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回報翻譯問題
have a bug which auto-close the game
Once the code is reintroduced to base mod, I'll adjust spicy shops to work correctly with it.
If so, do you have a crash log?
You can find the crashlog in \Steam\steamapps\common\SlayTheSpire\sendToDevs\logs\SlayTheSpire.log if you haven't restarted the game after the crash or just in the console if it's not closed after the crash.
The most important bit is most likely going to be at the very end, it'll look something like this
20:43:36.118 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
...
7 shiv blade dance
Innate apotheosis
3 most pog cards i got from this mod
java.lang.NullPointerException: null
at SpicyShops.cardMods.ReshuffleCMod.modifyDescription(ReshuffleCMod.java:23) ~[SpicyShops.jar:?]
at basemod.helpers.CardModifierManager.onCreateDescription(CardModifierManager.java:169) ~[BaseMod.jar:?]
at basemod.patches.com.megacrit.cardcrawl.cards.AbstractCard.CardModifierPatches$CardModifierOnCreateDescription.calculateRawDescription(CardModifierPatches.java:278) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.cards.AbstractCard.initializeDescription(AbstractCard.java:483) ~[?:?]
You can find the crashlog in \Steam\steamapps\common\SlayTheSpire\sendToDevs\logs\SlayTheSpire.log if you haven't restarted the game after the crash.
The most important bit is most likely going to be at the very end, it'll look something like this:
20:43:36.118 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
...
Please give me everything from that point onward.
https://pastebin.com/PvcrJaQe
https://pastebin.com/X99AsBHP
Thank you very much for your work =)
I disagree with your opinion on double removal breaking the game however it is a boost in power if you have enough money. Something I was missing from normal shops. I will not remove or change this feature.
I'm not against adding an option to exclude problematic modifiers, I'm not sure how exactly I'll handle this since making option menus is a rather arduous process. Maybe I'll make options for the three most problematic card modifiers, I'll see.
To address the points sequentially:
I don't disagree with your take on Refund. I feel like you're discounting its downsides a little too much but I found myself not being as limited by the hgiher cost as I had hoped when making it.
Replacing it is out of question because messing with card descriptions is a pain and a half.
An alternative solution would be only allowing it to be generated on 2 cost cards and up, however, that would make the card unpickable for 3 energy decks which would suck since it'd esentially remove a choice from the shop. Maybe I'll only let it be generated on 2 cost cards when the player has enough energy, somethign worth thinking about.
On a separate topic, Junk seems like an attempt at balancing out how good Refund is, but it just doesn't work that way. Junk simply means you don't take a card; it's like having one less option in your shop. In over 30 runs with this mod, I've never taken a single Junk card.
Double purge is also likewise broken. Giving players additional uses of removal for strikes and curses destroys the balance of the game.