Sid Meier's Civilization VI

Sid Meier's Civilization VI

Port Lime - Ottomans Rework
46 件のコメント
Marco 2024年10月18日 19時21分 
Hi! Can we get an update that fits the second Persona?
petimazug 2023年2月1日 9時31分 
Thank you for the reply, it's understandable. You'll get to it when you get to it!
Captain Lime  [作成者] 2023年1月31日 19時55分 
I just had a playthrough of it. There are a few bugs I want to fix and definitely update for new Suleiman, but my priority right now is on fixing Iran up.
petimazug 2023年1月29日 6時52分 
Please update for the new persona!
Boa of the Boaians (ᜊᜓᜀ) 2022年12月15日 7時00分 
Now I’m curious to how this mod will respond/update when the other Indian-looking (no offense intended lol but thats how he looks to me) Suleiman is out….

But other than that, I like this mod, even more so with the upcoming Great Commanders Pack! Also… I’ve always somehow felt that Janissaries should be the civ unit, not the Barbary Corsair, it just seems to fit a lot more when I think of the Ottomans.
ropestring3 2022年5月13日 21時10分 
Ottoman base game not pure conquer civ. They get ammenity in conquered city and the bank replacement is quite nice with or without conquer
Captain Lime  [作成者] 2021年11月24日 7時57分 
When I was originally making this mod concept, the UA was going to be about the Devsirme/Millet system. However, as I proceeded, I realized that that would be doubling down on the Janissaries, which the Ottomans already have, and would be depicting the Ottomans as exclusively a conqueror. This is a very western-centric viewpoint that has been disputed, and I personally disagree with - I wanted to focus this Ottomans civ around their mastery of administration over their conquered territories, which can be boiled down to "Pay your taxes and we'll leave you alone. We don't care what you worship."
Safiye 2021年11月24日 3時06分 
Much better than the original one. Especially, I got REALLY annoyed when I heard "Otttoman's unique unit is Barbary Corsair." in the first-look video.
But still, I wonder why nobody cares about the sound Ottoman systems named Millet and Devshirme...
Captain Lime  [作成者] 2021年7月15日 10時20分 
Honestly, when I'm a conqueror, I get zero embassies except from allies.
Arcadian 2021年7月14日 23時37分 
Wouldn't "Has Odabashi" be a bit OP on large maps? On huge he could get +12 favour from that alone. Not that I think exactly everyone would send an embassy to him. How many embassies is common for an AI to have when they have met all civs?
rock throwing enthusiast 2021年4月29日 7時01分 
Having the Ottomans be all in on domination or bust like Ghengis Khan really felt ahistorical. Now the ridiculous economy and production you get from Commercial Hubs in conquered cities lets you pivot into any victory type. I also really like the Janissary rework, it solves Suleiman's huge dearth of governor promotions that Fireaxis tried so ineloquently to solve by giving Suleiman a free promotion with Gunpowder. It seems like the strat with this rework is to push in the Medieval and Renaissance era with Trebuchets and tech into Janissaries mid way through to rack up those promotions. I think it'd be good to move the Bedestan to a different unlock because of that. I also wish this mod still kept the Barbary Corsair though, those were insanely fun on TSL Earth games, but I have no clue how you could balance that.
Captain Lime  [作成者] 2021年2月15日 11時39分 
@Crowbar: that was an earlier idea for Suleiman the Magnificent, that actually got incorporated into Civilizations Expanded!
@Valetine: woops. I'll get right on that after May.
V-tin 2021年2月13日 7時17分 
I had an error in modding.log with this mod:
"Line 105: [2615950.124] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - core/TunisText.xml"

I changed in "Ottomans Redux.modinfo" from "core/TunisText.xml" to "core/TunisText.sql"
Abdul 2021年2月3日 8時23分 
interesting changes!
What I always thought would be cool for ottomans is bonus production towards wonders in the capital.
Captain Lime  [作成者] 2020年12月30日 20時39分 
Maybe!
Filipe 2020年12月30日 17時44分 
Is this MOD compability with Warfare Expanded: Reload?
Captain Lime  [作成者] 2020年12月8日 10時54分 
Unfortunately, it does not. I no longer support YnAEMP because it's a pain in the ass and the author really annoyed me with his hissy fit.
Madisonian 2020年12月7日 0時47分 
Does Tunis have TSL for YnAEMP? Came looking for something to fill the gap in North Africa.
Captain Lime  [作成者] 2020年12月6日 18時37分 
No.
Akashi 2020年12月3日 12時39分 
Is it possible to download the previous version of this mod?
Captain Lime  [作成者] 2020年11月23日 14時55分 
My current priority is a Babylon Rework though. Babylon is so broken that it ruins all other strategies besides Play Babylon -> Get Mining -> Win. Firaxis should feel bad for even thinking that was okay to begin with.
Captain Lime  [作成者] 2020年11月23日 14時52分 
Yeah, I'm thinking of nerfing the Commercial hub specialists to just be the equivalent of 1 Commercial Hub Specialist and .5 of the other two.
Kaitax 2020年11月23日 11時10分 
Making all specialists in the district produce 3 culture, production and 2 more gold, is realy brokenly powerfull if you ask me ...
It effectively means that with a commercial hub specialist, you effectivly have a 1.5 commercial specialists, 1 culture specialist and 1 industrial specialist. So the output of 3.5 pop on just 1 pop. And that up to 4 times!

Otherwise, realy interesting and well made. Rather then getting bonuses for conquering that make you conquer more, it's economically smart to conquer.
If ever I needed encouragement to conquer places rather then expand myself, this civ version gives it in droves.
Good job.
Captain Lime  [作成者] 2020年10月18日 12時08分 
Yeah it's unfortunate but I can only do so much
Tim 2020年10月18日 6時31分 
I appreciate your work to make Ottomans looks more credible. But even if Bedesten are more Ottomans language and architecture, it's weird to just rename. Because the 3D model is not at all a Bedesten. So it don't really fix the problem, but move it somewhere else.
Captain Lime  [作成者] 2020年9月23日 10時50分 
I don't know how Sui Generis interacts with this mod. Sorry!
Lucius, the Heavenly Dragon 2020年9月23日 8時06分 
Does Sui Generis overwrite this mod? I had both active and all the abilities were listed, but none of them seemed to take effect. Those were the only two mods I had that might've altered the Ottomans. I didn't even have Warfare Expanded.
Captain Lime  [作成者] 2020年8月30日 12時44分 
Tell me about it.
Arcadian 2020年8月30日 10時27分 
Okay, that's a bit misleading then. I thought it would either get 5 for upvote or 1 for downvote. They should just let us assign stars from 1 to 5 instead.
Captain Lime  [作成者] 2020年8月29日 13時48分 
The reason for the 3-star rating is because of how steam calculates star ratings - usually, if it doesn't have enough ratings in total, it doesn't get a high one.
Arcadian 2020年8月28日 9時09分 
I like it at first glance, but 3 stars isn't convincing. What's the reason behind the average rating?
Desperate Housewolf 2020年8月27日 21時33分 
Thank you so much for this! As a history nerd and longtime civ player, it's super exciting to see other community members deconstructing some of the stereotypes and misinformation that tends to get passed along when reducing historical figures to cartoon characters with a couple special skills. I can't wait to try out your rework!
瞳话 2020年8月23日 19時11分 
thanks
jjj 2020年8月23日 4時08分 
thank godness harbors don't get the double adjaceny bouses
Te 2020年8月20日 19時45分 
This is fantastic -- thank you very much!
Roodbaardt 2020年8月19日 13時45分 
Thanks!
Captain Lime  [作成者] 2020年8月19日 13時25分 
It's no longer tech locked, and you make recruit them at any point in the game. However, at the beginning of the game it only has the power of a Quadrireme. With the Guilds civic, Electricity Technology, and Telecommunications Technology you unlock strength upgrades that puts them on par with naval raiders of their time

It's important to note that the strength upgrade only happens if you are both the suzerain of Tunis and have the technology. However, the strength will not go back down if you later lose suzerainty. So, if you get the Guilds civic and aren't the Suzerain of Tunis, your existing Barbary Corsairs will not receive the buff. If you then get suzerainty back, the Corsairs will be buffed, and will not lose that boost if you lose Suzerainty again.
Roodbaardt 2020年8月19日 11時50分 
So how does the Corsair work? Does it scale with era or do you need a tech requirement to buy it? A Renaissance naval raider would be kinda weird in the ancient era...
Toyota_Supra jest zbyt potężna 2020年8月19日 8時58分 
i love ottomans even in its current state but always was missing something is ibrahim. the only thing will miss will be old jannisary
SurrealMonk 2020年8月19日 8時39分 
Love this. As someone who's specializing in Middle Eastern history, it always annoys me that the Ottomans seem to be treated like the Huns or Vikings. My only concern is that the Bedesten seems a tiny bit OP just from reading, but obviously that's a lot different from actually playing it. Downloading now!
Leugi 2020年8月18日 16時48分 
Tunis hype
Captain Lime  [作成者] 2020年8月18日 16時32分 
Janissary cannot be upgraded to Infantry (and replaces the Musketman, woops) - I did that mostly for historical accuracy, and to make it so that the Ottoman unit has a huge malus that isn't so prevalent at first. Don't worry though, a fully promoted Janissary can easily contend with Infantry in their own right.
Lucius, the Heavenly Dragon 2020年8月18日 16時21分 
Also: Janissary replaces the Janissary?
Other than those two points, really great mod! I’ve been waiting for this one for a while.
Lucius, the Heavenly Dragon 2020年8月18日 16時20分 
Can they not be upgraded from Swordsmen or do they not upgrade to Infantry? Because if it’s the latter, why not instead make them really expensive to upgrade?
Tetro75 2020年8月18日 16時10分 
"Upon earning *its* level 4 promotion"
IconaDeFun 2020年8月18日 13時58分 
Love it! Thanks for the continued great work :3