Total War: WARHAMMER II

Total War: WARHAMMER II

Jungle Swarms for Lizardmen
69 comentarii
Avadon 18 iul. 2021 la 0:23 
Meh...

Make the recruitment of said..."snakes"...accessible from...the bestiary building chain...
Airborne Seals 15 iul. 2021 la 11:43 
That's fine
Meh  [autor] 15 iul. 2021 la 11:42 
Like feral Cold Ones they're not meant to be readily available to the player and are really predominantly meant to be a summon so I'm afraid they'll stay where they are.
Airborne Seals 15 iul. 2021 la 10:36 
Here's a question I have, is it possible to move the jungle swarm unit from the exotic animals building? I really like the idea it's just a pain to see a swarm unit so hard to get because it's tied behind a rare resource.
Guvenoren 11 iul. 2021 la 3:14 
@Meh Good luck! Again, these are just my thoughts. If you don't wanna do anything about it it's fine! Your vision comes first.
Meh  [autor] 11 iul. 2021 la 3:07 
1. I'll try that in a bit as it had slipped my mind.
4. I'll do some more testing on this and decide based on that. I had thought I got them to a point that they lost to almost everything but I could be wrong.
Guvenoren 10 iul. 2021 la 22:33 
@Meh
1. Isn't it tied to vfx_filter_id in battle_entities? Just set it to 0?
2. Great!
3. Yeah, I figured this one would be a bugger.
4. I see your point, but then it makes this unit the largest unit in the game and their balance is off. They can easily beat most other swarm units in matched combat. It feels like this unit breaks a predefined rule the game has. I could easily change it myself if I so wish however, so don't let me decide.
5. Ah, weird that the unit size defines if markers can be displayed.
Meh  [autor] 10 iul. 2021 la 13:15 
1. Tied to anim, pain to remove.
2. Can look into other VA groups as I plan to redo these guys at some point anyhow.
3. Same as 1.
4. This unit is the largest because it's meant to be a swarm type unit even more expendable than CA's 180 model units. There are no vanilla examples of a unit so large because CA has stated they don't wish to make swarm units.
5. You can it's just that the models (and therefore markers) are crazy small.

Thank you for the feedback I'll try look into anim modding in the future to fix stuff like them exploding as it has indeed bothered me since I made this.
Guvenoren 24 iun. 2021 la 12:44 
Missed one detail:

5, I cannot see the unit markers when moving the unit. How come?
Guvenoren 24 iun. 2021 la 12:42 
Really neat mod, however I have some gripes.

1, the unit has splash effects. I don't know why. is that intended? It is really tedious to look at, since splash is for more large units.
2, the unit has the noise of the sepulchral stalkers and I find it jarring. I would just go without noise to be honest, unless a more fitting one can be found. Maybe salamanders? Idk
3, when the unit dies it explodes. Like the sepulchral stalkers. Any way to fix that?
4, I find it personally that the unit is oversized by a large margin. The largest unit size allowed seems to be 180, so I would say to balance it around the size of 180 would be the fairest balance startpoint. A balance between zombies and skavenslaves is a good starting point for a disposable unit like this.

Other than that, a brilliant idea! Fantastic!
Avadon 14 iun. 2021 la 2:00 
Is the recruit of said..."jungle swarms"...still attached to that...High Elf controlled settlement?..
Bluegills 14 iun. 2021 la 1:52 
hehe sneks
Mobius 1 mart. 2021 la 13:12 
Did it as a submod. here is the link
Meh  [autor] 1 mart. 2021 la 10:04 
Sure. As a submod.
Mobius 1 mart. 2021 la 7:43 
Hi, can I translate it into spanish? giving you all credits of course
Meh  [autor] 22 febr. 2021 la 11:18 
@Dracone Should be yes.
Dracone 21 febr. 2021 la 21:53 
Is this compatible with your true invocation of sotek mod?
Pimpin Pippin 14 febr. 2021 la 3:03 
really wonderful mod! thank you
Hans 9 febr. 2021 la 4:27 
Anyone who did a SFO Submod for this cool mod? :)
thorondragon 26 ian. 2021 la 4:12 
oh ♥♥♥♥, why didn't they just add these snakes in vanilla? i totally forgot they woudl ahve had the models.
Reddragonman87 23 ian. 2021 la 13:32 
Snakes in a game
djdomi44 19 dec. 2020 la 13:43 
could you make them recruitable also from skink building chain for all lizards?
Meh  [autor] 4 dec. 2020 la 11:34 
Update tomorrow when I have some time.
voiceofreason467 3 dec. 2020 la 11:27 
@maggartmgm Jesus christ, at least four of five days before posting that.
maggartmgm 3 dec. 2020 la 11:18 
update plz or i will cry
Meh  [autor] 18 oct. 2020 la 1:05 
Can be yes. Might think about that in the future.
Omikami 17 oct. 2020 la 15:02 
I wonder...can this be imperment into Lore of Sotek?

Like new lore magic special to Lizardmen.
Solaire 8 oct. 2020 la 19:23 
Hope someone makes a sfo submod
aider.alvin 6 sept. 2020 la 8:45 
This is a great unit and and even better improvement on the Ark of Sotek. Thanks Meh.
Meh  [autor] 26 aug. 2020 la 11:47 
No problem :) Glad you're enjoying it.
Green Rabbit 26 aug. 2020 la 10:37 
Hey, i manage to made it work, thx for the help man!
Meh  [autor] 26 aug. 2020 la 7:11 
You should just need that table in a new .pack
Meh  [autor] 26 aug. 2020 la 7:11 
Hey there. You're saying that that didn't work? 0.o There is no need to delete rows from the other mod btw. My Ark of Sotek ability will always replace the vanilla one if the unit has both
Green Rabbit 26 aug. 2020 la 5:04 
hey can u make a submod for https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1870260503 so that tehenhauin have the ark of sotek that summon jungle swarm? i tried to edit it myself to no avail

i tried giving

meh_ark_of_sotek wh2_dlc12_lzd_cha_tehenhauin_0
meh_ark_of_sotek wh2_dlc12_lzd_cha_tehenhauin_1
meh_ark_of_sotek wh2_dlc12_lzd_cha_tehenhauin_2
meh_ark_of_sotek wh2_dlc12_lzd_cha_tehenhauin_3

in land_units_to_unit_abilities_junctions_Tables to your mod

and deleted the land_units_to_unit_abilities_junctions_Tables in that mod

can you make a submod or tell me how its done? no pressure tho if you dont want to do it than its fine :D

THX for your amazing mod!
The Wriggler 14 aug. 2020 la 1:31 
Well ♥♥♥♥ after looking you're right. 3DS Max 2009-2014 are straight up the only way to get models in the game. If you really end up finding something you want to do, hopefully you can find your way to get another one of those versions to work with though.
Chomp 13 aug. 2020 la 13:44 
t posing snakes.... i kinda wanan try now
Meh  [autor] 13 aug. 2020 la 13:10 
They cannot. They'd just T pose up there so I thought I'd best avoid it.
Chomp 13 aug. 2020 la 12:45 
mmh i havent tested it, but seeing these count as infantry, can they climb walls?
Meh  [autor] 13 aug. 2020 la 8:14 
I'm afraid we need to be able to export files in a cs2 format for them to be usable for TW. Blender doesn't have the required plugin.
The Wriggler 13 aug. 2020 la 2:02 
@Meh, Blender has a ton of extensions you can download externally for importing files like .mmd, .xps and I'm pretty sure there's a could for 3DS Max in particular. Try looking it up online and seeing if there's a 3ds max extension of whatever specific version you need for Blender
Wauthan 12 aug. 2020 la 16:03 
Very good mod. Great boon for the Sotek crew.
[FS] Kapitan Wolfgang 9 aug. 2020 la 16:10 
Great mod! Really nice models.
Meh  [autor] 8 aug. 2020 la 14:59 
@Chomp Already have :p
Chomp 8 aug. 2020 la 14:52 
that seems fine, anny plan on adding them to your other sotek mod? as a summon for the avatar to do?
Pimpin Pippin 8 aug. 2020 la 14:06 
Very nice, thank you.
Meh  [autor] 8 aug. 2020 la 12:18 
It is compatible with SFO but has not been balanced for SFO
Ben 8 aug. 2020 la 12:13 
And it didn't cost a single Charlemagne...
voiceofreason467 8 aug. 2020 la 12:10 
Is this compatible with SFO?
Meh  [autor] 8 aug. 2020 la 5:52 
@Lord Skritch Blender would be ideal but I'm afraid that the game is only compatible with files exported with a very specific version of 3ds Max which costs like £200 a month :(
Meh  [autor] 8 aug. 2020 la 5:50 
@Chomp Not atm. I didn't want them being buffed as it might make them more than just a harass unit.