安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It is deliberate that there are no snap points on the main board or player boards. If you put snap points on the board, the gondolas fling around and lose their cargo, and if you make the gondolas snappable they will fall apart when stacking (which is what the little stands are for.)
Also, the player boards can't have snap points as the tracks have different positions on both sides.
Alas, I don't know how to do scripted setups! Could either of you point me to a good tutorial?
I've added stuff to the current version so that it's easier to use:
Snap points on the main board (for gondolas, bridges and buildings)
Snap points on the player boards (for the beads)
Snap points on the tracks, buildings and gondolas (so they can be stacked correctly)
Full setup script for 3 to 5 players (I've yet to do the 2 players one, haven't read the rules for that yet haha)
If you'd like the files, just let me know. I figured it would be better to keep it in one official entry!
There's probably more that can be done to improve it though
Lock The Tracks
Snap Point The Tracks
Labelling Content
Notepad written in white, not black
Stands aren't listed in the Rulebook - What do they do?
Scripted Setup
An improved Table