Total War: WARHAMMER II

Total War: WARHAMMER II

More Expendable Expendable Units
28 kommentarer
FinaL 18 jul, 2023 @ 8:18 
I would really like to see this mod for Total Warhammer 3

I try to port this for myself, but won't release this. Maybe you want to port it to TWWH3 prop joe ?
several goblins 1 maj, 2022 @ 13:10 
An FYI for those of us still on Warhammer 2, it seems like "Ungor Spearmen Herd (Shields)" don't benefit from this mod, though the other Ungor varieties all do.

I also notice that "Expendable" isn't listed in the little "four notable unit abilities" info pane for them and them only, even though they really do have Expendable in their full list of unit ability icons... could be a coincidence, I dunno.
prop joe  [skapare] 19 jul, 2021 @ 12:13 
Pressed the update button, nothing changed in the mod.
The Nega Druid 5 dec, 2020 @ 5:51 
Will you be adding all the elves in Drycha's faction to this?
Marco_Mozzarelli 7 nov, 2020 @ 12:46 
Love the artwork, 10/10 :bhaal:
Marco_Mozzarelli 2 nov, 2020 @ 9:57 
I do enjoy this little clever mods. GJ sir! :jcdenton::jcdenton::jcdenton:
prop joe  [skapare] 2 okt, 2020 @ 4:20 
Updated:
support for expendable warp grinders from Ikit's workshop
prop joe  [skapare] 2 okt, 2020 @ 4:20 
ye, thanks
hi3r0ph4nt 15 sep, 2020 @ 4:30 
warp grinders can also become expendable for Skyre.
ĿIFE oƒ ƤIE 11 aug, 2020 @ 11:49 
Thumbs up just for the memes :D
vixisdead 10 aug, 2020 @ 10:39 
Alright, cool! I'll take a look and see if I can figure out how to add units to the list. Thanks for replying and updating!
prop joe  [skapare] 10 aug, 2020 @ 9:27 
I actually forgot clanrats can become expendable with a tech, I added that to the mod, thanks.

It's all done with a script, you can open the pack and look inside. I can't actually inspect game db from inside Lua, so I have to hardcode unit keys inside my script.
vixisdead 10 aug, 2020 @ 9:03 
Description says this only applies to vanilla, does this also apply to clanrats after the tech upgrade that makes them expendable? Also, I'm curious how you applied this effect to the units, if you don't mind briefly explaining. The description says that custom units are not supported, which leads me to believe the effect must be separate from the actual expendable trait on the unit cards. If so, would it be possible to instead add a script to search through unit effect tables, find the units tied to the expendable effect, and automatically add the heal effect to them? Or possibly add the heal effect directly to the expendable effect. These would likely be much more complicated than what you did, so honestly it might be better to stick with how it works now, I'm just spewing ideas.
Great mod btw
The Lich 30 jul, 2020 @ 2:06 
KEK you had to put skaven first huh? XD
hey bro tot is out, update mod? 28 jul, 2020 @ 4:44 
@Something About Spacebase plans within plans yes yes man slave no nothing yes
prop joe  [skapare] 28 jul, 2020 @ 3:15 
It's in here because it's a popular meme that has the word expendable in it.
The Wriggler 27 jul, 2020 @ 22:43 
To be fair most undead units can already be re-recruited immediately after a battle. Making them instantly regenerate would remove of this purpose
Skull 27 jul, 2020 @ 19:57 
you say it doesn't affect undead but include an undead example...?
Schnïëdëlwütz Pöpëlnätz 27 jul, 2020 @ 6:31 
nuke own units, yes-yes
Macho Chunko 27 jul, 2020 @ 0:13 
Rated up for the memes
Zastaver 26 jul, 2020 @ 22:03 
rip bretanian pesentry
Quickdraw6 26 jul, 2020 @ 17:37 
Seems great for Skaven but I worry the new "expendable" goblin special forces might be a little too good...
Keego Extremo 26 jul, 2020 @ 16:09 
A mod Richard C meyer would be proud of
The Angry Cheese 26 jul, 2020 @ 6:25 
"Yes-yes."
jetbaby95 25 jul, 2020 @ 19:28 
skaven very true
Supermag24 24 jul, 2020 @ 21:04 
lmao the pics are great :steamhappy:
Sphinx 24 jul, 2020 @ 14:19 
I love the gallery
cybvep 24 jul, 2020 @ 11:44 
I don't even think that I will be using this mod, but I have to say that the pictures are glorious :D.