Space Engineers

Space Engineers

Wall-Crawler
12 kommentarer
lechkingofdead 25. nov. 2020 kl. 21:35 
a robo gecko cute. im gonna take a stick and say you have a love of geckos or own one.
Djelle  [ophavsmand] 10. sep. 2020 kl. 8:13 
Copy of message below for VeryGenericUsername :steammocking:: Did you remember to enable in-game scripts? They are turned off by default. Though they are needed for the majority of workshop entries.
Squigdude 10. sep. 2020 kl. 4:59 
Do i need to do anything after i spawn it to activate it? For some reason when i spawn it in it doesn't move and none of the buttons do anything
Djelle  [ophavsmand] 19. aug. 2020 kl. 6:35 
@mrxxcmanxx and MrXxtmanxX95: Did you remember to enable in-game scripts? They are turned off by default. Though they are needed for the majority of workshop entries.
MrXxtmanxX95 19. aug. 2020 kl. 1:22 
Cant get it to move as well.
SpoDrizzy 19. aug. 2020 kl. 1:09 
when i spawn it in i cant get it to move
Djelle  [ophavsmand] 17. aug. 2020 kl. 18:07 
This was likely the last update. As I am happy with it as it is now.
It is encouraging to reseive so many likes :healthvial: Thank you.
Chaos Uncensored 16. aug. 2020 kl. 0:27 
It needs...a tongue and the harpoon mod will be amazing XD
io982 16. aug. 2020 kl. 0:06 
very cool job :steamhappy: , I'm doing something like that, but I'm still far from you
BlackArmor 15. aug. 2020 kl. 7:57 
Great work, I had fun playing with this
Djelle  [ophavsmand] 13. aug. 2020 kl. 16:01 
The programming is not so much of a proble. But I agree on the mech parts. Especially feet is a problem. Tried to make this one into a large grid. But there is no parts that can supports it's weight. Landing gears break imidiatly. Wheels with suspension makes it bounce around. Plain wheels dig huge craters in the ground.
PS. Working on a small update, to make the wall-crawler able to jump. Though only a small jump :)
NTSFMagellan 13. aug. 2020 kl. 14:42 
We need dedicated mech parts and Programming...