonetheless without just copy pasting into the comment section here.
Ross the Great 13. dec. 2021 kl. 12:02 
Do you need the whole log or just the =======FATAL EXCEPTION====== portion?
peaceman  [ophavsmand] 13. dec. 2021 kl. 9:35 
Could you send me your game log when it crashes? I don't have any problems myself
Ross the Great 12. dec. 2021 kl. 19:54 
Hey peaceman. I figure I should maybe pop back in and say the mod still doesn't work.
Ross the Great 9. juli 2021 kl. 23:36 
Hey, thought I'd drop in again and let you know it's still not working. No matter what I do, every time the 'warhead' activates it crashes. Every time I ignite an engine or detach from a grid it crashes as well.
peaceman  [ophavsmand] 9. juni 2021 kl. 13:50 
will fix it tomorrow
Ross the Great 9. juni 2021 kl. 12:35 
I've run into a bit of an issue with this mod. When placing the bombs/rockets and detaching them from a grid, the game crashes. It doesn't seem to matter if the piece that was holding it is deleted, removed in survival, or one of the rope/pin blocks you can auto disconnect.
Basically, from my testing it crashes from a warhead being disconnected from a grid it was attached to.
Neptune 27. nov. 2020 kl. 20:44 
thanks for the mod good job


StodOne 18. sep. 2020 kl. 7:53 
What a mad lad , made a game within a game :D
[RTB] Sarianos 14. sep. 2020 kl. 10:03 
Thanks for hearing me out man!
peaceman  [ophavsmand] 14. sep. 2020 kl. 9:28 
This is really only because I was using a particle effect from it, I will move it to the base bombard cannon mod instead and remove the dependency
[RTB] Sarianos 14. sep. 2020 kl. 2:38 
@peaceman Can this mod still be used in any form without the 'Modern Guns' mod or is it now a hard dependency, I've been running a server for awhile now built off the water, steam, rail, cannons and matchlock mods among others, and this fit in nicely and was much enjoyed but all the modern equipment from the 'Modern Guns' mod has been a step too far for most of my players and I've had to shelve it, so I'm wondering if this will ever be decoupled from the 'Modern Guns' mod in any way or have a stand-alone version for those that prefer a more 'pick & mix' modular approach to their modding?
Skallabjorn 29. aug. 2020 kl. 7:37 
its slowly going Renaissance Engineers
peaceman  [ophavsmand] 28. aug. 2020 kl. 15:59 
Crafting has been added
sand hanitizer 27. aug. 2020 kl. 5:24 
Slowly but surely, ME is turning into SE
Skallabjorn 26. aug. 2020 kl. 17:18 
epic.....
Kobalt 26. aug. 2020 kl. 16:03 
Peaceman Thankies For the Rockets, im glad you took my suggestion.
peaceman  [ophavsmand] 24. aug. 2020 kl. 12:35 
inventory transfer tool.
block to instantly connect with multiple control drums.
There will also be industrial ways to produce materials like black powder.
lots of small war related stuff.
And always thinking of more things to make ofc :D
Oobfiche 24. aug. 2020 kl. 11:56 
besides mechanical drilling is there anything else interesting that you want to try/add? (im interested in what interesting things will happen for the server)
peaceman  [ophavsmand] 24. aug. 2020 kl. 9:44 
I hope to finish all the mods in about a month, then the server will start
Oobfiche 23. aug. 2020 kl. 13:03 
while i have lost my key and got it back again after they fixed a security issue, it is great that people are still playing ME and adding more industrialized mods, though i will never get my modkit again unfortuntely.. but good work peaceman :)
SourceStick 23. aug. 2020 kl. 6:34 
yes, I know about the few modern cannons you added lately, but I mean like so modern they have all the electronics and autoloader stuff and those kind of cannons. with nice green paint.
I think this will be the first time I join multiplayer too. Tried mp with one friend once in a private server, but never have I played in a public server. When it's gonna open?
peaceman  [ophavsmand] 23. aug. 2020 kl. 3:51 
There are modern guns. search the workshop for it.
I am making a whole range of new mods for our next server world, which will be a ww1-2 style server with 2 factions doing a battle for land and resources. We will have things like automated drills too :D
SourceStick 23. aug. 2020 kl. 2:24 
Another mod that got me playing ME again. What should this game be called now that there are rockets and (almost) modern cannons. Cold War Engineers? Soon someone inspired form your work is gonna make ion and atmospheric thrusters, automated crafting, drilling and all that stuff from SE. Medieval styled robotic arm could look sick though.
Nice work as always!