Sid Meier's Civilization V

Sid Meier's Civilization V

Yakuts (Tygyn Darkhan)
8 comentarios
Humdah 1 JUL 2024 a las 14:31 
Hey love the civ. Though, I cannot get the TSL location to work. I can get it to work for other custom civs, so I think there might be a bug in the TSL code. Any updates or advice?
Aetini 18 NOV 2023 a las 11:54 
This civ is actually really powerful. Probably.

At first they seemed balanced but before the conclusion of the medieval era they had the largest cities. In fact, their top 3 cities were *each* leagues above (4-8 higher pop) my top 3 cities (and I was 2nd in highest population) out of 22 civs.

Looking at them via IGE, I'm not even sure what they did that allowed that to be possible. It would be like the AI on Deity transplanted itself into a King game lol
segasaturn 17 JUN 2023 a las 12:43 
Do you think it could be renamed to "Sakhas"? Since "Yakut" is a russian colonial exonym and the Sakha people try to move away from it the same way Inuit people want to be called this way and not "Eskimos".
Stef 27 FEB 2021 a las 10:02 
Now with CulDiv v20, could you set the culture to Steppe - Turkic? Currently it's only Steppe. Also, I got a TXT_KEY error in the Dawn of Man text.
saviorbeast 6 SEP 2020 a las 0:07 
Great mod thx
SLG 19 AGO 2020 a las 16:12 
Thanks JFD. I really love all your mods.
JFD  [autor] 19 AGO 2020 a las 15:59 
The +20% is for Food carried over - like how the Aqueduct works. So if there is no Food coming into the city, it will still starve, but if there is Food, it'll have an easier time getting to higher populations.
SLG 19 AGO 2020 a las 15:32 
I love the design of this civ. One question about the +20% food on snow. Does this mean you can settle a city on the snow? I had one in my first game that kept saying it was starving. I had to use caravan from my other cities to send food.