XCOM 2
[WOTC] Sitrep: Advent Forces
58 Comments
Gentleman-Velociraptors Jan 17, 2023 @ 10:25pm 
No, this mod was made specifically so the Vanilla Advent Units will spawn in missions for techs and items that require Advent trooper corpses.
Jokerke Jan 17, 2023 @ 4:58am 
So, I'm assuming that if I have an Advent replacer mod like "Advent to Galactic Empire" or "Advent to Imperium" installed, this mod would have the replacement units from those mods show up instead of vanilla Advent units?
NightNinja54  [author] Sep 9, 2022 @ 9:35pm 
@EvilPolygons
Yep! You can insert the units directly into the encounter list via the config file in this mod as necessary
EvilPolygons Sep 9, 2022 @ 12:41pm 
@NightNinja54
If memory serves, the list can be edited, right? It's been quite a while, but I think I added some Advent mods to your encounter list.
NightNinja54  [author] Sep 9, 2022 @ 11:28am 
@ScriptGenius12
no, it relies on its own encounter list called 'AdventForces' which does not auto-include mod added advent units.
ScriptGenius12 Sep 5, 2022 @ 8:17am 
Does this add ADVENT enemies from other mods like warlocks and custodians?
Risitas_Fanboi Aug 9, 2022 @ 12:25pm 
oh now I get it, thanks for civil explanation!!!
NightNinja54  [author] Aug 9, 2022 @ 10:57am 
@Risitas_Fanboi, Gentleman-Velociraptors
What G-V said! Thanks
Gentleman-Velociraptors Aug 8, 2022 @ 8:18pm 
@Risitas_Fanboi No. This mod is for making sure ADVENT Spawn on specific missions if you have mods like the Mass Effect Reaper/Collector forces, mods that would otherwise replace ADVENT forces.
Risitas_Fanboi Aug 8, 2022 @ 6:30pm 
Correct me if Im wrong but isnt this just Show of Force SitRep?
NightNinja54  [author] Jun 22, 2022 @ 9:46am 
@Mosesjns
Glad to hear!

@Arreon
'Show of Force' is kind of this

@CaptainKeeliForever
This would be a better question for Roland
MikeWazowski Apr 10, 2022 @ 1:07pm 
thank you for this. I had used mod Force level COntrol, to modify my early game, to fight advent longer, But now i miss the other aliens, and this is best of both.
Areeon Jul 4, 2021 @ 8:10pm 
im surprised something like this wasn't in the game when sitreps were released
CaptainKeeliForever May 27, 2021 @ 2:27pm 
Is this confurable with Rolands third party mando mod, and if it does how do I make it so the mandos always appear
Marnok Mar 19, 2021 @ 7:59pm 
@NightNinja54
Mkay, thanks for responding.
NightNinja54  [author] Mar 19, 2021 @ 9:09am 
@Marnok
This mod is not needed for anything. It’s simply a way to make advent enemies appear, if you have many modded enemies in your campaign.
Marnok Mar 18, 2021 @ 10:54pm 
I want to be certain before I start up a new campaign, is this mod needed if you aren't using the unit replacers, but you ARE using the Collector/Reaper/ect as Sitrep/Raiders mods?
NightNinja54  [author] Nov 18, 2020 @ 6:23pm 
@TheDukeXD, @EvilPolygons, @Gentleman-Velociraptors, @BlazinHothead
Yep, concurred on all fronts.
Gentleman-Velociraptors Nov 10, 2020 @ 11:13pm 
@BlazinHothead This mod is meant to work with other mods like NightNinja's Collector/Reaper Forces mods that make other units replace ADVENT's units.
BlazinHothead Nov 10, 2020 @ 12:14pm 
I don't get it. What's the point of this Sitrep? You fight Advent anyway. That's, like, the bulk of the game.
Gentleman-Velociraptors Oct 15, 2020 @ 5:20am 
Should be, I don't see why it wouldn't.
Gentleman-Velociraptors Oct 7, 2020 @ 11:50pm 
Yeah. This mod is made to work with the Cerberus and Reaper\Collector unit mods.
EvilPolygons Oct 7, 2020 @ 8:43pm 
@TheDukeXD
When the sitrep gets rolled, yes.
TheDuke37 Oct 7, 2020 @ 4:44pm 
so wait it just makes it so the enemies you fight are all advent?
NightNinja54  [author] Sep 27, 2020 @ 8:35am 
@Gentleman-Velociraptors
'AdventForces'

@Wrathofanarchy
Within the installed mod path:
[...]\steamapps\workshop\content\268500\2155489611\Config\XComEncounterLists.ini
Gentleman-Velociraptors Sep 27, 2020 @ 3:00am 
Is the Sitrep for this mod "ADVENTForces" or "AdventForces"
Wrathofanarchy Sep 24, 2020 @ 9:01pm 
Where is the XComEncounterLists.ini ???
RomRojal Aug 20, 2020 @ 5:18pm 
ok thanks
NightNinja54  [author] Aug 20, 2020 @ 2:55pm 
@romrojal
You may add the units desired in the format provided in the the "XComEncounterLists.ini" file.
RomRojal Aug 20, 2020 @ 1:30pm 
So if I want to use modded advent troops such as the Bio Division 2.0 what would I have to change exactly?
Grimjaq Hex Aug 18, 2020 @ 8:52am 
Thanks.
NightNinja54  [author] Aug 17, 2020 @ 10:49am 
@Exsanguinius
I understand your statement - By default, this mod is not traditionally necessary. However, many external mods will add additional enemies and encounters. This mod is a sitrep that offers the traditional advent enemies without additional modded-enemies presence. In other words, if you have a ton of enemy variance, this aims to add some order to that.

@DukeBurger
Potentially!

@EvilPolygons
Makes sense to me, thank you
Grimjaq Hex Aug 17, 2020 @ 10:27am 
I don't understand the purpose of this mod.
DukeBurger Aug 3, 2020 @ 2:07pm 
heres an idea for a mod a alien forces only sitrep
EvilPolygons Jul 17, 2020 @ 2:28pm 
@NightNinja54
The custom encounter lists are much appreciated, thanks!
However, players still need to make sure enemy alien mods aren't being added to the vanilla Advent Leaders & Followers lists if they want similar sitreps (eg, Show Of Force) to work properly.
NightNinja54  [author] Jul 16, 2020 @ 8:26am 
@ZiggyTouyeul
Hi, for units to appear in this sitrep - yes, please use the new naming convention:
AdventForcesFollowers & AdventForcesLeaders
ZiggyTouyeul Jul 15, 2020 @ 6:45pm 
Does that mean that those of us that added modded Advent units need to also use the new naming convention or do we let them use the vanilla naming convention ?
NightNinja54  [author] Jul 15, 2020 @ 5:03pm 
@EvilPolygons, Leytra
This should be fixed now. Let me know if the enemies you encounter align closer to expectations; thanks for reporting
NightNinja54  [author] Jul 14, 2020 @ 11:41pm 
@EvilPolygons, Leytra
Actually, I should adjust the naming convention of the encounter list used for this sitrep. I did not intend to use adventleader/adventfollowers explicitly because of the issues you are encountering. I'll adjust!
EvilPolygons Jul 14, 2020 @ 7:44pm 
@Leytra
I had a similar issue with the Show of Force sitrep. The problem was caused by various modders adding their new non-Advent aliens to the Advent-only spawn distribution lists. So the sitrep itself is NOT at fault.

The only way to fix it is by tweaking the XComEncounterLists.ini file of any non-Advent enemy mods you've installed. Remove those enemy types from the Advent-only Leader & Follower lists and this sitrep will work just fine. It will also fix Show Of Force, Advent Training, and all similar sitreps.
NightNinja54  [author] Jul 14, 2020 @ 7:20am 
@ 邓笑贫
Thank you for the kind words!

@Leytra
Hi, if the sitrep is proccing, but still generating external units - another mod is likely overriding or adjusting the active encounter list.
stalker Jul 14, 2020 @ 6:35am 
Thank you ofu mod. Thank you very much. I don't know how to say it. I can only pay the highest respect to a devotee like you
Leytra Jul 13, 2020 @ 11:51pm 
This doesn't work.
I get the advent forces sitrep but there's still cerberus and collectors being deployed instead.
It's really annoying because I'm using advent to empire and I need archon equivalents to spawn for autopsy but without any advent I'm out of luck
NightNinja54  [author] Jul 12, 2020 @ 8:16am 
@ZiggyToyeul
Good question, I don’t think it should matter fortunately. The game should take in the units correctly either way.

@VoidLight
Yeah rulers and chosen are definitely some of the more unique balancing experiences because of that.
ZiggyTouyeul Jul 11, 2020 @ 7:06pm 
Btw, I'm doing my custom list and I noticed that in your XComEncounterLists, the template name of the units don't have the quotation marks like in other mods' Encounter lists. Does that mean that we also need to remove the quotation marks when we add units from other mods ?
VoidLight Jul 9, 2020 @ 6:34pm 
Thanks for the replay!

I just imagined running into more than 1 ruler at once, made my cheeks clinch lol.
But doable especially since there is a mod that removes that special reaction and leaves them kinda like superior chosen as a boss unit with several action points per turn.
NightNinja54  [author] Jul 9, 2020 @ 5:30pm 
@VoidLight
Good question, I like the idea. I’m a fan of any sort of unique encounter. I know the alien rulers have a ton of unique code and rules so I’d have to investigate. I probably won’t be able to look into in the near future unfortunately.
VoidLight Jul 9, 2020 @ 4:03pm 
@NightNinja54

Can you do a mod (if possible) that will tie Rules to a Sitrep (they might need to respawn after 1-3 months to keep it viable throughout the full campaign)? If possible I would like to enable rulers on nearly any mission type and if possible I would like Rulers to start spawning on normal mission before I run into them when assault a facility.
NightNinja54  [author] Jul 7, 2020 @ 8:55am 
@nelVlesis
You are correct - you are welcome to adjust the included units in the 'Encounter List' config.

@Pvt. Gomer Pyle
you're welcome, thanks for asking
neIVIesis Jul 7, 2020 @ 7:33am 
@NightNija54

Correct me if I am wrong, but it seems to me this is potentially "choose your own units" sitrep, Users could add to that config any of the units installed.

Is this correct, or is it hardcoded only for ADVENT vanilla units?