Stellaris
Acquisition of Technology
1.986 bình luận
Frag Jacker  [tác giả] 29 Thg11 @ 6:26am 
A preliminary release of AoT for Stellaris 4.2 is now live. It should work with the current live ACoT build, as it contains the fixed shader as well as other stuff. Take this with a grain of salt though. It should only work proper once ACoT updates as well.
Zardae 29 Thg11 @ 4:02am 
Always assume that mods did break. You can of course try it anyways, but in general there is at least unintended behaviour
NjShade 29 Thg11 @ 3:35am 
do something broke with AoT with 4.2 update?
1806919635 18 Thg11 @ 11:14pm 
this mod seems have conflict with BPVR and cause the game crashed when loading map, could you fix it? thanks.
Sheebalyx 15 Thg11 @ 5:21am 
I should specify that the code defining the technology itself is seems to be missing, I did find the code for the building.
Sheebalyx 15 Thg11 @ 5:19am 
I noticed after playing for a while that the upgrades to the Psi Altar seem to be missing, and after searching the files for the tech ID to force the research, I have found that the code for the alpha tier of the psi altar seems to be completely missing.
Frag Jacker  [tác giả] 15 Thg11 @ 1:46am 
@sigilstone17: The latest update brought quite some extensive file changes and I suspect STEAM screwed it up. Unsub&Resub to this mod or verify your game files to make sure you mod files are properly synced and updated. I play tested the mod prior so it should work.
sigilstone17 14 Thg11 @ 2:58pm 
the new update crashes on load
Zardae 29 Thg10 @ 1:35pm 
(Maybe I should learn from mistakes) I mean the Dark Matter Habitat of course
Zardae 29 Thg10 @ 1:30pm 
Knights of the Toxic God habitat consecration shows up as an option, but does not properly set the Habitat type, does not spawn the district and the castle.
Turambar 26 Thg10 @ 12:50am 
There's a bug where a decision that costs 100 Influence requires 100000 influence to be chosen, probably a copy/paste since that's the Unity cost: https://i.imgur.com/O8R2Jvn.png
Aj25 20 Thg10 @ 2:58pm 
Weird, I havent gotten the higher up ones. Is there any other prereqs required to get it to work?
Frag Jacker  [tác giả] 20 Thg10 @ 5:52am 
@Aj25: There do exist higher tiers of the clone vats up to sigma. However they require both the Biomorphosis Ascension perk taken and the genetic tradition to be finished. This is base ACoT behavior. To make up for these requirements, powerful Phanon traits await those that chose any branch of the Bio path.
Aj25 19 Thg10 @ 2:25pm 
I recently noticed that for cloning there isnt really any upgradeable buildings. Theres the basic delta one, but itd be cool if you could upgrade it to like phanon and stellarite and what not. Totally get it if you cant or dont want to do it just figured I'd ask. Thanks.
Frag Jacker  [tác giả] 18 Thg10 @ 8:27am 
@schovka and @Ankol: I just pushed and update that should resolve this issue.
schovka 16 Thg10 @ 2:31pm 
i second @Ankoi, my neutron sweep also doesn't do anything with this mod
lnsane hobo 11 Thg10 @ 4:17pm 
i think i found an tech bug in precursor re-imagination project not appearing as a research able tech line after completing and its the same with jug gatekeeper and fortress tho i havent tested it with another new game yet
alfharobby 9 Thg10 @ 9:46am 
the Hero have Answer, thank you Brother @Frag Jacker.
Looking forward for the Fix with Enigmalith Kali increase Storage for both Dark Energy & Stellarite as well.
Frag Jacker  [tác giả] 9 Thg10 @ 9:41am 
@alfharobby: The storage increase was indeed off for the Sigma Tier Enigmalith. I have pushed a fix that should adress this.
alfharobby 9 Thg10 @ 7:22am 
@Frag Jacker, bro could you let Enigmalith Kali increase Dark Energy, Runic & Stellarite Storage as well please, My OCD is literally killing me with Enigmalith Aetena have Upgrade icon on Megastructure list since my Tall Empire Lack Starbase required create Dark Energy Storage.
Ankol 7 Thg10 @ 7:51pm 
Mod has caused the neutron-sweep component of colossus is ineffective. is there any repair plan for the future?
Rogueone 27 Thg09 @ 11:29am 
Ty frag
Frag Jacker  [tác giả] 27 Thg09 @ 10:24am 
I just updated this mod to 4.1
Rogueone 24 Thg09 @ 11:39pm 
Does it need a 4.1 update?
MegaPro1921 23 Thg09 @ 5:37pm 
Will this be updated for 4.1?
PIT PYG 21 Thg09 @ 7:47pm 
I'm not sure I want to reach the pinnacle of technology. Everything just becomes aggressively RED.
jbdcr1234 17 Thg09 @ 6:03pm 
Hi, I kindly ask you to stop using references in your descriptions, because it makes localization a nightmare for any language have a different word order than English. If you insist doing so, I recommend you to make them more fragmented instead of only break your paragraph to prefix, suffix and number to change: 99.999% chance it wont work for other languages.
TheJustin 16 Thg09 @ 6:46pm 
@Frag Jacker I have tested it in game—the bugs I reported are all fixed. Thanks a lot for the repair!
Raeder 14 Thg09 @ 12:44am 
@Willem yes But I can't find a new model replacement location. It's difficult to modify mod files
Frag Jacker  [tác giả] 13 Thg09 @ 6:03am 
@TheJustin: Just pushed an update that should resolve this and more.
Willem 12 Thg09 @ 7:46pm 
Strange, it should just be a simple model replacer, maybe some mod update changed the model's reference in the game files which means the replacer is no longer pointing to the actual Hyperion Model...
Raeder 12 Thg09 @ 7:32pm 
@Willem I have tested it, but when I use the historical version 3.12.4 in Skymods, I can use Aot old Hyperion normally
Raeder 12 Thg09 @ 7:29pm 
@Willem Yes, I used mods in his order, but it seems they no longer work
TheJustin 11 Thg09 @ 9:13pm 
Two buildings and their upgraded versions are showing the same "job slot exists but no pop can take it" behaviour in the game.
1.Auto-Forge line
The extra Catalytic Technician jobs created by this building appear in the UI, but it’s impossible to get any pops to fill them.
Catalytic Technicians provided by other districts and buildings work fine, so the issue seems isolated to the Auto-Forge line.
2.Dark Shopping Mall line
Merchant jobs created by these buildings are also locked, no pop qualifies.
Happy to send this. Thank you for all the rapid fixes—you’re doing heroic work!
regis619 7 Thg09 @ 3:04pm 
@Willem yes, but for some reason it only worked after the second time
Willem 7 Thg09 @ 2:08pm 
@regis619 You need to Raid the Vault.
regis619 7 Thg09 @ 1:15pm 
How much has the mechanics of obtaining Fanon technology changed? The mirror was built, Fanon's storage was acquired, but the technology does not appear, this did not happen before...
Silverbattleship 7 Thg09 @ 8:04am 
only can research delta Gatekeeper
jddbull 4 Thg09 @ 6:57pm 
is this compatible with starnet AI, and are any other mods in the load order incompatible with starnet AI
Willem 2 Thg09 @ 8:22am 
@Raeder May I draw your attention to the Mod Description? That part under Attention about the Correct Load Order of Mods?
Raeder 2 Thg09 @ 8:00am 
Mr. author, may I ask if you can create a mod for the old Hyperion model
Willem 2 Thg09 @ 8:00am 
@Sakura you should get an Event for a Dimensional Mirror, choose that you need more technology and you'll be able to build a Dimensional Mirror as a Megastructure, use it until it spits out the Phanon Vault, then Invade it and take it over, then you can Raid.
Sakura 2 Thg09 @ 6:04am 
@Willem Thank you for your information and could you tell me more information about the event chain? What happens after the first player taken the phonan vaults, does the phonan corps come back or there's something else happened?
Willem 2 Thg09 @ 5:52am 
@Sakura you need the Alpha Reactor and then wait about ten years.
Sakura 2 Thg09 @ 5:25am 
Hi, could you please tell how to get phanon tech (red) in multiplayer game? The first player who deteat the phanon corp can unlock phanon tech automatically, while how about the other players? Many thanks!
Chaosnoob5 1 Thg09 @ 4:23am 
You madman actually did it... wow... and in such a short time, i expected the mod to be ready in like 1-2 months! You hero...
R_risin 30 Thg08 @ 7:47pm 
Gatekeeper Alpha Section does not appear.
What are the conditions?
regis619 30 Thg08 @ 10:48am 
Порядок загрузки указанный тобой в описании... и спасибо за обнову
Frag Jacker  [tác giả] 30 Thg08 @ 8:56am 
@sj_vermeulen,regis619 and @Aarvus: Just pushed a new update that should adress your issues.

@alfharobby: Your issue I couldn't replicate, I could upgrade everything just fine. Maybe you didn't have the necessary technologies or wrong loadorder?
Aarvus 29 Thg08 @ 8:07pm 
Unable to build the evolution chamber building, it does not show up in the planet's building menu.