安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






And then remove some factions like Octavian's Rome and add in new factions "maually".
Then at the end change using a pfm to manually change buildings. Cause they seem to be bugged when changing in the assembly kit.
This was very helpful. Gave me more insight in how it works.
I assume you went into the assembly kit, went into the Imperator Augustus map, and changed/added the factions.
But (I assume, I havent tried this perticular mod) you start this campaign by clicking "Grand Campaign" while in game, not "Imperator Augustus".
How do you do that? Also, why? Is there any downsides to having the campaign start using the Imperator Augustus?
I hope this made sense. I would love to hear from you. Would be useful as I am working on a mod set in 750BC using the Imperator Augustus campaign map.
Thanks