RimWorld
RimPlas (Continued)
37 comentarios
Tom Walsh 5 MAY 2024 a las 12:57 
Thank you. Also the timely response is appreciated.
Mlie  [autor] 5 MAY 2024 a las 11:31 
@Tom Walsh Should be fixed now, was an issue in the rimplas patch in Medical Supplements
Tom Walsh 5 MAY 2024 a las 10:20 
had to dig through 300 mods turning em on and off to find what was causing this nonsense.
With DLC: https://gist.github.com/HugsLibRecordKeeper/37a0641fe533934b23315e13cfa27ccc
Without DLC: https://gist.github.com/HugsLibRecordKeeper/c943f2502c25a347dc62a2b498e0031b
demalion 10 MAR 2023 a las 20:37 
Not sure what is required to pull down updates, but took a while for it to kick in. Yes, works now, thanks!
Mlie  [autor] 5 MAR 2023 a las 10:59 
@demalion Should be fixed now, sorry about that
demalion 5 MAR 2023 a las 7:45 
Is the Graphene Battery not supposed to have fill status graphics display, or should I be hunting for a mod conflict?
Solpel 28 OCT 2022 a las 0:06 
sounds good, thanks
Mlie  [autor] 27 OCT 2022 a las 23:48 
@Solpel This is due to a bug in the game, Ive spoken to the devs and they will add a fix for it in the next patch
Solpel 27 OCT 2022 a las 22:57 
also it appears to be all mechanoids, not just new biotech ones. so vanilla, mod mechs or biotech mechs don't work
Solpel 27 OCT 2022 a las 22:55 
mech breaker station doesn't appear to work in 1.4, the disassemble mechanoid job throws and error, and the pawn will try to break the mech over and over and nothing happens. the specific error is the last error at the end of this log.

https://gist.github.com/834b1906833056e4fa68f939a98b240a
Kenny Dave 20 MAY 2021 a las 12:36 
Can anyone guide as to what I am doing wrong regarding loading the modular fabricator? I'm not getting the hoppers to work somehow.

https://steamuserimages-a.akamaihd.net/ugc/1785093270453569891/A85BE6BF76B6BC3DEA777DED9D7E3D60BA53F803/
Mlie  [autor] 6 ENE 2021 a las 4:40 
@Prester Thats all the original modder made. I dont have the time to expand on it, sorry
Prester 6 ENE 2021 a las 4:17 
it does, but its missing something important for every new resource:

1. in which crafting bench is it produced
2. which prerequisites does it need
Mlie  [autor] 5 ENE 2021 a las 22:13 
@Prester The pdf linked in the description should describe the mod in detail
Prester 5 ENE 2021 a las 14:48 
this looks realy nice, but how do i actually craft what??

its realy hard on the user (who may have a lot of other mods) to browse every other workshop and construction menu for all the different materials.

for example: i build a decent base into lategame, now i wanna go graphene (since its highend, there is no use starting with it, right?)
now 1. i cant build the advanced injection moulder but only the normal one. -> info on what is required to build it would be awesome :D
2. graphene wants to use pitch. whats pitch? where do i craft it? now the second time in 5 minutes that i spent 5 minutes in menues to find how i get what from what for what ... you get my point

its awesome, it looks awesome i wanna love it, put pleeeease but a bit of "x needs y and z which you find in abc" in your .pdf :D:D

have a nice day!
DOK 26 SEP 2020 a las 13:27 
Thx for CE patch!
Rovalen 26 SEP 2020 a las 12:53 
Let's hope that the values are not too bad and won't require immediate fixes...
Mlie  [autor] 26 SEP 2020 a las 12:45 
@Rovalen Thank you!
Rovalen 26 SEP 2020 a las 12:45 
Since it's a value-oriented patch and needs thorough balancing
Rovalen 26 SEP 2020 a las 12:37 
If you think it is more convenien to attach this patch to the main mod, just take the xmls, but i guess it'd be better to collect feedback at separate page. Also, this way I have an easy (and familiar!) way of updating content
Mlie  [autor] 26 SEP 2020 a las 12:34 
@Rovalen Is it okay if I add it directly to this mod and credit you?
Rovalen 26 SEP 2020 a las 12:33 
@Mlie Hi there again, came up with a patch, you can check it up here
Mlie  [autor] 26 SEP 2020 a las 3:05 
@Rovalen You can just send me it on Discord or something. Either way :)
Rovalen 26 SEP 2020 a las 2:37 
@Mlie Unfortunately, right now I have no idea how to use github, but i'll try to wrap my head around it
Mlie  [autor] 25 SEP 2020 a las 13:01 
@Rovalen If you want you can make a pull request to the github-site and Ill add it to the mod.
Rovalen 25 SEP 2020 a las 12:10 
No CE patch? Fine, I'll do it myself
*thanos pic* [imgur.com]

P.S. would take some time tho
Mlie  [autor] 25 SEP 2020 a las 10:19 
@Rovalen Not at the moment no. If anyone has the time I would appreciate some input on that.
Rovalen 25 SEP 2020 a las 10:01 
CE compatible?
Kill7X 9 SEP 2020 a las 7:31 
@test - Longtime Rimplas user here. No performance affect from what I saw. It just adds alternative materials for the player to use and some production buildings for them. None of them or the associated bills impacted my performance.
test 15 AGO 2020 a las 9:55 
is there anything that could affect performance
Joko 15 AGO 2020 a las 8:20 
sorry for my late answer, problem got resolved after i closed and re-opened rimworld (i guess it forced the mod update when i did that) Now everything is working fine and in the right spot.

By the way, i love how you made mods to show where exactly they need to be placed in the load order, makes my life a hell lot easier!

Keep up the good work.
Mlie  [autor] 14 AGO 2020 a las 22:40 
@Joko can you scheenshot you modlist so I can see the error you get?
Joko 14 AGO 2020 a las 18:11 
i tried to place it again and for some reason still get the same error :(

Maybe the fix need to be done in both mods?
Joko 14 AGO 2020 a las 10:33 
no problem, thanks for the fast fix/reply :)
Mlie  [autor] 14 AGO 2020 a las 10:29 
@Joko Sorry about that, should be fixed now. Thanks for the report!
Joko 14 AGO 2020 a las 9:15 
this mod requires to be loaded after Camouflage and stealth and Camouflage and stealth requires to be loaded after this one too... In other words, they both say they need to be loaded after each other...