The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Yield 2.0
26 件のコメント
Wooden Ladle 2016年7月4日 3時03分 
Keep the essential NPCs filtered out. Skyrim community is full of morons and they may not understand how that could ♥♥♥♥ things up.
Tea Jae 2016年2月14日 15時42分 
It's lame that this mod only really worked on the non-essential..
Gord0n  [作成者] 2016年1月6日 20時08分 
No, if I recall correctly the game will remember it. But eventually it will be reset (as most things in the game).
bltzn 2016年1月6日 17時00分 
What happens when you leave the area? Will hostile NPC's that surrender become hostile again?
mercury enjoyer 2015年8月28日 22時45分 
i would like to make them my slaves >:3
Gord0n  [作成者] 2015年4月19日 17時29分 
Thanks :)
RoastinGhost 2015年4月18日 10時20分 
This mod is great! I never liked the feeling that the NPCs were always lying when they said "I submit!". It also leads to some hilariously awkward moments where you can just kind of hang out with bandits after killing most of their group. Awesome work on this.
K-Bucko 2014年5月17日 23時54分 
it didnt work for me i tried on like 50 bandits
Gord0n  [作成者] 2014年4月24日 13時37分 
Hmm... I currently filter out essential NPCs maybe I shouldn't do that.
Buzzerker 2014年4月24日 12時31分 
what about a mod for the npc's you cannot kill yet you beat em down and they catch their breath and then proceed to chase you all over Skyrim ! Talk about a grudge~!
Gord0n  [作成者] 2014年2月15日 19時25分 
I use the same method as Wet & Cold (pretty popular mod), there is a specific check for the companion's quest in there. Should you really still have issues I'd recommend using the Brawl Bug Patch [www.nexusmods.com] which is a good idea in any case. There really is nothing else I could do short of me including that in the bsa which I don't really wanna do.
mcsupersport 2014年2月15日 19時01分 
I see the note about brawls...but when I use this mod brawls don't perform correctly. The Companions first test brawl, he keeps saying we don't use magic here, and in the brawl in Inn close by, the nord draws a sword in the middle of the brawl. When I remove this mod both these brawls work properly.
Locklave 2014年2月12日 14時39分 
"why would he run away or stop fighting?"

Because they don't want to die, you already almost killed them, in cases like bandits they want easy money and not scars.

If you want to make it real... mod it so people flee when half there numbers are dead regardless of injury. If 10 guys are fighting 1 and he kills 5 I am certain the last 5 are saying screw this we don't stand a chance against this monster. They certainly wouldn't be getting back up from bleedout when 3 of them are left to fight to the death.
Gord0n  [作成者] 2014年2月3日 6時29分 
Awesome! That's good to know.
hugo2dog 2014年2月3日 5時10分 
Thank you very much for the swift patch, brawling now works perfectly, without guard intervention :)
Gord0n  [作成者] 2014年2月3日 4時28分 
Thanks for the info. I'm using this Brawl Bug Patch [www.nexusmods.com] because without this that bug always happens to me (independantly of my mod). I don't know which mod is doing that so I couldn't test it. I had implemented a fix for it but the tutorial was vague in how you were supposed to do it. I've updated and have it now like Wet & Cold, so I'd guess that's it's supposed to be done. If you can spare the time I'd be grateful to know if it fixed it.
hugo2dog 2014年2月3日 1時55分 
I can now confirm, when I switched this mod out for 'I Yeild! I Yeild!' the bug was no longer there
hugo2dog 2014年2月3日 1時43分 
I am not completly sure, but when I have this mod installed guards attack during brawls.
Could you confirm (or not) that this is the case?

Thanks
Syndaryl 2014年2月1日 12時13分 
Like the mod. I've been REALLY annoyed that bandits will scream "No more I yield I yield" and then stab me in the face. Dude, I'm spiky with daedric plate and a big ♥♥♥♥♥♥♥ hammer, quit already!
Gord0n  [作成者] 2014年1月31日 8時58分 
You're welcome, haha.
Majestät 2014年1月31日 7時53分 
I don't give a damn if they yield or not. Imma kill them anyway. I'm not gonna give any mercy when they don't give any mercy to me. So I can survive without this mod, but thanks anyway.
SL33PL3SS 2014年1月29日 14時54分 
@CheesyWeesy i remember my first time fighting someone he yielded and i put my sword through him without realizing that hed stopped fighting... then i thought it odd that hed fallen down....
Lomhow1234 2014年1月28日 20時35分 
Cool thing that fits combat and lore, nice *thumbs up*
Cheesy Weesy 2014年1月28日 17時46分 
Very usefull :) I remember the first time someone "yielded" to me, so I walked away, and they got up and backstabbed me.
Gord0n  [作成者] 2014年1月27日 16時55分 
When an enemy really yields they won't be attacked by followers with my mod.
Phileksa 2014年1月27日 11時29分 
I've always thought a proper "yield" would give you the option of having them join your party. -.- Of course, if such a mod where to be made, it would require a global "cease fighting" order as soon as someone did. My party tends to behead people who yield!