RimWorld

RimWorld

[Aya]Nearmare Race
250 kommentarer
キツネのハク 2. sep. kl. 2:41 
質問です!
ニアメーアに「ウィンゲイト」という亜種がいますが、その名の由来とかってありますか?
また他種族の亜種的立ち位置にいる種族の名の由来などありますか?
DreamFree 13. aug. kl. 8:52 
@AimFever Thanks man, almost relapsed
wjw_wrsnk 4. aug. kl. 10:49 
This error is from Rimpedia, a RimWorld mod that adds a pedia-style encyclopedia for creatures and items. The log indicates it failed to load a specific creature:

"Lv1.永夜巨兽 (Ayameduki.HARNearmare)" (translated: Lv1. Eternal Night Colossus).

Key Errors:
[Fail load : Lv1.永夜巨兽]
Rimpedia tried to load this creature's data but failed.
FailLoadError (Verse.ThingDef)

The ThingDef (defining the creature) is missing, corrupted, or incompatible.
GetPawnKindDef (Verse.ThingDef)

Rimpedia failed to retrieve the PawnKindDef (used for spawning/behavior) linked to this creature.
rokinaga 18. juli kl. 6:46 
下のコメントの方へ
当方も同様症状でしたが、ゲームをアンインストール後に再度インストールした所、解消しました。ご参考までに。
sjy4713 12. juli kl. 19:56 
エラーログ

Could not resolve cross-reference to Verse.ThingDef named Aya_Race_Ap_C_T_a (wanter=apparelList)

同じのが Aya_Race_Ap_C_T_a からdまででます。
エラーが出るMOD確認中なのでharmony, Core, Royalty, Ideology, Biotech, Odyssey, HAR, Aya Coreだけ入れた状態です。Aya Coreだけ入れた状態では問題有りませんでした。

Could not find a type named RemovePorcupineQuillも出ます。
세모귀 11. juli kl. 14:37 
Thank you so much! You're my favorite mode and I love you.
Sojourner 11. juli kl. 8:39 
No other mods installed aside from ( aya premise core) and getting error "Could not find a type named RemovePorcupineQuill" with odyssey dlc
Clonenaiz 21. juni kl. 17:03 
Some error code when create new world map.
Red code error
-Could not get new name (first rule pack: NamerDeityChristian)
Yellow code log
-Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_HitBuilding
-Tried to use an uninitialized DefOf of type DamageDefOf. DefOfs are initialized right after all defs all loaded.
-Type DoExtraIconsTweak probably needs a StaticConstructorOnStartup attribute, because it has a field TechprintIcon_Missing of type Texture2D. All assets must be loaded in the main thread.
Thank you.
P̲i̲z̲d̲e̲c̲ 5. juni kl. 6:26 
Автор вы кто? китаец или японец?
Jarvy 19. maj kl. 21:13 
gooner mod
AimFever 16. mar. kl. 4:18 
Hey man you are doing weird stuff on the internet. Take a break. Don't download it.
vio 19. feb. kl. 18:38 
Turn off the relevant section at the race in the settings section on the DBH side.
SpectreCreepah 18. feb. kl. 10:33 
Anyone know a fix or workaround for babies, washing or giving them water with dubs bad Hygiene? Can't wash or give them water
Alligatou 11. feb. kl. 19:27 
Headgear does not work and will make the character go bald. Anyway to fix this?
Poodie 28. jan. kl. 8:12 
How do I make the apparel for this faction?
Mad Scientist 17. jan. kl. 20:26 
there is no translation for this so i dont have an idea what any of it means
juan_arroba 13. dec. 2024 kl. 4:17 
if the hair dont fix in the head what is the problem¿
Tonyscooter 1. dec. 2024 kl. 9:35 
found that a nearmare connot wear its clothes when editing the material that is made of. For example the ETHO clothes
Towa Musa 25. nov. 2024 kl. 13:14 
does this work with Anomoly yet?
怎么人物没有头发啊
Redneck Princess 27. okt. 2024 kl. 3:57 
What mod is used in the photos for the custom bodies?
Frostered 21. okt. 2024 kl. 8:30 
I don't have their equipments, is there a sub mod?
然提携夜灯 10. sep. 2024 kl. 7:55 
I think I know the reason, the skill "ヂュナミスの秘薬" (maybe it's the name), the "固形薬剤" , when the "固形薬剤" doesn't meet 100, like 90, the skill "potion of resurrection" can still be activating, if use the skill at the moment, it will cause the error (not immediately), this will cause the error after using the "死体解剖" again.
And the culprit is when pawn doesn't has "固形薬剤" hediff, this will cause that all gizmos disappear.
然提携夜灯 10. sep. 2024 kl. 6:15 
A bug, and the pawn lost any combat UI and options, then you can't control the pawn manually anymore. Triggered when I use the skill to remove corpse, but I don't know the actual culprit,
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8C3AEDF7]
at Nearmaere_b.HAR_NM_Comp_Skill_z+<CompGetGizmosExtra>d__7.MoveNext () [0x001ee] in <09ce26a2c2c840bdb11ddb8d1b82ade4>:0
DVRKXN 22. aug. 2024 kl. 6:05 
一些 Aya 种族存在缺少头发的问题,主要是“殖民者”,因为战争商人或战士有头发,但也有一些没有,也许是 1.5 端口不好?
chicken nugget 15. aug. 2024 kl. 20:34 
貴作modを大量に入れてるんですけど加工メニューの装備対象がわかりづらくて困ってます。
それぞれの種族が装備できる一覧みたいなのってありますか?
txtでもあれば確認しながらできるので......
화밀 wMil 8. aug. 2024 kl. 6:00 
ever gonna fix Non-nearmare characters spawning with nearmare traits?
Rolilyo 30. juli 2024 kl. 19:54 
What's the purpose of Fiend clothing? None of the Nearmare, Silkiera or others can wear it.
AOITAKA 23. juli 2024 kl. 1:25 
I found def error. Can see the error by using Log After Def Error mod.
Parsed 0.01 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Def Error] HAR_NM_Weapon_Gun_b:[Aya]Nearmare Race\1.5\Defs\WeaponDefs\Weapon_Gun.xml
xkp92110(orick) 13. juli 2024 kl. 6:38 
i have similar problem about ウィンゲイト.
when ウィンゲイト equip any weapon that drafted and skill button become invisible.
remove weapon that button back again.
roccofe89 10. juli 2024 kl. 12:23 
wtf
ほりぺ 13. juni 2024 kl. 6:15 
固形薬剤を一切入手してない状態で液状薬剤が280以上にすると徴兵やスキルがそのキャラだけ消える。
ゴッドモードやキャラクターエディットで液状薬剤を調整したり消せば戻りました。
Frankenfurt Sr. 12. juni 2024 kl. 21:07 
Having the same problem as Riffy, it might have something to do with the NF facial animations but idk. It hasn't been working since 1.5.
Nuka_Riceball 29. maj 2024 kl. 7:46 
ウィンゲイトを呼ぶにはわざと入植者に重傷を負わせないといけないのが少し億劫です
なので専用のシナリオ等があると嬉しいです
ネイキッドのスタートにウィンゲイトを加えて、目が覚めると不思議なニアメーアがいた…みたいな
Riffy 26. maj 2024 kl. 2:38 
Is there anything that I can do to stop the hair from being removed when they put on glasses or anything head based?
bellwu1688 24. maj 2024 kl. 10:54 
it happens if only she have Liquid medicinal materials hediff and powdered medicinal materials hediff
bellwu1688 24. maj 2024 kl. 10:45 
the pawn didn't have the draft button
bellwu1688 24. maj 2024 kl. 10:45 
The Nearmare Wingate cannot be draft
bellwu1688 24. maj 2024 kl. 10:44 
Exception in RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 377693FD]
at Nearmaere_b.HAR_NM_Comp_Skill_z+<CompGetGizmosExtra>d__7.MoveNext () [0x001ee] in <09ce26a2c2c840bdb11ddb8d1b82ade4>:0
at Verse.ThingWithComps+<GetGizmos>d__35.MoveNext () [0x000f3] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at Verse.Pawn+<GetGizmos>d__300.MoveNext () [0x000f6] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at System.Linq.Enumerable+ConcatIterator`1[TSource].MoveNext () [0x0002b] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
bellwu1688 24. maj 2024 kl. 10:44 
at AnimalBehaviours.Pawn_GetGizmos_Patch+<Postfix>d__0.MoveNext () [0x00153] in <69d80e6a02254a5ba4acd8124a518c79>:0
at AnimalTab.Patch_InjectTrainerSettingsGizmo+<Postfix>d__0.MoveNext () [0x0006b] in <88a6dd436e5145bdae37c18ae193814f>:0
at VFEEmpire.HarmonyPatches.Patch_HonorsMisc+<GetGizmos_Postfix>d__6.MoveNext () [0x00089] in <37281f466285441998820770cca6ae31>:0
at PeteTimesSix.SimpleSidearms.Intercepts.Pawn_GetGizmos_Postfix+<Postfix>d__0.MoveNext () [0x00288] in <dc82cdb6b9334d83863d30bb0311d892>:0
at VFEAncients.HarmonyPatches.AbilityPatches+<AddGizmos>d__1.MoveNext () [0x0006b] in <e9d7f4933d744f6b8e2b284935ba1ff1>:0
bellwu1688 24. maj 2024 kl. 10:43 
at DraftableAnimals.FloatMenuMakerMap_ChoicesAtFor_Patch+Pawn_GetGizmos_Patch+<Postfix>d__0.MoveNext () [0x002d7] in <e03959abde7d4d88bd716250c5cbca03>:0
at Fortification.Harmony_Pawn+<Postfix>d__3.MoveNext () [0x0006f] in <371e829247734644ac2b34f14c4a8b1e>:0
at GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos+<Postfix>d__1.MoveNext () [0x00087] in <156fdc5ba64d439b90d5106a64790851>:0
at Tacticowl.Patch_PawnGetGizmos+<Postfix>d__1.MoveNext () [0x000a5] in
<28388b8f57de49e6953234b7bceb4685>:0
at MVCF.PatchSets.PatchSet_Animals+<Pawn_GetGizmos_Postfix>d__1.MoveNext () [0x000ba] in <06f368a076ac47ec9ce6531865bdc3dd>:0
bellwu1688 24. maj 2024 kl. 10:43 
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00130] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
bellwu1688 24. maj 2024 kl. 10:43 
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
TaChanKa 22. maj 2024 kl. 19:50 
Wearing headgear will caus hair to disappear.
RFID 2. maj 2024 kl. 3:52 
<styleTagsOverride> causing 'LookChangeDesire' from ideology

Maybe <li>NoTattoo</li> is current value if you want no tattoo
Frankenfurt Sr. 1. maj 2024 kl. 16:46 
Is there any way you could make a standalone mod that has just the wings/horns and animals? That'd be cool but either way love the mod <3
MarvinEhre 25. apr. 2024 kl. 5:33 
@Serenzah Graves it should be right click on it, and than left click on open.
Towa Musa 18. apr. 2024 kl. 12:24 
How do i open witches coffin?
azel120 17. apr. 2024 kl. 9:43 
更新待ってました!
kuroro 16. apr. 2024 kl. 2:29 
他種族含め迅速な対応お疲れさまです!今回もお世話になります。
ありがとうございました。