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The use of custom data instead may make it possible to retain config in blueprints. (but rewrite of spug script, and idk if he need it for something else)
I have just added the reset all option to the script, sorry to Spug for the alteration of the good work ;)
So basically:
1. open the Spug's autodock script in the PB script editor as usual
2. copy the script in a text editor (notepad++, or other)
3. go to line 124
4. replace the full line by:
UpdateType ɼ){ɻ+=1;if(Z.ToLower().Trim() == "reset docks"){Storage="";Z="";ǵ.Clear();Echo("Docking points reset done.");return;}if(Z.ToLower().Trim() == "reset docks"){Storage="";Z="";ǵ.Clear();Echo("Docking points reset done.");return;}if((ɼ&(UpdateType.Update1|UpdateType.Once|UpdateType.IGC))==0){if(Ȅ){if(Z.ToLower().Trim()==
5. copy back the full code into space engineer PB script editor (spug's script)
6. check code, it's done
To reset stored docking point (clear all): run the spug'autodock PB with argument " reset docks ".
Then recompile the additional UI script running in another PB.
This year perhaps .. ?
That be a whole long a soon there.
Waypoint support is one of the biggest draws that Spug's Autodocking has for me over SAM's AutoPilot . If this menu supported waypoints and Spug's supported collision avoidance, it would be the perfect autopilot setup.
Now don't matter what block it is, you can now put the !adm:1 tag on block and if it had an lcd, it will use it for the menu. 😁
Cheers and thanks for the hard work!