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Ilmoita käännösongelmasta
In regards to "fixed and basic mesh colliders" for this table, it refers to the top right objects utilizing literal mesh colliders, while the bottom right contains "flattened" bottoms to allow them to place and sit easier which is why you see parts of them clipping through the floor when highlighted.
That was a longer explanation than you probably wanted, but ultimately I believe you can simply lock the object to fix your problem.