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Here's a pastebin with the errors I got:
https://pastebin.com/vb9VcTVv
https://pastebin.com/XsV3hcuQ
See Syrus reply on page 2 here.
Thanks again for all your work!
https://github.com/GhostSoulGS/-/tree/Fire-Extinguisher-(Continued)%E7%BF%BB%E8%AD%AF
Error in static constructor of FESSFix.HarmonyPatching: System.TypeInitializationException: The type initializer for 'FESSFix.HarmonyPatching' threw an exception. ---> System.TypeLoadException: Could not load type SimpleSidearms.utilities.StatCalculator, SimpleSidearms, Version=1.4.5.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase
<snipped - too long to post here>
Your copy completely breaks the game with a recent SimpleSidearms.
eg SimpleGunMap already has short hash.
Config error in IdeoRelic: ThingDef Gun_Fire_Ext is on available things list of IdeoRelic precept, but missing CompStyleable thing comp!
@Mile That sounds like Tool use autoswitch - "Should pawns switch tools/weapons with statboost for their current job" is the description in options. I've got it disabled.
"EDIT1:" Wanted to check if enabling it fixes it - But found out that with both it enabled and disabled now, i can now land? Weird, I'm unsure what fixed it, maybe Fire ext. being last on the modlist? dunno
"EDIT2:" Yep, it seems like fire ext. must be below simple sidearms to work properly, else you can't even land. Might i suggest adding that "fire ext. must be below simple sidearms" incompatibility notification we get in mod manager?(i have no clue how it works, but some mods have that)
But Ill take a look at this issue.
Ill look into it
If the extinguisher is the ONLY "weapon" equipped, it shoots the foam - but does not appear as an icon in the sidearms widget.
The extinguisher doesn't show up as an icon in the "sidearms" widget if you are also carrying a ranged weapon, meaning you can't manually select it.
If you drop the extinguisher on the ground, you do not have the option to (re-)equip as "tool".
Maybe it's the "Firewarden" code doing this or not but it's doing that thing again where it switches between primary weapon and the extinguisher meaning those particular pawns don't deal with the fire fighting leaving it to the others with just the single extinguisher.
Hopefully this info helps. Thanks.