Arma 3
rid
18 kommentarer
Dawarium 18. maj kl. 22:24 
Hi, this mod is absolutely amazing, I fear one of the recent ACE updates broke the metal detector feature of this mod, the rest of the features like digging for wires & actual RID defusal works, any chance you can update it? Thank you!
[WFAR]Walthzer420  [ophavsmand] 21. mar. 2021 kl. 13:49 
There now is a discord for all your questions and regards DISCORD [discord.com]
Ari 12. jan. 2021 kl. 10:34 
To disarm the bomb with vibration detector you must cut wire that doesn't leads to gyroscope (or whatever it is, round thing)
HIGHZUNG 11. dec. 2020 kl. 15:51 
Great Job!
Suggestion: Would be nice if you can cut the network link on every item not only on button
jabbabzh 29. nov. 2020 kl. 12:55 
Hi, nice mod , how do you know when it's diffused?
Josef 20. nov. 2020 kl. 22:09 
This is what I wanted for a long long time! Would it be possible make it overwrite Vanilla IEDs with a randomisation?
[WFAR]Walthzer420  [ophavsmand] 19. nov. 2020 kl. 7:24 
Apologise to all waiting for a doc on defusal. Currently dealing with some personal issues and Covid. I'll try to get all of you lads on as soon as possible, but that might still be a while.
♣♦ Aram ♥♠ 14. nov. 2020 kl. 3:10 
Great mod.. the zeus tripwire options is awesome, as well as the wire detecting on the mine detector. we don't really use the defusal game since we aren't running EOD units.
Tomer 10. nov. 2020 kl. 23:13 
Can you show here or in some way how do I know that the mine is defused? I didn't figure it out and I would like to add it to my arma 3 clan.
Cheezman 9. nov. 2020 kl. 14:09 
I agree with littlepowz, having the ability to explosively remove the IEDs would be great. Also any eta on the defusal documentation?
[WFAR]Walthzer420  [ophavsmand] 15. okt. 2020 kl. 5:08 
We are still working on writing documentation on the defusal mechanic.
Tomer 15. okt. 2020 kl. 5:04 
How do I know what to defuse?
littlepowz 4. okt. 2020 kl. 19:22 
Hi there, great mod. I was wondering if you'd be able to implement the IEDs to have similar characteristics to vanilla IEDs, such as appearing on drone mine detectors and being able to be destroyed, as when the IED is shot or has a charge explode on top of it, it does not explode.
[WFAR]Walthzer420  [ophavsmand] 25. sep. 2020 kl. 7:16 
@AVE
We have a video that shows of how to use the mod for the zeuses side. It shows the network being used.
https://www.youtube.com/watch?v=foNRV7Rr4XY
[RL] AVE 25. sep. 2020 kl. 6:36 
Do you have an example mission or video to show off your network?
LucSon 16. sep. 2020 kl. 15:31 
by the way, your mod was shared on the Plate Land discord server. You might get spammed with comments
Rommels 16. sep. 2020 kl. 15:05 
Oh and another thing in the future would be non zeus placement for PvP but above all else, this is splendid
Rommels 16. sep. 2020 kl. 15:02 
Top stuff, actually great work, the wire minigame is a little easy and I was stuck wondering if I actually defused the device, of course this is early in development so theres no point about complaining about it, I would like to suggest an RPG or preplanned wire minigame that makes the IED detonate if you cut the wrong wire.

Finally a mod that has EOD stuff that isnt a countermeasure. Excellent work gents